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Character Edits 2021

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When you submit an edit request, please do not just submit a new code-blocked sheet for us to copy & paste. You must tell us specifically what you're adding/editing. For only the odd one or two minor edits a sheet isn't required, otherwise you should include one to make our job easier. So not to clutter things up too much if you do include the sheet please stick it within spoiler tags.


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Nevermore II


I'll buy 4 ranks of skills with 1PP, buying Languages 4:


Language 4 (Native: English; Learned: American Sign Language, Chinese [Mandarin], Japanese, Russian)


I'll spend 6PP on buying this power:


Luck Control 1 (Force Rerolls; Feats: Innate, Luck 2) [6PP] (Descriptors: Master Tactician, Training)


And 4PP on increasing the rank of his Utility Belt device to rank 5, with an updated version below. I'm replacing the Stunning Attack feat on the Collapsible Staff with Subtle, replacing the Nauseate effect with a Stun effect, adding a Dazzle effect and updating the other powers a bit


Device 5 (25DP Container, Flaws: Hard-To-Lose) [20PP] (Descriptors: Utility Belt, Belt, Technology)

Gadgets Array 8.5 (17DP Array; Feats: Alternate Power 8 ) [25DP] (Descriptors: Gadgets)

BPDamage 4 (Extras: Ranged; Feats: Improved Range, Mighty 4) {13/17DP(Descriptors: Ravenrang, Piercing Damage Type, Thrown Weapon)

APDamage 4 (Feats: Accurate, Extended Reach 1 [5 ft.], Improved Critical 2, Mighty, Subtle, Takedown Attack 2) {12/17DP(Descriptors: Collapsible Staff, Bludgeoning Damage Type)

APDazzle 8 (Visual Dazzle; Flaws: Action [Full]; Feats: Improved Critical 2, Subtle, Triggered 2, Variable Descriptor 2 [Any Technological]) {15/17DP} (Descriptors: Visual Distortion, Flash, Darkness, Optic Disruption, Etc.) 

APESP 5 (Auditory and Visual ESP; Extras: Duration [Sustained]; Flaws: Medium [Small Flying Drone]; Feats: Subtle 2) (Range: 5 miles) {17/17DP(Descriptors: Remote Viewing Drone, Remote Control, Spy Device)

APIllusion 8 (Auditory; Extras: Independent (+0); Feats: Progression [Area] 3, Triggered 2) (50 ft. radius area) {13/17DP(Descriptors: Noisemaker, Playback Device, Sound, Remote Activated)

APObscure 6 (Visual Obscure; Extras: Independent (+0); Feats: Progression [Area] 1, Triggered 2, Variable Descriptor 2 [Any Technological]) (Range: 60 ft., Area: 250-500 ft. radius) {17/17DP(Descriptors: Cover Grenade, Grenade, Darkness/Flashbang/Other)

APSnare 8 (Flaws: Action [Full]; Feats: Improved Critical 1, Improved Range 1, Reversible, Tether, Triggered 2, Variable Descriptor 2 [Any Technological]) {16/17DP(DescriptorsHigh Tech Snares, Nets, Cuffs, Rapidly Expanding Foam, Shock Field, etc.)

APStun 8 (Flaws: Action [Full]; Feats: Accurate, Extended Reach 1 [5 ft.], Improved Critical 2) {12/17DP} (Descriptors: Stun Staff, Electricity) 

APTrip 8 (Feats: Improved Critical 1, Improved Range 1, Improved Trip, Subtle 1, Triggered 2, Variable Descriptor 2 [Any Technological]) {16/17DP(Descriptors: Trip Tricks, Various Tripwires, Bolas, Snarelines, etc.)







Attack bonus



DC19 Tou (staged)




100 feet

DC23 Tou (staged)



Collapsible Staff

Touch: 5 ft.

DC23 Tou (staged)


+8, Crit 18-20, Takedown Attack 2

High Tech Snares

200 ft.

DC18 Ref (staged)

Fail: Entangled
>5: Bound and Helpless

+8, Subtle, Triggered 2


80 ft., 50 ft. area

DC18 Will 

Fail: Believe audio illusion 

Independent, Triggered 2

Stun Staff

Touch: 5 ft.

