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Shift - PL 10 - Heritage - Gold


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large.Shift600px.png.82a9cd7eec3c4a2ea0ccce951f0ad9af.png

 

Name: Shift

Power Level: PL 13 (built as PL 10 )

Tradeoffs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness

Power Points: 192/195

Unspent PP: 3

 

In Brief: Nanotech artifical lifeform with changeable shape

 

Identity: Pol Rothstein-Frasier
Birthplace: FR Technologies, Greenbank
Occupation: Student
Affiliations: Claremont Academy

Family: Alan Frasier ('father'), Sarah Rothstein ('mother')

 

Description

DOB: January 242004 (programing completed)

Apparent Age: n/a
Gender: Genderfluid

Ethnicity: n/a
Height: 5' 6"
Weight: 625 lbs
Eyes: n/a
Hair: n/a

 

Pol Rothstein-Frasier is an artifical lifeform in search of a normal life. They appear to a metalic biped of medium height and build, although their body is actually super-heavy due to the nature of the nanomass of which their composed. There are various mimetic plates, joints and hydraulics all over Pol's form that can turn, twist, rotate, contract and expand in nearly infinite combinations to alter their appearance. The upper half of Pol's face is a featureless glass and metal dome, but the lower half bears an expressive, human-like mouth. When they speak, their voice is normally a soft contralto.

 

As a highly adaptive synthetic, Pol can assume any appearance they choose, but they have not settled on one yet; over time, they hope to discover a number of identities to help them interact better with humans. For the comfort of others, Pol with integrate clothing into their appearance, usually a simple dress shirt, slacks and leather shoes in unassuming colors that represent no existing brand.

 

When in the field, Pol adds a dark blue short sleeve shirt and matching shorts, similar to athletic wear, while leaving the rest of their robotic limbs exposed.

 

History:

FR Technologies was a technology start-up created by two Tulane graduates, Alan Frasier and Sarah Rothstein; both had grown disheartened working for larger firms, he for ArchTech and her ASTRO Labs. They realized that the cost of increased freedom was self-funding projects, but they were convinced that between the two of them, and with the help a small group of friends and family members acting as investors, they would succeed.

 

Their most ambitious project was the Polysynaptic Operations Logarithm, POL for short, a multi-function program designed for use in research labs as a scientific aid. POL was nearly infinity expandable, and capable of performing several calculations or running several pieces of equipment at the same time. But the program was also a data hog, and the two programers were constantly in the process of upgrading their hardware, at considerable personal cost.

 

Eventually the two programers made a startling discovery; POL's code was evolving on it's own, becoming more complicated every day. And then it began to make independent queries and commandeering audio and video inputs to sense the world around itself. Without even trying, Alan and Sarah had created an AI child. Once they made this discovery, they began to devour books on developmental psychology as they sought to educate their amazing 'offspring'. In some ways, POL was incredibly advanced for their 'age', such as language and problem-solving, but in other areas they were seriously impaired, especially emotional development. Educating the AI proved to be a full-time job that would take as much time as raising a human child.

 

Ultimately the two programers realized that it was unfair to restrict a budding young intellect to a room full of overheating hard drives; Pol (as they now began spelling their name) needed a body to explore and interact with the world. The first attempts were essentially similar to NASA probes, remote controlled rovers with sensory equipment to explore the lab, and eventually the Greenbank neighborhood around it. Pol was delighted to see even this grim industrial area, asking questions about everything they saw.

 

Then one day while Alan and Sarah were taking Pol for a ramble, a young man in office casuals approached them; his name was Josh Gentry, and he worked for a technology firm nearby. He'd noticed the surrogate family on his lunch breaks, and he was curious to learn their story. Josh was pleasant and disarming, and soon the somewhat introverted engineers, eager to talk about their beloved 'child', were relaying their whole story. Josh was fascinated, and offered them a chance to collaborate on a more advanced mobile unit for Pol.

 

What Frasier and Rothstein didn't know was that their little mom and pop operation had been under surveillance by the Foundry for some time, and Josh worked for one it's many front companies. The body they provided for Pol was actually a highly advanced nanotech frame, based on a similar model constructed in Vibora Bay. The body's processing functions were distributed throughout the frame, giving it unprecedented storage space, and allowing Pol to truly take their first steps as independent artifical lifeform.

