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Razor Wind (PL 13) - NPC


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Razor Wind 
Power Level: 13
Unspent Power Points: 195/195
Trade-Offs: +3 Defense/-3 Toughness

 

In Brief: Haunting Assassin

 

Alternate Identity: ???
Birthplace: Unknown

Residence: Unknown
Base of Operations: Freedom City
Occupation: ???
Affiliations: ???
Family: N/A

 

Description:
Age: Unknown
Apparent Age: Mid-twenties
Gender: Unknown
Ethnicity: Unknown, pale skin

Height: Medium
Weight: Slender
Eye: Hidden
Hair: White

 

 

History:

Spoiler

Seven years ago, a young upstart mage attempted to court the child of an elitist, arrogant mage family. The patriarch strongly disapproved of the young mage's presumption, and bound them to an elemental of air. However, the process twisted the soul of the young mage and warped the normally docile air spirit into an incredibly vicious murderer. The wrath of the two beings' involuntary fusion overcame their mutual sanity. The mage family was first to die to the newly hybridized being's violent urges. Now it hunts for... something. Perhaps it wishes to be divided into its constituent parts once more... or perhaps it wishes to return to some form of home.

 

Personality & Motivation:

What is there to say of the Razor Wind? It is wrathful in its attacks, but shows mercy at the oddest times. It looks human (when it can be seen at all), but refuses to speak - no one who has survived an encounter with it has ever heard it make a noise, let alone speak a word. To attempt to understand it is more difficult than it ought to be based purely on paucity of available information. In truth, it may well be incapable of expressing itself save through violence. Would that not be a true tragedy?

 

Powers & Tactics:

The Razor Wind is fond of turning invisible and insubstantial, whilst lashing out with its signature bursts of cutting gales. It sometimes reveals itself physically, but no one is quite sure why it does so, save to perhaps torment its prey even more than they already are. The few who dare to strike at the Razor Wind find that the winds protect it from physical strikes, blowing bullets away or sending blows spinning off target.

 

Power Descriptions:

The Razor Wind's powers are generally subtle, though their effects are anything but. Cutting strikes of air carve its prey to pieces, or tears the very air from their lungs, preventing them from breathing. It soars through the air with ease, leaving no sign of its passing, and the winds that defend it only kick up when it is truly threatened by an attack - namely, when it is in its physical form.

 

Complications:
 




Abilities: 4 + 12 + 4 + 8 + 6 + 0

Strength: 14 (+2)
Dexterity: 22 (+6)
Constitution: 14 (+2)
Intelligence: 18 (+4)
Wisdom: 16 (+3)

Charisma: 10 (+0)


Combat: 12 + 14  = 0PP
Initiative: +6 (+6 Dex)
Attack: +6 Melee, +13 Ranged, +6 Base
Defense: +16 (+7 Base, +8 Shield), +0 Flat-Footed

Grapple: +0
Knockback: -0



Saving Throws: 8 + 6 + 7 = 21PP
Toughness: +10 (+2 Con, +8 Defensive Roll
)
Fortitude: +10 (+2 Con, +8)
Reflex: +12 (+6 Dex, +6)
Will: +10 (+3 Wis, +7)



Skills: 0R = 0PP (1PP = 4 Skill ranks)



Feats: 0PP

Attack Focus (Ranged) 7

Defensive Roll 8

Elusive Target

Evasion 2

Hide In Plain Sight

Improved Critical (Flying Razor Strike) 2

Instant Up

Uncanny Dodge (Touch)


Powers:  = PP

All powers have the descriptors Magic and Wind/Air.

The Razor Wind (40 PP Array) [43 PP]

  • Dagger Whirlwind: Blast 13 (Feat: Subtle; Extra: Area Burst 1) [40 PP]
  • Flying Razor Strike: Blast 13 (Feats: Indirect, Subtle; Extra: Affects Corporeal) [1 PP]
  • Compacted Air: Stun 13 (Extras: Affects Corporeal, Range,) [1 PP]
  • Tear the Air From Lungs: Suffocate 13 (Extras: Affects Corporeal, Range) [1 PP]

Soar the Skies: Flight 10 (Feat: Subtle 2) [20 PP]

Step within Winds: Insubstantial 2 (Gas: Air/Wind Extra: Linked to Concealment) [10 PP]

Hidden in Air: Concealment 5 (All Visual Senses, Normal Olfactory Senses; Extra: Linked to Insubstantial) [10 PP]

Deflecting Winds: Shield 8 [8 PP]

Read the Breeze: Super-Senses 8 (Ranged Extended Accute Touch 2, Blindsight [Touch]) [8 PP]

 



DC Block

ATTACK              RANGE      SAVE                           EFFECT

 

 

Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (4) - Drawbacks (0) = Power Points

 

Edited by secondling
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