Gizmo Posted June 5, 2021 Share Posted June 5, 2021 Let me get whatever rolls you each think are relevant to look for anything out of place, investigate for clues, etc. Link to comment
Avenger Assembled Posted June 5, 2021 Share Posted June 5, 2021 Okay, let's make some rolls. Luckily Online Research (Computers for Gather Info):, 30 if she has time to take 20, 15 if not Investigate (via Jack of all Trades): 23 Knowledge (arcane lore, because there's some European metal, that's just how it is: 11 Knowledge (popular culture, via Eidetic Memory): If she has time to take 20 with Quickness 6, it's 26, if not it's a 9. (didn't roll too well!) Knowledge (technology): 30 if she can take 20 on the check, if not I'll spend an HP and get 30 anyhow Notice: Using Quickness 6 to take 20 for a result of 25. Sense Motive: 28 Link to comment
Fox Posted June 5, 2021 Share Posted June 5, 2021 Nocturne's not so much the information-gatherer, but let's see here: Knowledge (Pop Culture): 24 Notice: 21 Gather Information: 17 Link to comment
Gizmo Posted June 7, 2021 Author Share Posted June 7, 2021 I'll assume that Eira in particular would have researched the festival ahead of time with Gather Information so she'd know that there are six bands playing tonight, each doing about a twenty minute set with ten minutes in-between, starting at 6:00 PM: Blood Tribute Mind Shatter Necropotence Bog Wraith Drown in the Loch Pyroclasm Knowledge [Pop Culture] tells Eira and Nat that all six of these bands are local to Freedom City. Drown in the Loch (DitL) is like the one Eira is most interested in since it's an all-female band, fronted by twin sisters with Atlantean heritage who go by Scylla and Charybdis on-stage, real names Sally and Charlotte MacInally. She can probably make the nautical leap that the big guy Ryder befriended was affiliated with them. Nat would note that Mind Shatter has the most notable social media presence with an aesthetic that's something like if four close-up magic performers formed a boy band. Notice tells Nat that although the show is meant to start any minute there are several roadies and festival organizers on stage inside the bandshell right now, with a mix of impatient and anxious expressions. Knowledge [Technology] tells Eira that there's nothing that looks too impressive or complicated about the setup for the show apart from a couple of higher end camera setups for live streaming the show. There is a real mix of audio equipment on stage of different qualities and ages which might be what's giving the roadies trouble. The drummer for Blood Tribue, a girl in her late teens with a strong nose and a sort of torn-up gothic lolita look is trying to thread the line between being helpful and not getting in the way, nervously twisting her drumsticks between her hands. Neither of them spot anyone who matches the description Ryder gave them of the person summoning the Ragin but it's not like she'd stand out in this crowd. With her Quickness I'll say Eira does notice someone else scanning the crowd as though looking for someone: they're androgynous, dark skinned, buzzed hair and have a distinctive X shaped scar on their jawline. Her Sense Motive tells her that this person is focused on their task and has no interest in the festival itself. Otherwise the crowd seems genuinely excited and friendly, with a couple older metalheads going around making sure the first timers are stay hydrated and one of the organizers, a tall blonde stone butch woman in a STAFF shirt making sure the mosh pit area is clearly defined. Link to comment
RocketLord Posted June 8, 2021 Share Posted June 8, 2021 (edited) Had a few mins, so let's go with some standard skill Mastery skills to avoid rolling om the Phone: Notice 25, to see if Pan notices anything. Sense Motive 25 to check the mood. Oh, and he's got mental quickness 4, if that does anything. Edited June 8, 2021 by RocketLord Link to comment
RocketLord Posted June 8, 2021 Share Posted June 8, 2021 Oh and Skill Mastery Stealth 30 to avoid being noticed by the guy to scope out Link to comment
Gizmo Posted June 25, 2021 Author Share Posted June 25, 2021 @Avenger Assembled Give me a relevant tech skill check and just a raw Charisma check. @Fox @RocketLord Give me Notice checks to keep track of the suspicious audience member. Link to comment
Avenger Assembled Posted June 26, 2021 Share Posted June 26, 2021 Charisma: 13 Knowledge (Technology, w/HP): 26 Link to comment
RocketLord Posted June 26, 2021 Share Posted June 26, 2021 Notice 25 with Skill Mastery. Link to comment
Gizmo Posted June 27, 2021 Author Share Posted June 27, 2021 ??? Stealth check: 1d20+15 27 Link to comment
