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As of this post, Justice is currently at DEF+5/TOU-5

Her Evasion 2 is somehow missing from her Enhanced feats list, but its listed under her powers, so let's roll: 18

Really?

Gonna reroll that with a HP: 17+10 = 27, pass.

 

Not quite sure about the HP left, btw.

Edited by RocketLord
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Hmmm I seem to have forgotten to buy up his reflex save oh no!  Lets see how this goes.

 

Reflex: 1d20+3=11  Not worth rerolling that lets see about the soak, Toughness: 1d20+12=25 so a bruise I'll take it.

 

Free Action:  Set Magic array to Blast 12 (Eldritch Blast; Feats: Accurate 2, Affects insubstantial 2, Variable Descriptor 2 [Any Magic]) [30PP] (Magic, Variable)  Variable descriptor will be Electricity.

Move Action:  Make sure to stay out of melee range.

Standard Action:  Fire the Blast at Vhokas avatar.  Attack:  1d20+12=17  HP to Reroll:  1d20+12=18 +10 for being below 10 means 28  DC 27 if it hits.

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Reflex Save: 1d20+5 = 15

Toughness Save: 1d20+15 = 18

Toughness Reroll: 1d20+15 = 31

 

Move Action: Going to fly up in the air.

 

Flight 0-6 (500 mph / 5,000 per Move Action; Feats: Subtle) {0-13}Flight 0-6 (500 mph / 5,000 per Move Action; Feats: Subtle) {0-13}

 

Standard Action: Fire a bunch of missiles. 1d20+10 = 22. Toughness Save vs DC 25.

 

 

AP: Damage 10 (Missile Batteries; Extras: Area [Targeted, Shapeable], Range [Ranged]Feats: Accurate 2, Attack Focus [Ranged],

              Homing, Improved Range 3 [100 Feet per Power Rank], Indirect, Progression 2 [2 boxes per rank]) {40/40} (Additional Descriptors: Ballistic)

Edited by Zeitgeist Blue
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