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  • 4 weeks later...
  • 5 months later...

Nevermore:

Init: 14

Notice: 12, oh no, I've gone blind

 

The Born Loser Init: 14

Usher Goons Init: 9

 

So, the main objective here is not to defeat all the enemies, but to get away with the would-be Whistleblower. 

It will take 5 rounds to get out of there, if we manage to spend at least 1 move action on the same turn to move away.

Getting involved in combat and not moving will slow that down.

Whisteblower will move with either Nevermore or Raven, depending on current position. Right now, she's with Nevermore.

 

Before we begin: Give me a Knowledge [Streetwise] check to see if you recognize the leader of the group.

 

14 - The Born Loser - Unharmed

14 - Nevermore II - 5HP - Unharmed - Distance Covered: 0/5

9 - Usher Goons - x20? Standing

6 - Raven III - 3HP - Unharmed - Distance Covered: 0/5

X - Whisteblower - Unharmed, with Nevermore - Distance Covered: 0/5

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Alek has no Streetwise, but he has Jack of All Trades and Beginner's Luck. I think that'd let him spend an HP to roll the check with +5? At a glance at his Feats I don't think I have another combo that'd let him do that better.

(Really need to buy him ranks in this).

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Rolling for Charlie too: 13

 

They both know that the Devil's Advocates are a violent motorcycle gang causing trouble. There's rumors that their leadership might have powers.

 

The Born Loser does a search check to try and find the heroes and moves down the street: 29

What a roll.

 

Give me an opposed Stealth roll, then I'll post with Nevermore and the goons after.

 

Nevermore stealth: 27, so close.

 

14 - The Born Loser - Unharmed

14 - Nevermore II - 5HP - Unharmed - Distance Covered: 0/5

9 - Usher Goons - x20? Standing

6 - Raven III - 2HP - Unharmed - Distance Covered: 0/5

X - Whisteblower - Unharmed, with Nevermore - Distance Covered: 0/5

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Since they're spotted, Nevermore's gonna put down some darkness Obscure so Charlie and Alek should be able to see with their night vision goggles.

 

Then he's gonna move with the girl to get her out of there.

 

The goons can't target us because of the Obscure effect, but we gotta move out of it to escape.

 

You're up.

 

14 - The Born Loser - Unharmed

14 - Nevermore II - 5HP - Unharmed - Distance Covered: 1/5

9 - Usher Goons - x20? Standing

6 - Raven III - 2HP - Unharmed - Distance Covered: 0/5

X - Whisteblower - Unharmed, with Nevermore - Distance Covered: 1/5

Obscure effect Darkness

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Okay, so. Move Action to use my Variable Power. 

 

Going with Dazzle (Auditory) 5, with the Area (Burst) extra. It's already Ranged. Noise grenade!

 

DC 15 Reflex and then Fort vs the Auditory Dazzle. 

 

Extra Effort for a move action to catch up with Nevermore. 

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Born Loser:

Reflex: 15just made it

Fort: 28, nope

 

Rolling twice for the goons, once for two main groups.

Reflex: 24, 13

Fort: 12 24

 

Half of the goons are dazzled, give me an IC.

 

14 - The Born Loser - Unharmed

14 - Nevermore II - 5HP - Unharmed - Distance Covered: 1/5

9 - Usher Goons - x20? Standing, half auditory dazzled (Fort 13 to recover)

6 - Raven III - 2HP - Unharmed, Fatigued on next turn - Distance Covered: 1/5

X - Whisteblower - Unharmed, with Nevermore - Distance Covered: 1/5

Obscure effect Darkness

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  • 3 weeks later...

Sorry for the delay here.

 

The Whisteblower moves with Charlie.

 

The Born Loser points towards Alek and Charlie and... DC20 Reflex Save vs. Area, then DC20/15 Fortitude save vs. Fatigue!

 

Nevermore's saves: 12, but Evasion 2.

Fort vs. DC15: 15

Just made it.

 

Give me some saves, then I'll continue with Charlie's actions.

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