Jump to content

Monkeys on Parade (OOC)


Fox

Recommended Posts

The three remaining Monkey Gang members split up per orders.

 

One rushes toward Monkey Brother 1 and Chitin, but he can't get a shot so he'll hold his turn there. Monkey Gang isn't paid to shoot their own bosses (and, y'know, Chitin seemed nice. And scary. And nice.).

 

One fires on May. Make me a notice check, Chitin.

Nocturne's notice check: 18.

 

One rushes toward the (secretly non-functional) missile display and starts messing with it.

 

Link to post

Round 2

14: Chitin, 2HP, loosely grappled

14: Monkey Brother 1, Bound & Helpless

13: Monkey Brother 2, advancing on May & Nocturne

12: Nocturne, 2HP

11: Monkey Gang 4, minion, w/MB1

8: Monkey Gang 5, minion, w/MB2, firing at May.

4: Monkey Gang 6, minion, on missiles.

 

May has been shot in the leg, but seems to be dealing with it. Her apparently-more-than-sound bubble is holding up for now, but is increasingly unsteady.

The crowd has started panicking very badly, and with the villains' attention elsewhere they're starting to make their escape.

Security forces are still down.

 

Chitin's up.

Link to post

Chitin

Move Action: Extricate himself from the immobilized Monkey Brother 1 and...

Standard ActionAttack Monkey Gang 4: 1d20+6 7

Gah. Getting pretty low on HP but...

Hero Point:  Attack Monkey Gang 4; HP Reroll: 1d20+6 16, raised to 26

That's a DC 25 Toughness Save for the gang member. If that knocks him out then...

Takedown Attack 2Attack Monkey Brother 1: 1d20+6 23

Either way...

Move-By Action: Use the rest of his movement to run toward Monkey Gang 5!

Link to post

Monkey Gang 4 attempts a toughness save: 7

Yowza, what a glass jaw on that guy.

 

Monkey Brother 1 tries to save: 9

Chitin's just having none of their nonsense, is he? Tempted to fiat, but he's already bound & helpless; not much to be done for him right now. Fails by 16 and goes down.

Link to post

Boy, Chitin sure seems dangerous! Monkey Brother 2 is going to close on him, as he closes on Monkey Gang 5!

 

Monkey Brother 2 makes a melee attack roll: 16

I don't believe that hits.

Link to post

Nocturne will go ahead and try to take down the guy firing on May, why not. Seems like a problem!

 

Nocturne's ranged attack roll: 16

Barely hits.

 

Gang 5's toughness save, DC23: 17

Fails; he's a minion, so he's KO'd.

Link to post

Gang 4 and Gang 5 are KO'd, so no actions from them. Huzzah!

 

Gang 6 turns his missile platform, takes careful aim, and fires! ....nothing happens. Boy that would have been scary if the heroes hadn't realized they were fake missiles!

Link to post

Round 2

14: Chitin, 1HP

13: Monkey Brother 2, in melee combat with Chitin

12: Nocturne, 2HP

4: Monkey Gang 6, minion, on missiles.

 

May has been shot in the leg, but seems to be dealing with it. Her shield is unsteady but she's not under fire anymore.

Most of the crowd has dispersed well toward the exits. A few stragglers have seen the tide turning and are cheering a bit.

Security forces are still down.

 

Chitin's up.

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...