Fox Posted June 28, 2021 Share Posted June 28, 2021 For when we need it: Nocturne's Initiative Roll: 17 Link to comment
RocketLord Posted June 28, 2021 Share Posted June 28, 2021 Forever Boy's initiative: 22 Link to comment
Gizmo Posted June 28, 2021 Author Share Posted June 28, 2021 Chitin Initiative: 1d20+10 16 ??? Initiative: 1d20+7 10 ??? Initiative: 1d20+10 22 They're not acting just yet but still good to know. 22 - Forever Boy - Uninjured, 4HP 21 - Angelic - Uninjured, 3HP 17 - Nocturne - Uninjured, 2HP 16 - Chitin - Uninjured, 3HP 10 - ??? - Uninjured @RocketLord Pan has the first chance to react or prepare! Link to comment
RocketLord Posted June 30, 2021 Share Posted June 30, 2021 6HP for Pan! He's got Luck 2 on his Luck Control. Just a reaction for now. Link to comment
Gizmo Posted June 30, 2021 Author Share Posted June 30, 2021 22 - Forever Boy - Uninjured, 6HP 21 - Angelic - Uninjured, 3HP 17 - Nocturne - Uninjured, 2HP 16 - Chitin - Uninjured, 3HP 10 - ??? - Uninjured Angelic is up, @Avenger Assembled! Link to comment
Avenger Assembled Posted June 30, 2021 Share Posted June 30, 2021 Eira's Master Plan roll: 23 Intimidate check: 19, oh what the heck might as well keep spending those HP! 29 Okay, IC post incoming. Link to comment
Gizmo Posted July 2, 2021 Author Share Posted July 2, 2021 22 - Forever Boy - Uninjured, 6HP 21 - Angelic - Uninjured, 3HP 17 - Nocturne - Uninjured, 2HP 16 - Chitin - Uninjured, 3HP 10 - Apocalypsette - Uninjured - Crab Ragin - Uninjured - Centipede Ragin - Uninjured - Bat Ragin - Uninjured @RocketLord Pan is up for our first round of real combat! Link to comment
RocketLord Posted July 21, 2021 Share Posted July 21, 2021 (edited) Pan is going to send his shadow after Apocalypsette: 20 It got Indirect 3 and Subtle, so might catch her unaware? DC20 reflex save vs. snare if it hits. If the Snare is succesful the Shadow will attempt to force Apocalypsette to stop playing by restraining her arms (and the rest of her). Edited July 21, 2021 by RocketLord Link to comment
Gizmo Posted July 22, 2021 Author Share Posted July 22, 2021 Apocalypsette 20 is exactly enough to hit even without being flat-footed! Reflex Save vs DC 20: 1d20+10 24 22 - Forever Boy - Uninjured, 6HP > 21 - Angelic - Uninjured, 3HP 17 - Nocturne - Uninjured, 2HP 16 - Chitin - Uninjured, 3HP 10 - Apocalypsette - Uninjured - Crab Ragin - Uninjured - Centipede Ragin - Uninjured - Bat Ragin - Uninjured Angelic is up @Avenger Assembled! Link to comment
Avenger Assembled Posted July 22, 2021 Share Posted July 22, 2021 Angelic goes for Apocalypsette. She switches to Damage 10 (electrified strike; PFs: Extended Reach 1, Variable Descriptor 1 [electricity/slashing]) + Enhanced Flight 5 (to Flight 7 [1000MPH/10000FPM, PFs: Moving Feint, Move-By Action) {12+12=24/24] in her array She seeks to feint Apocalypsette using her Flight and Moving Feint. 30 She'll Power Attack for +2 and try and stab Apocalypsette. https://orokos.com/roll/903056 = 11 Well that's bad. https://orokos.com/roll/903057 = That's a 20 with the HP! DC 27 Tou save against a hopefully flat-footed target. If she has to end her round adjacent to Apocalypsette, it's behind her. If not, she's back on the stage. Link to comment
Gizmo Posted July 22, 2021 Author Share Posted July 22, 2021 Apocalypsette Sense Motive vs DC 30: 1d20+10 11o She is absolutely flat-footed against that! Unfortunately her Toughness is not tied to dodging. Toughness Save vs DC 27: 1d20+14 26 She takes a bruise! 22 - Forever Boy - Uninjured, 6HP 21 - Angelic - Uninjured, 2HP > 17 - Nocturne - Uninjured, 2HP 16 - Chitin - Uninjured, 3HP 10 - Apocalypsette - Bruised x1 - Crab Ragin - Uninjured - Centipede Ragin - Uninjured - Bat Ragin - Uninjured Nocturne is up once we get an IC post for Angelic, @Fox! Link to comment
Fox Posted July 28, 2021 Share Posted July 28, 2021 Big crazy music monsters probably have pretty good grapple scores. Let's find out if their mistress does! Nocturne will try a Move Object grapple on Apocalypsette. Ranged Attack Roll (All-Out Attack +2/-2): 29! Probably didn't need the all-out on that one, ah well. Assuming that hits, Grapple Check: 22. Less good, but we'll see how it goes. Seems early to start spending hero points. Success or failure, Nocturne's at -2 Defense until her next turn. She'll bring her force field up, at least. Link to comment
Gizmo Posted July 28, 2021 Author Share Posted July 28, 2021 Apocalypsette Opposed Grapple Check: 1d20+12 29 Her metal is heavier than gravity itself! That's science! Link to comment
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