DC18 Fort (staged

Fail: Dazed
>5: Stunned

>10: Unconscious

+8, Crit 18-20

Trip Tricks

200 ft.

DC18 Trip Resist (Worse bonus)


+8, Crit 19-20, Subtle, Triggered 2

Visual Distortion

200 ft.

DC18 Ref
DC18 Fort to recover


+8, Crit 18-20, Subtle, Triggered 2


Please remove the Eidetic Memory feat and put in the Jack-of-All-Trades feat instead.


Please add the following Enhanced Feats below the normal feats:


Enhanced Feats

Luck 2 -> Luck 4

Second Chance 2 [Toughness Save vs. Ballistics and Conventional Blades]
Takedown Attack 2


Thank you!

Edited by RocketLord
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Big one, spending 18PP! Here's an itemized list of the changes, then the actual formatted sheet under the spoiler tags.


+4 Skills [1PP]

Sense Motive 4 (+5)


+3 Feats [3PP]

Challenge (Combat Diplomacy)

Challenge (Fast Acrobatic Bluff)



CMYK Driver Belt: Device 11 [55DP] to Device 13 [65DP] [8PP]

Immunity 1 (Environmental Cold) [1PP]

Bush Cricket

  • Concealment 4 (All Visual; Flaws: Displacement) [4PP]
  • Quickness 3 (x25; 1 Minute to Standard Action[3PP]
  • Super-Senses 2 (Auditory [Extended 1, Ultra-Hearing]) [2PP]

Orchid Mantis

  • Affects Insubstantial 2 on Damage 5 [2PP]
  • Drain Toughness 5 (Extras: Affects Objects, Linked [+0]; Flaws: Limited [Objects Only][5PP] 
    • to 
  • Drain Toughness 10 (Extras: Affects Objects, Linked [+0]; Flaws: Limited [Objects Only]) [10PP]
  • Super-Senses 2 (Visual [Counters Concealment) [2PP]


  • Damage 8 (Extras: Area [General, 80’ Cone]) [16PP]
    • to
  • Damage 8 (Extras: Area [Targeted, 80’ Cone], Selective; Feats: Homing) [25PP]

Kabuto Beetle

  • Countering Punch on Super-Strength 4 [1PP]
  • Enhanced Feats 2 (Improved Throw, Improved Trip) [2PP]
  • Immovable 3 (Extras: Unstoppable) [6PP]


Robugs: Device 3 [15DP] to Device 5 [25DP] [6PP]

Communication 4 (Auditory, 1 mile range; Feats: Subtle) [5PP]

ESP 4 (Auditory, Visual, 1 mile range; Extras: Simultaneous; Flaws: Limited [Reachable by Robugs]; Feats: Rapid 1 [10x search speed]) [13PP]

Move Object 2 (Strength 10; Extras: Range [Perception]; Feats: Precise) [7PP]


1 + 3 + 8 + 6 = 18PP spent!




Power Level: 8 (176/176PP)
Unspent Power Points: 0PP

  • Bush Cricket: +3 Attack / -3 Damage; +3 Defense, -3 Toughness
  • Orchid Mantis: -2 Attack / +2 Damage; +3 Defense, -3 Toughness
  • Yellowjacket: None Offensively; +3 Defense, -3 Toughness
  • Kabuto Beetle: -2 Attack / +2 Damage; -2 Defense, +2 Toughness


Abilities: 2 + 4 + 6 + 12 + 2 + 6 = 32PP
Strength: 12/20
CMY/30K (+1/+5/+10)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 22 (+6)
Wisdom: 12 (+1)
Charisma: 16 (+3)

Combat: 8 + 6 = 14PP
Initiative: +10

Attack: +4 Base, +6 MeleeMK, +11 MeleeC, +8 RangedY

Defense: +11CMY/+6K (+3 Base, +3 Enhanced Defence, +5 Dodge FocusCMY), +3 Flat-Footed

Grapple: +7/+11MY/+16C/+20K
Knockback: -2CMY/-8K

Saving Throws: 2 + 4 + 6 = 12PP
Toughness: +5
CMY/+10K (+3 Con, +2 Protection, +5 ProtectionK)

Fortitude: +5 (+3 Con, +2)
Reflex: +6 (+2 Dex, +4)
Will: +7 (+1 Wis, +6)

