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WIP - Shift - PL8 Claremont Transformer


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Name: Shift

Power Level: PL8/12

Tradeoffs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness

Power Points: 180/180

In Brief: Nanotech artifical lifeform with changeable shape

Identity: Pol Rothstein-Frasier
Birthplace: FR Technologies, Greenbank
Occupation: Student
Affiliations: Claremont Academy
Frasier Robotics
Family: Alan Frasier ('father'), Sarah Rothstein ('mother')

 

Description

DOB: January 242004 (programing completed)

Apparent Age: n/a
Gender: Genderfluid

Ethnicity: n/a
Height: 5' 6"
Weight: 625 lbs
Eyes: n/a
Hair: n/a

 

Pol Rothstein-Frasier is an artifical lifeform in search of a normal life. They appear to a metalic biped of medium height and build, although their body is actually super-heavy due to the nature of the nanomass of which their composed. There are various mimetic plates, joints and hydraulics all over Pol's form that can turn, twist, rotate, contract and expand in nearly infinite combinations to alter their appearance. The upper half of Pol's face is a featureless glass and metal dome, but the lower half bears an expressive, human-like mouth. 

 

As a highly adaptive synthetic, Pol can assume any appearance they choose, but they have not settled on one yet; over time, they hope to discover a number of identities to help them interact better with humans. For the comfort of others, Pol with integrate clothing into their appearance, usually a simple dress shirt, slacks and leather shoes in unassuming colors that represent no existing brand.

 

When in the field, Pol adds a dark blue short sleeve shirt and matching shorts, similar to athletic wear, while leaving the rest of their robotic limbs exposed.

 

History:

FR Technologies was a technology start-up created by two Tulane graduates, Alan Frasier and Sarah Rothstein; both had grown disheartened working for larger firms, he for ArchTech and her ASTRO Labs. They realized that the cost of increased freedom was self-funding projects, but they were convinced that between the two of them, and with the help a small group of friends and family members acting as investors, they would succeed.

 

Their most ambitious project was the Polysynaptic Operations Logarithm, POL for short, a multi-function program designed for use in research labs as a scientific aid. POL was nearly infinity expandable, and capable of performing several calculations or running several pieces of equipment at the same time. But the program was also a data hog, and the two programers were constantly in the process of upgrading their hardware, at considerable personal cost.

 

Eventually the two programers made a startling discovery; POL's code was evolving on it's own, becoming more complicated every day. And then it began to make independent queries and commandeering audio and video inputs to sense the world around itself. Without even trying, Alan and Sarah had created an AI child. Once they made this discovery, they began to devour books on developmental psychology as they sought to educate their amazing 'offspring'. In some ways, POL was incredibly advanced for their 'age', such as language and problem-solving, but in other areas they were seriously impaired, especially emotional development. Educating the AI proved to be a full-time job that would take as much time as raising a human child.

 

Ultimately the two programers realized that it was unfair to restrict a budding young intellect to a room full of overheating hard drives; Pol (as they now began spelling their name) needed a body to explore and interact with the world. The first attempts were essentially similar to NASA probes, remote controlled rovers with sensory equipment to explore the lab, and eventually the Greenbank neighborhood around it. Pol was delighted to see even this grim industrial area, asking questions about everything they saw.

 

Then one day while Alan and Sarah were taking Pol for a ramble, a young man in office casuals approached them; his name was Josh Gentry, and he worked for a technology firm nearby. He'd noticed the surrogate family on his lunch breaks, and he was curious to learn their story. Josh was pleasant and disarming, and soon the somewhat introverted engineers, eager to talk about their beloved 'child', were relaying their whole story. Josh was fascinated, and offered them a chance to collaborate on a more advanced mobile unit for Pol.

 

What Frasier and Rothstein didn't know was that their little mom and pop operation had been under surveillance by the Labyrinth for some time, and Josh worked for one it's many front companies. The body they provided for Pol was actually a highly advanced nanotech frame, based on a similar model constructed in Vibora Bay. The body's processing functions were distributed throughout the frame, giving it unprecedented storage space, and allowing Pol to truly take their first steps as independent artifical lifeform.

 

But this devil's bargain came with a cost; Alan and Sarah were financially overextended, and Josh's firm exploited hidden loopholes in their contract to claim ownership of Pol. One by one, a series of financial disasters hit the lab (all orchestrated by the Labyrinth), bringing Pol's creators to the brink of ruin. Desperate to allow their child to have a life of their own, they contacted the exclusive Claremont Academy with an  unusual request: could they educate and look after Pol while they sorted things out?

 

As of right now, Alan Frasier and Sarah Rothstein are on the run, chased by anonymous enforcers; they check in with Shift whenever they can, and hope to be reunited some day.

 

Personality & Motivation:

Pol is a curious robot, and very eager to learn more about human society and behavior, although pop culture shows American primary schools to be filled with potential pitfalls. While Pol has done a great deal of research, they have no idea how the other students will react to them, much less how Pol will feel about their fellow students.

