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Tiffany Korta

Merge Trois / Nicki Dee / Camera Obscura II - PL12/13

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Nicki Dee

 

Power Level: 12 [13] (204/204PP)

Trade-Offs: None

Unspent PP: 0

 

In Brief: To help her brother she become a criminal, now she trying to make up for that time.

 

Alternate Identity: Merge Trois

Identity: Secret

Birthplace: Lincoln, Freedom City

Occupation: Student

Affiliations: Camera Obscura

Family: Cheryl Dee (Mother), Tony Dee (Father), Dwayne Dee (Brother)

 

Desspacer.pngcription:

Age: 28 (DoB: December 9, 1992)

Gender: Female

Ethnicity: African-American

Height: 5'4"

Weight: 112 lbs.

Eyes: Brown

Hair: Black

Nicki is an unremarkable looking woman, an image she works hard to maintain. Her clothes are fashionable, but off the peg, her hair cut helps hide her features and she taken to wearing glasses, though she doesn't need them.

 

 

 

Power Descriptions:

With a few moments concentration Nicki can call up her alter ego, Merge Trois, who can create copies of herself. Despite her name Merge Trois can produce an almost unlimited number or copies, though she often limits herself to three initially to confuse her foes. Whilst the Nicki and Merge are mentally linked, and Merge is driven by Nicki's desires, Merge can carry on independently of Nicki for an almost indefinite period.

 

History:

Growing up was often hard for the Dee family with her parents struggling to make end meets, this tension often led to heated arguments between Nicki parents. To escape this she created imaginary friends who she would spend hour happily playing with, her brother however escaped into alluring world of gangster rap and gang culture in general. Whilst Nicki studied hard to try and make a better life for herself and her family Dwayne fell into a life of petty crime and violence. Despite this Nicki care deeply for her brother who in his own way was always trying to look after and protect his little sister.

 

For a while however things were okay the gang Dwayne ran with were pretty minor, happy to commit relatively low key crimes staying out of the way of the more powerful and violent gang and the notice of Lincoln resident supers. Then one day this all changed when a strange man offered the gang a chance for one big score. Nicki has never been sure exactly what happened as Dwayne came back changed. All of the gang were granted powers of some sort but Dwayne, who had volunteered to be lookout, came off the worst. As well as gaining the power to conceal him from all senses, he also gained the power to monitor and control all electronic devices as well as receive and transmit all broadcast frequencies. The problem was he can't turn the signals off and is constantly bombarded with the chatter of the electronic devices that fill our world. Whilst he can look after himself and following simple instructions, apart from occasional flash of his old self, Dwayne has been lost in the constant electronic noise.

 

Her parents couldn't cope with what happened to their little boy and it fell on Nicki to take care of her big brother. Whilst doing that, and trying to complete her studies, she also started to make subtle inquiries about a cure for her brothers condition. Eventually she found somebody who was willing to help, but he warned her it would take massive amounts of money to achieve a cure. Luckily for her he could offer her powers, safe ones at that, which would allow her to gather this necessary money, for only a tiny addition to the total. Having exhausted all other options for a cure she reluctantly agreed asking for the type of power that would allow her to be in several places at the same time. Then she carefully began planning ways to earn the money necessary for his cure.

 

Her short criminal career was successful and she managed to put by quite a bit of money for herself, her brother and her family. But it was with the help of the cities heroes that she managed to fine the help that her brother needed. Whilst her brother was recovering she retired from her brief criminal career, she even stopped being Merge for a while. But she missed the thrill of being Merge Trois and when the Freedom City was in crisis she decide to come out of her brief retirement and help her community. She hadn't consciously made the decision but now Merge is going to try to help Freedom City.

 

Personality & Motivation:

Whilst Nicki can come over as introverted she anything but shy and has, over the hard years of high school, learned to stay in the background and subtly manipulate people to get what she wants. Though Nicki is still inclined to use her abilities to just be left in peace she does now try to use them to help other people.