Skills: 88R = 22PP

Acrobatics 8 (+10)

Computers 9 (+15)

Craft [Electronic] 9 (+15)

Craft [Mechanical] 9 (+15)

Diplomacy 12 (+15)

Disable Device 4 (+10)

Drive 8 (+10)

Handle Animal 2 (+5)

Knowledge [Life Sciences] 2 (+8)

Knowledge [Physical Sciences] 4 (+10)

Knowledge [Technology] 10 (+16)

Languages 1 (English [Native], Japanese)

Notice 4 (+5)

Perform [Oratory] 2 (+5)

Sense Motvie 4 (+5)



Feats: 24PP

Acrobatic Bluff

All-Out Attack

Attack Focus (Melee) 2

Beginner’s Luck

Challenge (Combat Diplomacy)

Challenge (Fast Acrobatic Bluff)

Eidetic Memory

Equipment 1

Evasion 2

Improved Initiative 2

Improvised Tools



Luck 2

Move-By Action

Power Attack

Second Chance (Emotion Control)


Takedown Attack 2


Equipment: 1PP = 5EP 
Electric Scooter (Vehicle)

Size: Medium [0EP]; Strength: 10 [0EP]; Defence: 10 [0EP]; Toughness: +6 [1EP]

Features: Alarm [1EP]

Powers: Speed 3 (50MPH) [3EP]



Powers: 55 + 20 = 75PP


Device 13 (CMYK Driver Belt; 65PP Container; Flaws: Hard-to-Lose; Feats: Restricted 2 [Authorized Users], Subtle) [55PP] (technology, powersuit, spatial)

When activated the driver uses spatial exchange technology to summon the Chitin power-suit armour. Each mode is accessed via the corresponding Robug.


Communication 4 (Radio, 1 mile; Flaws: One-Way; Feats: Subtle) [3PP]

Enhanced Defense 3 [6PP]

Enhanced Strength 8 (to 20 [+5]) [8PP]

Immunity 2 (Suffocation) [2PP]

Protection 2 [2PP]

Super-Senses 7 (Radio [Accurate (+2), Danger Sense] [4PP], Visual [Infravision, Tracking, Ultravision] [3PP]) [7PP]


Chitin Armour Modal Array 17 (34PP Array; Feats: Alternate Power 3; Drawback: Action [Move Action to Switch]) [36PP]

Base: Bush Cricket Instar - “Hop to it!”

  • Concealment 4 (All Visual; Flaws: Displacement) [4PP]

  • Damage 0 (Extras: Autofire [5], Feats: Mighty) [6PP]  (CMYKick)

  • Enhanced Feats 10 (Attack Focus [Melee] 5, Dodge Focus 5) [10PP]

  • Leaping 5 (x50, 750’ Running Long Jump, 187’ High Jump) [5PP]

  • Quickness 3 (x25; 1 Minute to Standard Action[3PP]

  • Speed 3 (500’ Move Action, 50MPH) [3PP]

  • Super-Movement 1 (Water Walking; Flaws: Limited [While Moving]) [1PP]

  • Super-Senses 2 (Auditory [Extended 1, Ultra-Hearing]) [2PP]

AP: Orchid Mantis Instar - “Say your prayers!”

  • Concealment 4 (All Visual; Flaws: Blending) [4PP]

  • Damage 5 (Extras: Linked [+0], Feats: Affects Insubstantial 2, Improved Critical, Mighty) [9PP] + Drain Toughness 10 (Extras: Affects Objects, Linked [+0]; Flaws: Limited [Objects Only]) [10PP] (CMYKutters; dimensional, electromagnetic)

  • Enhanced Feats 5 (Dodge Focus 5) [5PP]

  • Super-Movement 2 (Wall-Crawling 2) [4PP]

  • Super-Senses 2 (Visual [Counters Concealment) [2PP]

AP: Yellowjacket Instar - “Kick the nest!”

  • Damage 8 (Extras: Area [Targeted, 80’ Cone], Selective; Feats: Homing) [25PP] (CMYKuarrels)

  • Enhanced Feats 5 (Attack Focus [Ranged] 4, Dodge Focus 5) [9PP]

AP: Kabuto Beetle Instar - “Can’t beat this!”