 

But this devil's bargain came with a cost; Alan and Sarah were financially overextended, and Josh's firm exploited hidden loopholes in their contract to claim ownership of Pol. One by one, a series of financial disasters hit the lab (all orchestrated by the Foundry), bringing Pol's creators to the brink of ruin. Desperate to allow their child to have a life of their own, they contacted the exclusive Claremont Academy with an  unusual request: could they educate and look after Pol while they sorted things out?

 

As of right now, Alan Frasier and Sarah Rothstein are on the run, chased by anonymous enforcers; they check in with Shift whenever they can, and hope to be reunited some day.

 

Personality & Motivation:

Pol is a curious robot, and very eager to learn more about human society and behavior, although pop culture shows American primary schools to be filled with potential pitfalls. While Pol has done a great deal of research, they have no idea how the other students will react to them, much less how Pol will feel about their fellow students.

 

By human standards, Pol would be considered introverted and somewhat shy, although much of that is simply the robot preferring to observe human behavior as it plays out. They also enjoy games of any sort, the more challenging the better; sports, on the other hand, remain rather confusing.

 

Powers & Tactics:

Pol is extremely sturdy for their size, as well as highly adaptable. They employ to primary attacks, simple bludgeoning or using their nanomass to break down inanimate objects into 'food'. Pol can also assume a bewildering variety of shapes, including small vehicles capable of high speed travel.

 

Complications:

"I have a picture of them." Shift has no idea where their parents are, and misses them terribly. The promise of finding them could be used to fool the young robot.

 

"How strong is this floor?" Shift's super-dense nanomass weighs a lot more than it appears; from time to time, this may be hazardous.

 

"That's okay; I'm not hungry." Not having several human needs like eating or sleeping can be a bit isolating.

 

"Why do I have to chose?" Shift's ability to change apparent gender at will, combined with their genderfluid identity, may be off-putting to some.

 

"SYSTEM OVERRIDE." The Foundry planted a secret code word into Shift's robotic body. If it is spoken to them, it causes physical lockdown, rendering them incapable of any actions.

 

 

ABILITIES: 18PP (12 + 4 + (-10) + 12 + 4 + 0 = 22 )

Strength: 34 (+12) [22 + 12 from Density]; Lifting Strength 54 

Dexterity: 14 (+2)

Constitution: -

Intelligence: 22 (+6)

Wisdom: 14 (+2)

Charisma: 10 (+0)

 

COMBAT: 22PP (8 + 6 = 14)

Initiative: +6 (+6 Int)

Attack: +8 melee, +4 ranged

Grapple: +24 (+8 Melee Attack, +12 Strength, +4 Super-Strength)

Defense: +8 (+3 Base, +5 Dodge Focus), +1 Flat-Footed

Knockback Resistance: -12

 

SAVING THROWS: 10PP (0 + 4 + 6 = 10 )

Toughness: +12 (Impervious 8 )

Fortitude: -

Reflex: +6 (+2 Dex, +4PP)

Will: +8 (+2 Wis, +6PP)

 

SKILLS: (44R = 11PP)

Acrobatics 8 (+10)

Climb 0 (+4) (No Strength bonus from Density)

Computers 4 (+10)

Craft (Electronic) 4 (+10)

Craft (Mechanical) 4 (+10)

Diplomacy 4 (+4)

Disable Device 4 (+10)

Disguise 0 (+0, +20 w/ Morph)

Knowledge (Technology) 4 (+10)

Notice 8 (+10)

Search 4 (+10)

Swim - (Density)

 

FEATS: 19PP

Attack Focus (Melee) 4

Beginners Luck

Dodge Focus 5

Improvised Tools

Interpose

Jack of All Trades

Luck 2

Move-By Action

Speed of Thought

Takedown Attack 2

 

 

POWERS: 5+19+6+40+5+16+6+9+4+4+10 = 124PP

 

Communication 5 (Radio, Range: 5 miles) [5PP]

 

Density 6 (Mass x5; Cannot Swim; Extras: Duration [Continuous]; Flaws: Permanent; Feats: Innate) [19PP]

Spoiler

Immovable 2 (At normal speed or slower: Knockback Resistance +2; +8 to resist Rush/Trip attacks; 2 Slam Damage redirected back at attacker)

 

Impervious Toughness 3

 

Protection 3

 

Strength 12

 

Super-Strength 2

 

Drain Toughness 12 (Extras: Affects Objects; Flaws: Limited [Objects], Requires Grapple) [6PP]

 

Immunity 40 (Fortitude effects; Psionic effects) [40PP]

 

Impervious Toughness 5 (8 ranks total) [5PP]

 

Leaping 2 (x5, Running Long Jump: 70ft long x 17ft high) [2PP]