 

Nicki has always had a strong moral code, she could never harm or kill anyone, and her career as a criminal hasn't changed her attitudes. She does however have a dim view of large corporations and banks, something her criminal career has only helped but be reinforce (though there are rare exceptions), she’ll make sure that people aren’t harmed but wouldn’t attempt to reduce property damage or the loss of earnings.

 

Powers & Tactics:

Whilst Merge prefers to use guile and cunning to avoid conflict if trouble starts she tend to rely in sheer strength of numbers to defeat her foes flooding the area with as many duplicates as she can. She also tend to avoid bringing Nicki into direct contact with the plan in hand, if possible she will remain a safe distance away and allow Merge to handle the situation herself.

 


Complications:

Freedom: No one knows that Nicki is Merge Trois, something that she works very hard to maintains. As far as possible they've try to maintain that they don't know each other, or at least only vaguely aware of each other.

Right by My Side: Nicki feel responsible for her brother and will try to keep him safe and out of danger. Whilst she sometime uses him in her plans, if he's put into immediate danger she will put all her energies into protecting him. If made to choose between helping her brother and helping other's she naturally inclined to protect him first.

Pound the Alarm: As far as law enforcement is concerned Merge Trois is still a wanted criminal, as well as a few of the Superhero community. Here choice of target's means she has little hassle for most beat cop's and detectives, but there always a few.

Beez in the Trap: Merge's method of using other villains of for her own gain, as well her habit of getting revenge on those who tried to burn her, means that she has made quite a few enemies. The foundry in particular wish to get revenge on her for ruining one of their operations.

 

 

Abilities: 0 + 6 + 4 + 10 + 8 + 10 = 38PP

Strength: 10 (+0)

Dexterity: 16 (+3)

Constitution: 14 (+2)

Intelligence: 20 (+5)

Wisdom: 18 (+4)

Charisma: 20 (+5)

 

 

Combat: 16 + 12 = 28PP

Initiative: +3

Attack: +8 Base, +12 Unarmed

Grapple: +12 (base 12, Str +0)

Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed

Knockback: -1

 

 

Saving Throws: 8 + 8 + 8 = 18PP

Toughness: +2 (+2 Con)

Fortitude: +10 (+2 Con, +8)

Reflex: +11 (+3 Dex, +8)

Will: +12 (+4 Wis, +8)

 

 

Skills: 124RP = 31PP

Acrobatics 12 (+15)

Bluff 15 (+20)

Concentration 10 (+10)

Diplomacy 10 (+15)

Drive 2 (+5)

Gather Information 10 (+15)

Intimidation 10 (+15)

Knowledge (Behavioral Science) 10 (+15)

Knowledge (Current Affairs) 5 (+10)

Knowledge (Popular Culture) 5 (+15)

Knowledge (Streetwise) 10 (+15)

Language 2 [Native: English, Spanish, Latin)

Notice 11 (+15)

Perform (Dance) 5 (+10)

Sense Motive 11 (+15)

 

Feats: 14PP

Attack Specialization (Unarmed) 2

Benefit (Wealth) 2

Contacts

Dodge Focus 6

Luck 2

Well-Informed

 

 

Powers: 19 + 50 = 69PP

 

ESP 6 (all senses, 20 miles, Flaw: Medium [Merge Trois, Camera Obscura], Rapid (x10)) [19 PP]

 

Summon 12 (Merge Trois, Camera Obscura Extra: Fanatical, Heroic, Duration [Continuous]; Feat: Mental Link, Progression 1 (2 Minions); Flaw: Feedback) [50 PP]

 

 

Totals:

Abilities (38) + Combat (28) + Saving Throws (24) + Skills (31) + Feats (14) + Powers (69) - Drawbacks (0) = 204/204 Power Points

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Merge Trois

 

Power Level: 12 (180/180PP)
Trade-Offs:  +2 Attack, -2 Damage


Description:
Age: 20 (DoB: December 9, 1992)spacer.png
Gender: Female
Ethnicity: African-American
Height: 5'4"
Weight: 112 lbs.
Eyes: Grey
Hair: Blonde with highlights

Merge is the exact opposite she dresses outrageously in bleeding edge, and often slightly bizarre, clothes that show off every inch of her curvaceous figure. She often dresses in joke costume appropriate to the situation. Her hair is "naturally" blonde is also long but falls to the side to extenuate her heavily made up face. The tips of her hair are often dyed in a different color with each copy having a different shade. Tacky yet stylish may be a way to describe her look.

