RocketLord Posted May 4, 2021 Author Share Posted May 4, 2021 Its good guns, so saves: 7 13 22 22 Two guns disabled for a round. @Kaede Kimura is up Link to comment
Kaede Kimura Posted May 20, 2021 Share Posted May 20, 2021 Okay, The Dreamer is gonna Dream Movement grapple one of the guys without a disabled gun (I am assuming that the effect is not subtle/insidious) and throw them into the other guy with a working gun. I am not sure if I can take a 10 on grapple so 1d20+18 = 28 so I might as well as taken a 10 lol. Since it is then a move action to throw I don't know if you'll be wanting a second grapple. The Carnifex is gonna do the same thing as before: Smack a dude. Assuming minionhood, 16 to hit and DC25 Toughness. Link to comment
RocketLord Posted May 30, 2021 Author Share Posted May 30, 2021 (edited) You can only take 10 on attack rolls, as far as I know. Anyway, Grapple at 17, so he's bound and helpless and can be thrown. TOU save for thrown and hit guy: 16 16, both are down. The Carnifex hits, TOU: 24, also down. 20 - Blackstaff - 4HP - Unharmed 20 - The Dreamer - 1HP - Unharmed 19 - The Carnifex - Unharmed 18 - Rebellion - 4HP - Unharmed 6 - Takazumi-gumi - 1 outside, more? Edited May 30, 2021 by RocketLord Link to comment
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