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Rubble (PL10 as 8) (Under construction)


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Rubble
Power Level: 
10 built as 8 (150/150)
Unspent Power Points: .
Trade-Offs: 
 -3 Attack / +3 Damage, -3 Defense / +3 Toughness

 

In Brief: Formerly petrified 90's kid.

Catchphrase:  Awkward Silence as he tries to think of something cool

Theme:  NA

 

Alternate Identity: Benny Reedstone, The Petrified Teen
Birthplace:  Freedom City memorial hospital

Residence: Claremont Academy
Base of Operations: Claremont Academy
Occupation:  Costumed Adventurer
Affiliations: NextGen
Family: Dr Maria Reedstone (mother)

 

Description:
Age: 36 (DoB: 1984)
Apparent Age: 16
Gender:  Male
Ethnicity: Caucasian
Height:  5'6 (Nonpowered) 9'5 (powered)
Weight:  120 (Non powered) 
Eyes:  Blue
Hair:  Brown

Muddy brown hair, freckled, tan skin. Almost always wears a pair of jean shorts and a blue T Shirt with the Atom's Family logo on it. He's a shorter and more lanky kid than most his age...well his age pre-petrification.

 

History:

In 1985 Benjamin "Benny" Reedstone was born as the first and only child of geologist Dr Maria Reedstone.  His mother did some work for the Atom Family, at least occasionally, and in the year 2000, during one of these jobs involving a meteor carrying a new element that the Atoms wanted Dr Reedstone's feedback on, Benny was accidentally exposed to an alien virus, and petrifying completely over a few hours. Despite being immobile, unable to eat or drink or even breath, Benny was definitely alive, at least according to the Atom's families readings. He then spent the next 20 years petrified in stone, trapped in a lucid dream state as the group continually worked towards or at least funded research for a cure to Benny's condition.

In January of 2020, the Atom's Family completed work on a cure for Benny. It worked...but there was some side effects to it. Namely "Benny" came back as a 9 ft tall, angry monster made of pure stone surrounding his body that went on a rampage through Freedom City until Chase Atom managed to telepathically repair the teens mind.  He would, over the next few months, develop the ability to return to his humanoid form, and draw in stone and other rubble from around him to reform his armor.  With his powers both lacking subtilty and  being...dangerous to control 

 

Personality & Motivation:
"Why do I do th-Dude. When life gives you lemons, you make Lemonade. When life makes it to where you can turn into a giant solid stone monster, you become a superhero!...If you have any form of morality that is" That perfectly sums up his personal opinion on why he heroes, or why anyone would hero. He has super powers, what else would he do with them? Part of his superheroic's motivations may indeed involve making up for the damage he caused after his initial de-petrification, something he does at least feel subconsciously guilty about despite being out of his right mind. Also he...really wants to pass Claremont and learn how to use his abilities. He keeps accidentally breaking things. he's had to get 2 new phones in as many months since getting his powers.

 

 

Powers & Tactics:

 

 

Power Descriptions:

Rubble's Armor is made of, well, rubble. Cement and Rebar, any other piece of the surroundings can be part of it. However, due mostly to the fact he's almost always in a city, he's almost always a cement grey in color. Stone is almost always the majority element in his form, and these extra materials (Rebar, broken glass, etc) due little to add to his abilities. Hypothetically in an area with less Concrete and more, say, Sandstone, Rubble's form would take on a more orange or reddish color.

 

Complications:
Accident Prone: Rubble is not used to his new strength in his Rock Form and tends to break things. He should not be trusted with delicate tasks or breakable objects.

Reputation: Rock Monster. Yeah when you went on a rampage shortly after receiving powers, people remember it.

 

Outta Time:  Being petrified means that Rubble hit the skip button on the last 20 years or so. He really, really needs to get with the times because of this and can often 

 

ABILITIES 8PP (0 + 0 + 0 + 4 + 0 + 4)

Strength: 32/10 (+11/+0), 47/10 Lifting (Heavy Load: 16,640 lbs. [8.32 tons] / 100 lbs.)

Dexterity: 10 (+0)

Constitution: 26/10 (+8/+0)

Intelligence: 14 (+2)

Wisdom: 10 (+0)

Charisma: 14 (+2)

 

 

COMBAT 24PP (12 + 12)

Initiative: +0 (+0 Dex)

Attack: +5/+6

Grapple: +23/+6 (+5/+6 Melee Attack, +11/+0 Strength, +3 Super-Strength, +4 Size)

Defense: +5/+6, +3 Flat-Footed

Knockback Resistance: 16/0 (1/2 Non-Impervious Toughness 3 = 1, + Impervious Toughness 8, +4 Size, +3 Immovable)

 

 

SAVING THROWS 11PP (3 + 5 + 3)

Toughness: +11/+0 (+8/+0 Con, +3 Protection; Impervious 8 )

Fortitude: +11/+3 (+8/+0 Con, +3PP)

Reflex: +5 (+0 Dex, +5PP)

Will: +5 (+2 Wis, +3PP)

 

 

SKILLS 5PP (17/20R)

Climb 0 (+0) (No bonus from Density or Growth)

Intimidate 1 (+17/+3)

Knowledge (Pop Culture) 8 (+10)

Perform (Stringed Instruments) 8 (+10)

Stealth 0 (-4/+0)

Swim 0 (-/+0) (No bonus from Growth; Impossible with Density)

 

 

FEATS 6PP

Accurate Attack

Interpose

Luck 2

Stunning Attack
Improved Grapple

Enhanced:

Startle

Takedown Attack

Ultimate Save (Toughness)

 

 

POWERS 70PP

 

Rock Form 14 (70PP Container [Active; Free Action; Sustained Duration]) [70PP]