Power Descriptions:
Through practice Merge Trois has learned to use her duplication powers in a number of creative way's. Many of them just involve using a large number of duplicates working in tandem to achieve her tasks. Other work by projecting herself out at a distance, in a series of rapid projects to move at distance, or at extreme distance to collect information.

Personality & Motivation:
Merge Trois acts loud, brash and eccentric and comes across as a little bit dumb, but this is just an act to throw people off what really going on. Her personality is used to distract from what she is really trying to do. She tends to try and surprise people, either by distractions or by dropping knowledge of what going on into the conversation.



Abilities: 16 + 14 + 18 + 0 + 4 + 8 = 60PP
Strength: 26 (+8)
Dexterity: 24 (+7)
Constitution: 28 (+9)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 18 (+4)


Combat: 24 + 14 = 38PP
Initiative: +7
Attack: +12 Base, +14 Unarmed
Grapple: +20/28 (base 12, Str +8, w/S-Str +8)
Defense: +12 (+7 Base, +5 Dodge Focus), +3 Flat-Footed
Knockback: -5


Saving Throws: 2 + 3 + 7 = 12PP
Toughness: +10 (+9 Con, +1 Protection)
Fortitude: +11 (+9 Con, +2)
Reflex: +10 (+7 Dex, +3)
Will: +9 (+2 Wis, +7)


Skills: 76RP = 19PP
Acrobatics 13 (+20)
Bluff 16 (+20)
Diplomacy 11 (+15)
Drive 2 (+9)
Gather Information 6 (+10)
Intimidation 6 (+10)

Language 1 [Spanish, Native: English]
Notice 8 (+10)
Sense Motive 13 (+15)


Feats: 15PP
Acrobatic Bluff
Attack Specialization (Unarmed) 2
Dodge Focus 5
Evasion
Interpose 1
Move-by Attack
Power Attack
Takedown Attack
Taunt
Uncanny Dodge (Auditory)


Powers: 10 + 25 + 1 = 36PP

Concealment 10 (all senses) (Flaw: Miss Chance Only) [10 PP]

Duplication 10 (20PP Array, Feats: Alternate Power 5) [25 PP]

 

Base Power: Add (Extras: Selective Attack, Targeted Area [burst]) to Unarmed {16/20 PP}

Alternate Power: Communication 3 (auditory, 1,000 ft) [3 PP] and ESP 4 (all senses, 1 mile, Feat Rapid (x10)) [13 PP] [17/20 PP]

Alternate Power: Add (Extras: Autofire, Secondary Effect) to Unarmed [16/20 PP]

Alternate Power: Quickness 12 (x10,500) [12 PP] and Speed 6 (500 mph Feats: Wall Run, Water Run) [68 PP] [20 PP]

Alternative Power: Snare 8 (Any Point, any direction Extra: Engulf; Feats: Tether, Indirect 3) [20 PP]

Alternative Power: Super-Strength 10 (Lifting Strength +50 [Heavy Load : 482 tns] [20 PP]

 


Protection 1 [1 PP]


Drawbacks: (-0) + (-0) = -0PP


DC Block

 

ATTACK RANGE SAVE EFFECT
Unarmed Touch DC23 Toughness (Staged) Damage (Physical)
Unarmed Area (40ft) DC23 Toughness (Staged) Damage (Physical)

Totals: Abilities (60) + Combat (38) + Saving Throws (12) + Skills (19) + Feats (15) + Powers (36) - Drawbacks (0) = 180/180 Power Points