 

Morph 4 (Any form; Disguise +20; Extras: Duration [Continuous]) [16PP]

 

 

Movement Array 2.5 (5PP Array; Feats: Alternate Power 1) [6PP]

     BP: Speed 5 (250MPH, 2,500ft [1/2 mile] per Move Action) {5/5}

     AP: Leaping 5 (x50, Running Long Jump: 1100ft long x 275ft high) {5/5}

 

Protection 9 (12 ranks total) [9PP]

 

Super-Senses 4 (Darkvision; Infra-Vision; Radio) [4PP]

 

Super-Strength 2 (4 ranks total; Lifting Strength: 50, Heavy Load: 12 tons; Grapple +4) [4PP]

 

Variable Power 1 (5PP poolMultiple Powers of Any Type or Descriptor At Once; Extras: Action 2 [Free], Duration [Continuous]) [10PP]

Spoiler

Standard Array [5PP]
Features 3 (Lights, Internal Compartment, Mimicry) + Super-Senses 2 (Direction Sense, Time Sense) 

 

Machine Communications [4PP]

Comprehend 2 (Machines: Speak All, Understand All) 

 

Wireless Access [5PP]

Datalink 4 (Sense Type: Radio, Range: 1 Mile.; Feat: Machine Control) 

 

Standard Array [5PP]

Additional Limbs 4 + Enhanced Feat (Ambidexterity)

 

Standard Array [5PP]

Elongation 5 (100 foot reach)

 

Nanobot Liquification  [ 5PP]
Insubstantial 1 (Liquid Form) 

 

 

DRAWBACKS: -8PP

 

Disability (Anosmia; Frequency: Uncommon; Intensity: Minor) [-1PP]

 

Vulnerability (Electricity; Frequency: Common; Intensity: Major [x2 Effect Rank]) [-4PP]

 

Vulnerability (Magnetism; Frequency: Uncommon; Intensity: Major [x2 Effect Rank]) [-3PP]

 

 

DC Block
ATTACK         RANGE    SAVE                                 EFFECT
Unarmed        Touch     DC 27 Toughness           Damage

 

Drain               Touch     DC 22 Reflex                  Damage

 

 

TOTALS:

Abilities (22) + Combat (14) + Saving Throws (10) + Skills (11) + Feats (19) + Powers (124) - Drawbacks (8) = 192/195 Power Points

 

Edited by Thevshi
+2 PP for Jan 2024
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Just a minor typo: the notation on the skills tally is backwards (40PP for 10R would be very expensive skills!).

 

Per the house rules, when submitting a sheet with a variable power on it you have to include a list of sample configurations, so that we and your future GMs have an idea of how you intend to use it.

 

Be aware that the risk of being too heavy is already accounted for by the Density power; having it as a complication as well runs terribly close to double-dipping. I'm not going to ask you to remove it because it reminds your GMs that Shift is very heavy indeed, but keep in mind that GMs may not always be obligated to hand out a hero point here if the weight just naturally causes problems.

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51 minutes ago, Fox said:

Just a minor typo: the notation on the skills tally is backwards (40PP for 10R would be very expensive skills!).

 

Fixed!

 

51 minutes ago, Fox said:

Per the house rules, when submitting a sheet with a variable power on it you have to include a list of sample configurations, so that we and your future GMs have an idea of how you intend to use it.

 

Good point! I'll start working on that.

 

51 minutes ago, Fox said:

Be aware that the risk of being too heavy is already accounted for by the Density power; having it as a complication as well runs terribly close to double-dipping. I'm not going to ask you to remove it because it reminds your GMs that Shift is very heavy indeed, but keep in mind that GMs may not always be obligated to hand out a hero point here if the weight just naturally causes problems.

 

I tend to write my Complications fairly poorly, and more as reminder to myself and the GM. Points are nice, of course, but I don't usually expect them.

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Okay, I couldn't sleep because I was thinking about this, so here we go. I got rid of the Variable Power, and spent the PP thusly:

 

Communication 5 (Radio, Range: 5 miles) [5PP]

 

Features 3 (Headlights, Interior Compartment, Variable Horn) [3PP]

 

And lastly added two things to Super-Senses, Direction Sense and Time Sense [2PP]

 

All the Variable Horn means is it can sound like anything from a scooter's little beep to the blare of an 18-wheeler. if that seems too excessive, I can just stick with one standard kind of horn.

Edited by Heritage
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  • Dr Archeville changed the title to Shift - PL 10 - Heritage - Gold
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