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Posted (edited)

Miss!

 

@RedSpine give me an IC

After that @Nerdzul is up!

 

And I forgot to do the DC19 TOU save's on Nerdzul's last turn, so doing them now: 

Trawler: Handled by Impervious TOU.

Fearmaster: 25, nope.

 

 

22 - Shadowborne - 2HP - Unharmed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Bruise (x1)

16 - Beekeeper - Bruise (x2)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Trawler - Unharmed

10 - Nevermore II - 3HP - Unharmed

07 - Fearmaster - Unharmed

Edited by RocketLord
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15 on the Toughness save... I knew I shouldn't have wasted my good rolls yesterday...

 

Let's try with the Hp

 

Hero Point: 28

 

Is there a group of bad guys that Luke can try to breath fire against without hitting his friends? 

 

Otherwise, he will try to hit Trawler.

 

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Then I guess that Luke is just going to much likely miss Trawler with his fangs: 17

 

I forgot to add the usual +2 attack -2 to def before rolling a time when it probably would have mattered... I would have probably done it anyway, but let me know if it's fine Rocket. In that case I'd go to 19.

 

In case by some miracle it is a hit it's a DC 26 Damage, plus drain toughness 6 (DC 21).

 

In that case it is a hit he will also use improved grab to try and grapple too (take the guy into his fangs)

 

Edited by Nerdzul
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That's a HIT!

 

That'd be a DC16 Fort Save for the Drain effect, however! Only damage effects are 15+Rank, everything else is 10+Rank!

Let's start with a Fort Save vs. Drain TOU: 13

TOU vs. DC26: 26

 

@Nerdzul I'll need you to make a grapple check for that!

Here's Trawler's grapple to resist: 23

Give me that and an IC, and I'll follow up with Beekeeper and Red Death.

 

22 - Shadowborne - 2HP - Unharmed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Bruise (x1)

16 - Beekeeper - Bruise (x2)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Trawler - Unharmed, TOU-3 (1 restored at Init 19 each rnd.)

10 - Nevermore II - 3HP - Unharmed

07 - Fearmaster - Unharmed

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Yes. He's well and truly grappled, bound and helpless too.

 

Just floating the possibility for anyone on the ground near Luke, you can try to do a coup-de-grace against Trawler if you want. Rules are on page 162 in the core book, under Helpless Defenders.

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Posted (edited)

Beekeeper continues to shoot at Nightscale. 

Due to your size he does not take a penalty to not hit Trawler. 

Attack: 23, that's a hit.

@Nerdzul give me a DC22 TOU save.

 

Red Death remains in hiding and fires Suffocate attack at Nevermore: 28

DC18 Fort save: 11

I'll spend a HP to reroll: 26

 

@Tiffany Korta is up!

 

22 - Shadowborne - 2HP - Unharmed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus)

16 - Beekeeper - Bruise (x2)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Trawler - Unharmed, TOU-3 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless

10 - Nevermore II - 2HP - Unharmed

07 - Fearmaster - Unharmed

Edited by RocketLord
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That's a hit.

 

TOU: 19

 

That's a Bruise, give me an IC!

 

22 - Shadowborne - 2HP - Unharmed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus)

16 - Beekeeper - Bruise (x2)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Trawler - Unharmed, TOU-3 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless

10 - Nevermore II - 2HP - Unharmed

07 - Fearmaster - Bruise (x1)

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Trawler tries to break free. 

@Nerdzul give me a grapple check vs. 28 to see if he makes it! And you still owe me a DC22 TOU save!

 

Nevermore: Notice vs. DC25 trying to find Red Death: 17, nope.

Helping Madame Raven with fighting Fearmaster, then!

Since they're up close, he goes for a Stun vs. Fearmaster: 10

And... I'm just gonna use a HP to reroll that: 25

DC18 Fort Save for Fearmaster: 16, fail by 2, he's dazed!

 

Fearmaster skips his turn and clears his daze.

 

@Kaede Kimura is up!

 

22 - Shadowborne - 2HP - Unharmed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus)

16 - Beekeeper - Bruise (x2)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Trawler - Unharmed, TOU-3 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless

10 - Nevermore II - 1HP - Unharmed

07 - Fearmaster - Bruise (x1), Dazed

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Okay, since Red Death is still hiding but you didn't say he moved and hid somewhere else I'm going to assume that little miss Life Awareness still knows where he is, so I'll just go ahead and keep attempting murder.

 

First step! Intimidate. Startle as a move action so -5, so Aoife's intimdate bonus sans modifiers is +23, down to +18. Skill mastery sayeth 10+18 is a DC 28 to resist intimidation on whatever he has the best bonus to resist on.

 

Shadow Power array is set to Base power so:

Damage 8 (Shadow Claws; Extras: Affects Corporeal, Penetrating 4) [20PP]

 

Shadow Evolution array is set to Alternate Power Vitality Attack:

Vitality Attack 8 Adds: (Extras: Alternate Save [Fortitude]) to Shadow Power Array [8PP] 

 

Banking on the high bonus to help with hitting, Aoife is gonna tradeoff -2 to hit for +2 to damage, so 1d20+6 = 8, I messed up which is why Orokos has the bonus as +10, but it was meant to be +6. Spending that second hero point because I really wanna get this guy. 1d20+6 = 23, assuming that hits (Oh god if it doesn't...) Red Death has a DC25 Fortitude Save to pass.

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Posted (edited)

Intimidate to resist: 21

He's feinted.

And that's a hit.

Fort save: 26

UNHARMED

 

Red Death is, however, revealed! Since he was just hiding and is now fighting, he'll have to get away from Shadowborne to hide again!

 

@RedSpine is next!

 

22 - Shadowborne - 2HP - Unharmed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus)

16 - Beekeeper - Bruise (x2)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Trawler - Unharmed, TOU-3 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless

10 - Nevermore II - 1HP - Unharmed

07 - Fearmaster - Bruise (x1), Dazed

Edited by RocketLord
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Fort save: 9, Tou-6

I'm not quite sure if different applications of the same Drain stacks, but let's assume they do, so Tou-9

TOU: 18, fail by 8, Bruise and Daze

 

Trawler recovers 1 missing TOU rank.

 

Give me an IC and I'll follow up.

 

22 - Shadowborne - 2HP - Unharmed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus)

16 - Beekeeper - Bruise (x2)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Trawler - Unharmed, Bruise (x1), Dazed, TOU-8 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless

10 - Nevermore II - 1HP - Unharmed

07 - Fearmaster - Bruise (x1), Dazed

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Beekeeper keeps blasting at Nigthscale: 14

That's a hit. @Nerdzul give me a DC22 TOU save.

 

Red Death is now fighting Shadowborne. 

Attacks with a paralyzing gas: 28

That's a hit. @Kaede Kimura give me a DC18 Will Save vs. Paralyze.

And he moves to try to get away from Shadowborne.

 

@Tiffany Korta is up!

 

22 - Shadowborne - 2HP - Unharmed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus)

16 - Beekeeper - Bruise (x2)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Trawler - Unharmed, Bruise (x1), Dazed, TOU-8 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless

10 - Nevermore II - 1HP - Unharmed

07 - Fearmaster - Bruise (x1), Dazed

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