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Hmmm I seem to have forgotten to buy up his reflex save oh no!  Lets see how this goes.

 

Reflex: 1d20+3=11  Not worth rerolling that lets see about the soak, Toughness: 1d20+12=25 so a bruise I'll take it.

 

Free Action:  Set Magic array to Blast 12 (Eldritch Blast; Feats: Accurate 2, Affects insubstantial 2, Variable Descriptor 2 [Any Magic]) [30PP] (Magic, Variable)  Variable descriptor will be Electricity.

Move Action:  Make sure to stay out of melee range.

Standard Action:  Fire the Blast at Vhokas avatar.  Attack:  1d20+12=17  HP to Reroll:  1d20+12=18 +10 for being below 10 means 28  DC 27 if it hits.

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Reflex Save: 1d20+5 = 15

Toughness Save: 1d20+15 = 18

Toughness Reroll: 1d20+15 = 31

 

Move Action: Going to fly up in the air.

 

Flight 0-6 (500 mph / 5,000 per Move Action; Feats: Subtle) {0-13}Flight 0-6 (500 mph / 5,000 per Move Action; Feats: Subtle) {0-13}

 

Standard Action: Fire a bunch of missiles. 1d20+10 = 22. Toughness Save vs DC 25.

 

 

AP: Damage 10 (Missile Batteries; Extras: Area [Targeted, Shapeable], Range [Ranged]Feats: Accurate 2, Attack Focus [Ranged],

              Homing, Improved Range 3 [100 Feet per Power Rank], Indirect, Progression 2 [2 boxes per rank]) {40/40} (Additional Descriptors: Ballistic)

Edited by Zeitgeist Blue
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Free Action: Change Justice's M.O.D. System power to Protection 10, giving her a total TOU+17/DEF+7

Move Action: Moving at super speed to get in close and attack from behind.

Standard Action: Attack with Justice's Hero Strikes power: 27

 

BPDamage 10 (Extras: Autofire [1] 12, Penetrating 3; Feats: Accurate 3, Affects Insubstantial 2, Improved Critical 2, Mighty) {33/33DP} (DescriptorsHero Strikes, Bludgeoning Damage Type, Super Speed)

 

That's DC27+ up to +5DC from Autofire, and with Penetrating 3 and Affects Insubstantial 2, in case there's any of these powers protecting it!

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