RocketLord Posted December 30, 2020 Share Posted December 30, 2020 Initiative: 8 Justice do not get to hit anything quickly today. Link to post
Zeitgeist Blue Posted January 7 Share Posted January 7 Initiative: 1d20+3 = 20. Think Ouroboros takes this one as he has higher Dex Bonus. Link to post
Avenger Assembled Posted January 7 Author Share Posted January 7 Init: Sea Devil: 27 Vhoka's Avatar: 24 Ouroboros: 20 Salvo: 20 Justice: 8 Guess I'd better post IC/GM! =D Link to post
Avenger Assembled Posted January 9 Author Share Posted January 9 Sea Devil: holds her action till after Justice goes! Vhoka's Avatar: drops a rank 12 area effect with the usual DC 22 Reflex/DC 27 DMG on everybody - it's a classic! Link to post
RocketLord Posted January 9 Share Posted January 9 (edited) As of this post, Justice is currently at DEF+5/TOU-5 Her Evasion 2 is somehow missing from her Enhanced feats list, but its listed under her powers, so let's roll: 18 Really? Gonna reroll that with a HP: 17+10 = 27, pass. Not quite sure about the HP left, btw. Edited January 9 by RocketLord Link to post
angrydurf Posted January 9 Share Posted January 9 Hmmm I seem to have forgotten to buy up his reflex save oh no! Lets see how this goes. Reflex: 1d20+3=11 Not worth rerolling that lets see about the soak, Toughness: 1d20+12=25 so a bruise I'll take it. Free Action: Set Magic array to Blast 12 (Eldritch Blast; Feats: Accurate 2, Affects insubstantial 2, Variable Descriptor 2 [Any Magic]) [30PP] (Magic, Variable) Variable descriptor will be Electricity. Move Action: Make sure to stay out of melee range. Standard Action: Fire the Blast at Vhokas avatar. Attack: 1d20+12=17 HP to Reroll: 1d20+12=18 +10 for being below 10 means 28 DC 27 if it hits. Link to post
Zeitgeist Blue Posted January 9 Share Posted January 9 (edited) Reflex Save: 1d20+5 = 15 Toughness Save: 1d20+15 = 18 Toughness Reroll: 1d20+15 = 31 Move Action: Going to fly up in the air. Flight 0-6 (500 mph / 5,000 per Move Action; Feats: Subtle) {0-13}Flight 0-6 (500 mph / 5,000 per Move Action; Feats: Subtle) {0-13} Standard Action: Fire a bunch of missiles. 1d20+10 = 22. Toughness Save vs DC 25. AP: Damage 10 (Missile Batteries; Extras: Area [Targeted, Shapeable], Range [Ranged]; Feats: Accurate 2, Attack Focus [Ranged], Homing, Improved Range 3 [100 Feet per Power Rank], Indirect, Progression 2 [2 boxes per rank]) {40/40} (Additional Descriptors: Ballistic) Edited January 9 by Zeitgeist Blue Link to post
RocketLord Posted Saturday at 01:23 PM Share Posted Saturday at 01:23 PM I'll wait with my actions until I see the effects of Durf and Zeit's moves! Link to post
Avenger Assembled Posted 4 hours ago Author Share Posted 4 hours ago This is the time! Sea Devil vs 22 22 Avatar vs 27 29 vs 22 30 We should perhaps combined attack the thing? Still bruised and staggered. Anyway, @RocketLord, it's you! Link to post
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