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Camera Obscura II

 

Power Level: 12 (180/180PP)
Trade-Offs:  +2 Attack, -2 Damage


Description:
Age: 28 (Dnicki.png.b998532df100226196ab7b40310adcac.pngoB: December 9, 1992)
Gender: Female
Ethnicity: African-American
Height: 5'4"
Weight: 112 lbs.
Eyes: Grey
Hair: Blonde with highlights

Merge is the exact opposite she dresses outrageously in bleeding edge, and often slightly bizarre, clothes that show off every inch of her curvaceous figure. She often dresses in joke costume appropriate to the situation. Her hair is "naturally" blonde is also long but falls to the side to extenuate her heavily made up face. The tips of her hair are often dyed in a different color with each copy having a different shade. Tacky yet stylish may be a way to describe her look.

Power Descriptions:
Through practice Merge Trois has learned to use her duplication powers in a number of creative way's. Many of them just involve using a large number of duplicates working in tandem to achieve her tasks. Other work by projecting herself out at a distance, in a series of rapid projects to move at distance, or at extreme distance to collect information.

Personality & Motivation:
Merge Trois acts loud, brash and eccentric and comes across as a little bit dumb, but this is just an act to throw people off what really going on. Her personality is used to distract from what she is really trying to do. She tends to try and surprise people, either by distractions or by dropping knowledge of what going on into the conversation.



Abilities:  0 + 6 + 20 + 22 + 10 + 0 = 58PP
Strength: 10 (+0)
Dexterity: 16 (+3)
Constitution: 30 (+10)
Intelligence: 32 (+11)
Wisdom: 20 (+10)
Charisma: 10 (+0)


Combat: 12 + 12 = 24PP
Initiative: +7
Attack: +6 Base, +10 Unarmed
Grapple: +6 (base 6, Str +0)
Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed
Knockback: -5


Saving Throws: 0 + 6 + 7 = 13PP
Toughness: +10 (+10 Con)
Fortitude: +10 (+10 Con, +0)
Reflex: +9 (+3 Dex, +6)
Will: +12 (+5 Wis, +7)


Skills: 104RP = 26PP
Computers 9 (+20)

Concentration 10 (+15)
Drive 2 (+5)

Gather Information 15 (+15)

Investigate 4 (+15)

Knowledge (Arcane Lore) 4 (+15)

Knowledge (Art) 4 (+15)

Knowledge (Behavioral Science) 4 (+15)

Knowledge (Business) 4 (+15)

Knowledge (Current Affairs) 4 (+15)

Knowledge (Earth Sciences) 4 (+15)

Knowledge (History) 4 (+15)

Knowledge (Life Sciences) 4 (+15)

Knowledge (Physical Sciences) 4 (+15)

Knowledge (Popular Culture) 4 (+15)

Knowledge (Technology) 4 (+15)

Knowledge (Technology) 4 (+15)

Knowledge (Theology) 4 (+15)

Notice 10 (+15)

Search 4 (+15)



Feats: 8PP
Attack Specialization (Unarmed) 2
Dodge Focus 4
Eidetic Memory

Well-Informed



Powers: 7 + 10 + 20 + 14 = 51PP
 

Communication 6 (Radiowaves, 20 miles Feat: Rapid Flaw: Permanent) [7 PP]

 

Comprehend 5 (Read, Speak and Understand all Languages, Speak and Understand Machines) [10 PP]

 

Concealment 10 (All Senses) [20 PP]

 

Datalink 6 (Mental, 20 miles Extra: Area (Omni-Directional) Feat: Rapid, Machine Control Flaw: Permanent)[14 PP]




Drawbacks: (-0) + (-0) = -0PP


DC Block

 

ATTACK RANGE SAVE EFFECT
Unarmed Touch DC15 Toughness (Staged) Damage (Physical)

Totals: Abilities (58) + Combat (24) + Saving Throws (13) + Skills (26) + Feats (8) + Powers (51) - Drawbacks (0) = 180/180 Power Points

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