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Still missing a DC22 TOU Save from @Nerdzul

 

That's a hit! TOU from Fearmaster: 22, another bruise!

 

Trawler clears Daze.

 

Fast acrobatic bluff vs. Fearmaster: 32

Sense Motive to resist: 25

Nevermore tries to strike Fearmaster with his staff: 16, that's a hit!

DC23 TOU: 20, yet another Bruise

 

He creates scary illusions of Callie and Charlie's greatest fears. DC15 Will Save to get around that @Tiffany Korta

Will Save from Nevermore: 15

Who needs more than a just passing score?

 

@Kaede Kimura is up after my ICs

 

 

22 - Shadowborne - 2HP - Slowed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus)

16 - Beekeeper - Bruise (x2)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Trawler - Unharmed, Bruise (x1), TOU-8 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless

10 - Nevermore II - 1HP - Unharmed

07 - Fearmaster - Bruise (x3)

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Okay, so Red Death moved and Aoife is slowed so she can only take a move or standard action- That is nasty.
She's gonna switch the Shadow Power Array to this:
 

Alternate Power: [16 + 4 = 20PP] Additional Descriptor(s): (Fear, Terror, Curse)

Drain Wisdom 8 (Fear; Extras: Alternate Save [Will], Area [Visual Perception], Linked [Emotion Control]) [16PP]

Emotion Control 8 (Fear; Extras: Area [Visual Perception], Linked [Drain]; Flaws: Limited [Fear], Range 2 [Touch]) [4PP]

 

And assuming that they can see each other since you just said "And he moves to try to get away from Shadowborne." she's gonna use it.

Based on my understanding of Perception Area it's DC18 Reflex followed by a DC18 Will Save

 

If they can't see each other then she'll just pursue, Speed 4 halved should still be able to keep up.

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He can see you, so that's gonna hit.

 

But... so can everyone else that sees Shadowborne! This time I'll rate that just Red Death gotta save, since everyone's pretty busy.

 

Reflex save: 23

With Evasion 1, that means he automatically passes the will saves vs. Drain and Emotion Control!

 

@Kaede Kimura give me an IC, then @Nerdzul is up!

 

Also @Kaede Kimura give me a DC18 Will Save to get rid of Slowed once we hit Initiative 14.

 

 

22 - Shadowborne - 2HP - Slowed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus)

16 - Beekeeper - Bruise (x2)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Trawler - Unharmed, Bruise (x1), TOU-8 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless

10 - Nevermore II - 1HP - Unharmed

07 - Fearmaster - Bruise (x3)

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Ideally, Nightscale would want Beekeeper to surrender, if he can't (I think that you can only demoralize as a move action) he will just demoralize.

 

Knowing myself, I'll SM it at 19 or 21 if Nightscale gets the +2 because he is doing something intimidating, like chewing through his armored friend.

Edited by Nerdzul
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Ah, well, -5 or not, he'd still pass! 

 

DC16 Fort save: 27, nope!

DC26 TOU save: 3 KO

 

@Nerdzul give me an IC and I'll follow up with Beekeeper and Red Death. Also don't talk with food in your mouth!

 

22 - Shadowborne - 2HP - Slowed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus)

16 - Beekeeper - Bruise (x2)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Trawler - Bruise (x1), TOU-8 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless

10 - Nevermore II - 1HP - Unharmed

07 - Fearmaster - Bruise (x3)

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Alright, despite making his save, Luke freaks out Beekeeper here and he attacks Luke with some blasts: 11

And he misses completely.

 

Red Death fires his gas guns at Shadowborne again: 14, and he misses too.

He smashes through a window in the building he's on, disappearing inside.

 

@Tiffany Korta is up!

 

@Tiffany Korta, @Kaede Kimura, @Nerdzul everyone give me a Notice check

 

22 - Shadowborne - 2HP - Slowed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus)

16 - Beekeeper - Bruise (x2)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Trawler - Bruise (x1), TOU-8 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless

10 - Nevermore II - 1HP - Unharmed

07 - Fearmaster - Bruise (x3)

Edited by RocketLord
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  • 2 weeks later...

Fast Acrobatic feint at 25 with Skill Mastery.

Opposed sense motive: 17, feinted.

Nevermore goes for a staff attack vs. Fearmaster again: 17

That's a hit.

DC23 TOU save from Fearmaster: 21, yet another bruise.

 

Fearmaster tries to back away, rather than attack again, creating a scary wall of monsters between him and the heroes.

DC18 Will save to overcome the Illusion.

 

And Superior arrives at Initiative 26.

 

@Kaede Kimura is up

 

26 - Superior - Unharmed

22 - Shadowborne - 2HP - Slowed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus)

16 - Beekeeper - Bruise (x2)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Trawler - Bruise (x1), TOU-8 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless

10 - Nevermore II - 1HP - Unharmed

07 - Fearmaster - Bruise (x4)

Edited by RocketLord
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