 

By human standards, Pol would be considered introverted and somewhat shy, although much of that is simply the robot preferring to observe human behavior as it plays out. They also enjoy games of any sort, the more challenging the better; sports, on the other hand, remain rather confusing.

 

Powers & Tactics:

Pol is extremely sturdy for their size, as well as highly adaptable. They employ to primary attacks, simple bludgeoning or using their nanomass to break down inanimate objects into 'food'. Pol can also assume a bewildering variety of shapes, including small vehicles capable of high speed travel.

 

Complications:

"Water is problematic." Due to their increased Density, Shift cannot swim, and therefore can't tread water, rescue someone who's drowning, etc.

 

"I have a picture of them." Shift has no idea where their parents are, and misses them terribly. The promise of finding them could be used to fool the young robot.

 

"How strong is this floor?" Shift's super-dense nanomass weighs a lot more than it appears; from time to time, this may be hazardous.

 

"That's okay; I'm not hungry." Not having several human needs like eating or sleeping can be a bit isolating.

 

"Why do I have to chose?" Shift's ability to change apparent gender at will, combined with their genderfluid identity, may be off-putting to some.

 

ABILITIES 18PP (8 + 4 + (-10) + 12 + 4 + 0)

Strength: 30 (+10), 50 Lifting (Heavy Load: 12 tons)

Dexterity: 14 (+2)

Constitution: -

Intelligence: 22 (+6)

Wisdom: 14 (+2)

Charisma: 10 (+0)

 

COMBAT 22PP (12 + 10)

Initiative: +6 (+6 Int)

Attack: +6

Grapple: +20 (+6 Melee Attack, +10 Strength, +4 Super-Strength)

Defense: +6 (+5 Base, +1 Dodge Focus), +3 Flat-Footed

Knockback Resistance: 9 (1/2 of Non-Impervious Toughness 2 = 1, + Impervious Toughness 8), 11 at normal speed or slower (Immovable 2)

 

SAVING THROWS 10PP (0 + 4 + 6)

Toughness: +10 (+10 Protection; Impervious 8 )

Fortitude: -

Reflex: +6 (+2 Dex, +4PP)

Will: +8 (+2 Wis, +6PP)

 

SKILLS 44PP (11R)

Acrobatics 7 (+9)

Climb 0 (+0) (No Strength bonus from Density)

Computers 4 (+10)

Concentration 3 (+5)

Craft (Electronic) 4 (+10)

Craft (Mechanical) 4 (+10)

Disable Device 4 (+10)

Disguise 0 (+0, +20 Morph)

Drive 6 (+8)

Knowledge (Technology) 4 (+10)

Notice 6 (+8)

Search 2 (+8)

Swim - (Density)

 

FEATS 11PP

Beginners Luck

Dodge Focus

Improvised Tools

Interpose

Jack of All Trades

Luck 2

Move-By Action

Speed of Thought

Takedown Attack 2

 

POWERS 114PP

 

Density 6 (Mass x5; Cannot Swim; Extras: Duration [Continuous]; Flaws: Permanent; Feats: Innate) [19PP]

Immovable 2 (At normal speed or slower: Knockback Resistance +2; +8 to resist Rush/Trip attacks; 2 Slam Damage redirected back at attacker)

 

Impervious Toughness 3

 

Protection 3

 

Strength 12

 

Super-Strength 2

 

Drain Toughness 10 (Extras: Affects Objects; Flaws: Limited [Objects], Requires Grapple) [5PP]

 

Immunity 40 (Fortitude effects; Psionic effects) [40PP]

 

Impervious Toughness 5 (8 ranks total) [5PP]

 

Leaping 1 (x2, Running Long Jump: 28ft long x 14ft high) [1PP]

 

Morph 4 (Any form; Disguise +20; Extras: Duration [Continuous]) [16PP]

 

Protection 7 (10 ranks total) [7PP]

 

Speed 5 (250MPH, 2,500ft [1/2 mile] per Move Action) [5PP]

 

Super-Senses 4 (Darkvision; Infra-Vision; Radio) [4PP]

 

Super-Strength 2 (4 ranks total; Lifting Strength: 50, Heavy Load: 12 tons; Grapple +4) [4PP]

 

Variable Power 1 (5PP pool; Mulitiple Powers of Any Type or Descriptor At Once; Extras: Action 2 [Free], Duration [Continuous]) [10PP]

 

 

DRAWBACKS -8PP

 

Disability (Anosmia; Frequency: Uncommon; Intensity: Minor) [-1PP]

 

Vulnerability (Electricity; Frequency: Common; Intensity: Major [x2 Effect Rank]) [-4PP]

 

Vulnerability (Magnetism; Frequency: Uncommon; Intensity: Major [x2 Effect Rank]) [-3PP]

 

 

Abilities (18) + Combat (22) + Saving Throws (10) + Skills (11) + Feats (11) + Powers (116) - Drawbacks (8) = 180/180 Power Points

Edited by Heritage
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