  • Enhanced Feats 4 (Improved Grab, Improved Grapple, Improved Throw, Improved Trip) [4PP]

  • Enhanced Strength 10 (to 30 [+10] Total) [10PP]

  • Immovable 3 (Extras: Unstoppable) [6PP]

  • Protection 5 (to 7 Total) [5PP]

  • Super-Strength 4 (Effective Str 50, 12.8 ton Heavy Load, Feats: Countering Punch) [9PP] (CMYKudgels; gravity)


Device 5 (Robugs; 25PP Container; Flaws: Easy-to-Lose; Feats: Multiple Devices 3, Restricted 2 [Authorized Users]) [20PP] (technology, robotics)

The Robugs are a quartet of semi-autonomous, palm-sized drones resembling a bush cricket, orchid mantis, yellowjacket and kabuto beetle respectively.


Communication 4 (Auditory, 1 mile range; Feats: Subtle) [5PP]

ESP 4 (Auditory, Visual, 1 mile range; Extras: Simultaneous; Flaws: Limited [Reachable by Robugs]; Feats: Rapid 1 [10x search speed]) [13PP]

Move Object 2 (Strength 10; Extras: Range [Perception]; Feats: Precise) [7PP]



Drawbacks: -3PP


Normal Identity (Major, Uncommon; Standard Action to activate CMYK Driver, Unable to access Chitin armour without belt) [-3PP]



DC Block

ATTACK             RANGE   SAVE              EFFECT

Unarmed            Touch   DC 16 Toughness   Damage

Unarmed (C)        Touch   DC 20 Toughness   Damage

Unarmed (K)        Touch   DC 25 Toughness   Damage

CMYKutters (M)     Touch   DC 20 Reflex      Drain Toughness [Objects Only]

                   Touch   DC 25 Toughness   Damage

CMYKuarrels (Y)    Area    DC 22 Toughness   Damage [General Area]




Abilities (32) + Combat (14) + Saving Throws (12) + Skills (22) + Feats (24) + Powers (75) - Drawbacks (-3) = 176/176 Power Points



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I'm gonna take it from the top of Terrifica's sheet to make things easier on you, Dok. Or whoever. 11 PP to spend, with me documenting how much is left at each stage.



First, a notation change. Wisdom is now Enhanced Statistic like INT, instead Base for Skills.

Second, +2 to Charisma. 16 (+3) now.

PP available: 9



No changes



With Wisdom having an effect here now, I'm subtracting 7 from Will save. It will remain a +10 bonus, but yeah.

PP available: 16



+5 SP to Acrobatics, +4 SP to Bluff, +1 SP to Investigate -1 SP from Concentration, -1 SP from Diplomacy. Looks like:

Acrobatics 11 (+15)

Bluff 12 (+15)

Diplomacy 7 (+10)

Investigate 1 (+16)

PP available: 14



4 new feats:

Challenge - Improved Feint

Challenge - Improved Taunt

Improved Trick


Changing Skill Mastery skills (subtracting both Crafts, both Knowledges, and Medicine; adding Acrobatics, Bluff, Computers, Disable Device, and Investigate)

Formatting error: Enhanced Feats from Superhuman Brain aren't between here and Equipment.

PP available: 10



Superhuman Brain container boosted to Rank 8. Remove Limited Flaw on Enhanced Wisdom. 3 PP left in container.

Add power: Super Senses 3 (Analytical Vision, Analytical Normal Auditory) [3PP] 

PP remaining after all changes: 0

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Just some quick edits on Masque, reflecting some of what she's been up to; hopefully when I get a proper computer again I can recover my books and make some proper revisions.


Replace the Age line in her description with:

Born: April 2002


2pp to Skills, divided up like so:

add: Driving 7 (+10)

improve: Diplomacy to 'Diplomacy 5 (+8, +12 Attractive)'


1pp to Feats:

improve: Luck to 'Luck 2 [to 5, from powers]'

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Small edit for Veronica Danger.

I temporarily want to drop a rank of Ranged Focus from feats (she can make it up with one of her variable pools when needed until I get an XP to repurchase).

I want to take that PP and buy 4 more ranks of the Drive skill.


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