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Heavy Mettle (OOC)


Gizmo

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Angelic puts together a few things!

  • Disarming Apocalypsette seems to have cut off her overt powers, noticeably the Flight.
  • It didn't do anything to visibly stop or weaken the monsters.
  • The guitar seems like it's attacking her on its own but Apocalypsette isn't acting like she's suddenly un-possessed or anything.
  • Some of the unconscious civilians woke up when Pan 'killed' the bat-lion-thing.
  • Those people are now panicking and they're in danger from the remaining monsters, along with the rest of the unconscious audience and musicians.
  • Hey, what happened to that angry person in the crowd from earlier, anyway?
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Secondary Effect saves time!

 

Centipede Melod-oni

Fortitude Save vs DC 23: 1d20+8 16

Toughness Save vs DC 29: 1d20+3 9

 

Luckily this thing is not actually meat because that would be very gross.

 

22 - Forever Boy - Uninjured, 3HP

21 - Angelic - Injured x1, 0HP

17 - Nocturne - Bruised x1, Pending Fatigue, 1HP

16 - Chitin - Uninjured, 0HP

10 - Apocalypsette - Bruised x1, Bound, Disarmed

- Crab - Uninjured

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Nocturne becomes fatigued.

 

That thing's probably a bit large to try a grapple, so Nat's going to fly over to flank the Crab opposite Ryder and...hit it with a normal ranged attack, maybe get its attention.

 

Ranged Attack Roll: 21

If that lands, it's a DC23 toughness save.

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Chitin

Fast Acrobatic Bluff vs Crab: 1d20+10 29

Set-Up: Transfer the benefit of the flat-footed status to Nocturne.

CYMKludgels vs Crab; All-Out Attack 5, Power Attack 5: 1d20+6 26

 

Natural 20! Vindication!

 

Giant Crab Melod-Oni

Toughness Save vs DC 35: 1d20+16 23

 

Going to GM Fiat away the daze but the beast is staggered!

 

22 - Forever Boy - Uninjured, 3HP

21 - Angelic - Injured x1, 0HP

17 - Nocturne - Bruised x1, Fatigued, 1HP

16 - Chitin - Uninjured, -5 Defense, 1HP

10 - Apocalypsette - Bruised x1, Bound, Disarmed

- Crab - Injured x1, Staggered

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Chitin

Reflex Save vs DC 22: 1d20+6 7

Still halving the DC of the AoE effects thanks to Evasion 2!

First the Drain Toughness: Fortitude Save vs DC 16: 1d20+5 8

Then the Damage: Toughness Save vs DC 21: 1d20+4 9

 

22 - Forever Boy - Uninjured, 3HP

21 - Angelic - Injured x1, 0HP

17 - Nocturne - Bruised x1, Fatigued, 1HP

16 - Chitin - Staggered, Dazed, -5 Defense, 1HP

11 - ??? - Uninjured

10 - Apocalypsette - Bruised x1, Bound, Disarmed

- Crab - Injured x1, Staggered

 

Forever Boy is up, @RocketLord!

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???

Intimidation Check vs DC 21: 1d20+15 28

 

Even with the +5 they seem unimpressed! Rude.

 

I will say Angelic can effectively Interpose since she's using a Standard Action, sure.

 

22 - Forever Boy - Uninjured, 2HP

21 - Angelic - Injured x1, 0HP

17 - Nocturne - Bruised x1, Fatigued, +5 Inspire, 1HP

16 - Chitin - Staggered, Dazed, -5 Defense, +5 Inspire 1HP

11 - ??? - Uninjured

10 - Apocalypsette - Bruised x1, Bound, Disarmed

- Crab - Injured x1, Staggered

 

Nocturne is up unless you'd like another GM post in there first, @Fox?

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???

Intimidation Check vs DC 21: 1d20+15 28

 

Even with the +5 they seem unimpressed! Rude.

 

I will say Angelic can effectively Interpose since she's using a Standard Action, sure.

 

22 - Forever Boy - Uninjured, 2HP

21 - Angelic - Injured x1, 0HP

17 - Nocturne - Bruised x1, Fatigued, +5 Inspire, 1HP

16 - Chitin - Staggered, Dazed, -5 Defense, +5 Inspire 1HP

11 - ??? - Uninjured

10 - Apocalypsette - Bruised x1, Bound, Disarmed

- Crab - Injured x1, Staggered

 

Nocturne is up unless you'd like another GM post in there first, @Fox?

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Well, I'm hesitant to leave the Crab standing but as long as she has the benefit of the Inspire, and seeing as it applies to attacks and checks....

 

Nocturne tries to gravity-grapple the new guy.

Ranged Attack Roll: 25!

Grapple Check: 30!

 

Thank goodness for that inspire, she can't roll a grapple check to save her life this thread....

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Chitin

Spending the turn to clear his daze the old fashioned way because I feel like he might need that HP!

 

???

Shockwave attack, originating between Chitin and Angelic. That's a DC 22 Reflex Save then a DC 27 Toughness Save against Damage with the Knockback Extra.

 

Chitin

Reflex Save vs DC 22: 1d20+6+5 13

Toughness Save vs DC 21; Evasion 2: 1d20+5+5 30

 

Let me get those same saves for Angelic, @Avenger Assembled; her Reflex Save will count for Apocalypsette too since she's carrying her.

 

22 - Forever Boy - Uninjured, 2HP

21 - Angelic - Injured x1, 0HP

17 - Nocturne - Bruised x1, Fatigued, +5 Inspire, 1HP

16 - Chitin - Staggered, -5 Toughness, +5 Inspire 1HP

11 - ??? - Uninjured

10 - Apocalypsette - Bruised x1, Bound, Disarmed

- Crab - Injured x1, Staggered

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Oni Guitar

Attack Angelic: 1d20+13 32

That's one last DC 28 Toughness Save for Angelic and she gets an HP because I'm Fiat-ing Apocalypsette free of the grapple as the guitar cracks into Eira's hand!

 

Apocalypsette

Move Action: Flies upward.

Standard ActionSonic Blast vs Angelic: 1d20+10 22

That's another DC 29 Toughness Save for Angelic!

 

Giant Crab Meold-Oni

Stomp Chitin and Canister: 1d20+12 17

Misses Canister but hits Chitin.

 

Chitin

Toughness Save vs DC 29: 1d20+10-5+5 27

 

Top of the round, Inspire wears off! Let me get some IC posts up.

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22 - Forever Boy - Uninjured, 2HP

21 - Angelic - Injured x2, 1HP

17 - Nocturne - Bruised x1, Fatigued, 1HP

16 - Chitin - Bruised x1, Staggered, -5 Toughness, 1HP

11 - Canister - Uninjured

10 - Apocalypsette - Bruised x1

- Crab - Injured x1, Staggered

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