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The Obsidian Prison: The Petty Tyrant


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Police 1 Fortitude vs. Extreme Cold: 17

Police 2 Fortitude vs. Extreme Cold: 5 Welp, that's -1 Con to her.

Thug 1 Fortitude vs. Extreme Cold: 17

Thug 2 Fortitude vs. Extreme Cold: 24 I'm sure they'll regret rolling that 20 when they try shooting at you both.

Thug 3 Fortitude vs. Extreme Cold: 8 Oh, hey, he gets a -1 Con, too. Good for him.

 

Police 1 Reflex vs. Graviton Quake: 7

Police 1 Toughness: 23 Wow, he nearly passed. Unfortunately, nearly is not nearly enough.

Police 2 Reflex vs. Graviton Quake: 15 Not quite.

Police 2 Toughness: 15

 

Thug 1 Reflex: 10

Thug 2 Reflex: 20

Thug 3 Reflex: 2

 

Thug 2 Toughness: 12

 

The other two couldn't actually succeed their rolls. Well, this'll be fun to write.


EDIT: @Lone_Star, I assume you meant Graviton Smash, because Quake is just a trip, which isn't quite what you described.

 

Edited by secondling
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Not quite, no. It'll interfere somewhat with his scouting as he goes closer to the front - like, he's maybe seven hundred-odd feet away at the moment. It's not a big building, especially, but neither is it quite that small.

 

(I'm making up these numbers on the spot. This may be an excessively small police station, but then, it's right next door to Freedom City, which is the hero capital of the world...)

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