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Will Save vs. Feint: 20

Not flat-footed.

And that's a hit, thanks to the entangled effect. 

TOU vs. DC25: 17, bruise and dazed.

 

Chain TOU vs. DC25: 15 (forgot to add the bruise penalty to the roll), which means it is disabled.

 

Give me an IC and I'll follow up.

 

31 - Forever Boy - 5HP - Unharmed, Fatigued next turn

24 - The Hooked Man - Bruise (x1), Dazed, Entangled (ATK/DEF-2, Dex-4, Cannot Move)

- The Crocodile - Unharmed, Hooked

- Chain: Injury (x4), Bruise (x1), Disabled

12 - Thunderbird - 1HP - Fatigued next round

10 - Pirate Armada - 50% fine, 50% defeated

7 - Angelic - 2HP - Unharmed

- Angelic's Automatons: 80% fine, 20% destroyed

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  • 2 weeks later...

Pan spends a HP to negate his Fatigue.

 

Then he'll drop down to Angelic's spot on the Initiative order in order to do a Combined Attack vs. the Hooked Man!

 

The Hooked Man clears his daze, but can't do anything else and the Crocodile is free, but it's movements destroy 30% of Eira's Automatons that were near the Chain.

 

@KnightDisciple is up after my ICs!

 

24 - The Hooked Man - Bruise (x1), Dazed, Entangled (ATK/DEF-2, Dex-4, Cannot Move)

- The Crocodile - Unharmed

- Chain: Injury (x4), Bruise (x1), Disabled

12 - Thunderbird - 1HP - Fatigued next round

10 - Pirate Armada - 50% fine, 50% defeated

7 - Forever Boy - 4HP - Unharmed

7 - Angelic - 2HP - Unharmed

- Angelic's Automatons: 50% fine, 50% destroyed

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The pirate armada turns it's attention towards the Crocodile and starts to fire, though they can't hurt it.

 

Fast feint: 39, Hooked Man can't make that.

Back to Pan, he attacks to start a Combined Attack with Eira: 15

That hits, thanks to the Hooked Man being flat-footed.

 

@Avenger Assembled is up, hopefully joining Pan with a hit for the combined attack!

 

24 - The Hooked Man - Bruise (x1), Entangled (ATK/DEF-2, Dex-4, Cannot Move)

- The Crocodile - Unharmed

- Chain: Injury (x4), Bruise (x1), Disabled

12 - Thunderbird - 1HP - Fatigued next round

10 - Pirate Armada - 50% fine, 50% defeated

7 - Forever Boy - 4HP - Unharmed

7 - Angelic - 2HP - Unharmed

- Angelic's Automatons: 50% fine, 50% destroyed

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Alright, that adds +2DC to Pan's DC27 attack, then.

 

Hooked Man's TOU vs. DC29: 31

Pan spends a HP to force him to reroll: 18, fail by 9, another Bruise and Dazed again.

 

@Avenger Assembled give me an IC, then I'll follow up!

 

24 - The Hooked Man - Bruise (x2), Dazed, Entangled (ATK/DEF-2, Dex-4, Cannot Move)

- The Crocodile - Unharmed

- Chain: Injury (x4), Bruise (x1), Disabled

12 - Thunderbird - 0HP - Unharmed

10 - Pirate Armada - 50% fine, 50% defeated

7 - Forever Boy - 3HP - Unharmed

7 - Angelic - 2HP - Unharmed

- Angelic's Automatons: 50% fine, 50% destroyed

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Forgot Injury from Eira's attack.

The Hooked Man recovers from his and gets to act this round, in exchange for a HP for Eira.

He strikes at Eira: 12 and... a spectacular miss!

 

The Crocodile looms closer still.

 

@KnightDisciple is up

 

24 - The Hooked Man - Injury (x1), Bruise (x2), Entangled (ATK/DEF-2, Dex-4, Cannot Move)

- The Crocodile - Unharmed

- Chain: Injury (x4), Bruise (x1), Disabled

12 - Thunderbird - 0HP - Unharmed

10 - Pirate Armada - 50% fine, 50% defeated

7 - Forever Boy - 3HP - Unharmed

7 - Angelic - 3HP - Unharmed

- Angelic's Automatons: 50% fine, 50% destroyed

Edited by RocketLord
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Yep, and that's a hit. 

TOU save from Hook: 28

Well, it looked awesome at least! 

Give me an IC, and I'll follow up.

 

24 - The Hooked Man - Injury (x1), Bruise (x2), Entangled (ATK/DEF-2, Dex-4, Cannot Move)

- The Crocodile - Unharmed

- Chain: Injury (x4), Bruise (x1), Disabled

12 - Thunderbird - 0HP - Unharmed

10 - Pirate Armada - 50% fine, 50% defeated

7 - Forever Boy - 2HP - Unharmed

7 - Angelic - 3HP - Unharmed

- Angelic's Automatons: 50% fine, 50% destroyed

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