 

    Density 6 (Mass x5; Extras: Duration [Continuous]; Flaws: Permanent) [18PP]

 

             Immovable 2

 

             Impervious Toughness 3

 

             Protection 3

 

             Strength 12

 

             Super-Strength 2

 

    Enhanced Constitution 11 [11PP]

 

    Enhanced Feats 3 (Startle; Takedown Attack; Ultimate Save [Toughness]) [3PP]

 

    Enhanced Skills 12 (Intimidate 12) [3PP]

 

    Growth 5 (Size: Large; +5 Constitution, +10 Strength, -1 Attack, -1 Defense, +4 Grapple, +4 Knockback Resistance, +2 Intimidate, -4 Stealth; Extras: Duration [Continuous]; Flaws: Permanent) [15PP]

 

    Immovable 1 (3 ranks total; +12 resist Rush/Trip maneuvers; shift 3 damage from slam attacks to attacker; Extras: Unstoppable [3 ranks]) [4PP]

 

    Immunity 9 (Life Support) [9PP]

 

    Impervious Toughness 5 (8 ranks total) [5PP]

 

    Super-Strength 1 (3 ranks total; Lifting Strength: 47, Heavy Load: 16,640 lbs. [8.32 tons]) [2PP]

 

Abilities (8) + Combat (24) + Saving Throws (11) + Skills (5) + Feats (6) + Powers (70) - Drawbacks (0) = 123/150 Power Points

Edited by Growth Spurt
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  • 1 month later...

Power Level: 10 (Built as PL8)

Tradeoffs: -3 Attack / +3 Damage, -3 Defense / +3 Toughness

Power Points: 123/150

 

 

ABILITIES 8PP (0 + 0 + 0 + 4 + 0 + 4)

Strength: 32/10 (+11/+0), 47/10 Lifting (Heavy Load: 16,640 lbs. [8.32 tons] / 100 lbs.)

Dexterity: 10 (+0)

Constitution: 26/10 (+8/+0)

Intelligence: 14 (+2)

Wisdom: 10 (+0)

Charisma: 14 (+2)

 

 

COMBAT 24PP (12 + 12)

Initiative: +0 (+0 Dex)

Attack: +5/+6

Grapple: +23/+6 (+5/+6 Melee Attack, +11/+0 Strength, +3 Super-Strength, +4 Size)

Defense: +5/+6, +3 Flat-Footed

Knockback Resistance: 16/0 (1/2 Non-Impervious Toughness 3 = 1, + Impervious Toughness 8, +4 Size, +3 Immovable)

 

 

SAVING THROWS 11PP (3 + 5 + 3)

Toughness: +11/+0 (+8/+0 Con, +3 Protection; Impervious 8 )

Fortitude: +11/+3 (+8/+0 Con, +3PP)

Reflex: +5 (+0 Dex, +5PP)

Will: +5 (+2 Wis, +3PP)

 

 

SKILLS 5PP (17/20R)

Climb 0 (+0) (No bonus from Density or Growth)

Intimidate 1 (+17/+3)

Knowledge (Pop Culture) 8 (+10)

Perform (Stringed Instruments) 8 (+10)

Stealth 0 (-4/+0)

Swim 0 (-/+0) (No bonus from Growth; Impossible with Density)

 

 

FEATS 5PP

Accurate Attack

Interpose

Luck 2

Stunning Attack

Enhanced:

Startle

Takedown Attack

Ultimate Save (Toughness)

 

 

POWERS 70PP

 

Rock Form 14 (70PP Container [Active; Free Action; Sustained Duration]) [70PP]

 

Density 6 (Mass x5; Extras: Duration [Continuous]; Flaws: Permanent) [18PP]

 

Immovable 2

 

Impervious Toughness 3

 

Protection 3

 

Strength 12

 

Super-Strength 2

 

Enhanced Constitution 11 [11PP]

 

Enhanced Feats 3 (Startle; Takedown Attack; Ultimate Save [Toughness]) [3PP]

 

Enhanced Skills 12 (Intimidate 12) [3PP]

 

Growth 5 (Size: Large; +5 Constitution, +10 Strength, -1 Attack, -1 Defense, +4 Grapple, +4 Knockback Resistance, +2 Intimidate, -4 Stealth; Extras: Duration [Continuous]; Flaws: Permanent) [15PP]

 

Immovable 1 (3 ranks total; +12 resist Rush/Trip maneuvers; shift 3 damage from slam attacks to attacker; Extras: Unstoppable [3 ranks]) [4PP]

 

Immunity 9 (Life Support) [9PP]

 

Impervious Toughness 5 (8 ranks total) [5PP]

 

Super-Strength 1 (3 ranks total; Lifting Strength: 47, Heavy Load: 16,640 lbs. [8.32 tons]) [2PP]

 

Abilities (8) + Combat (24) + Saving Throws (11) + Skills (5) + Feats (5) + Powers (70) - Drawbacks (0) = 123/150 Power Points

 

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Here's 123/150PP spent. Plenty of room left for however you want to round him out - skills, feats, stats, whatever

 

The one big flaw in this build is that there isn't really anything to power stunt off of. Read up on the Super-Strength power, particularly the available power feats. They act as a sort of alternate power on your whole Strength bonus. During play, use Extra Effort for power stunts to temporarily pick them up when they'd be useful, and if you wind up liking them and using them often, buy them as permanent feats.

 

The Stunning Attack feat is basically a Stun effect AP'd off of your Str bonus, gives you a kinder, gentler way of taking people out.

 

Takedown Attack is there to represent his big bulky fists going through multiple guys at once, and it lets him sweep minion groups around him if there's no big bad for him to focus his attention on.

Like with any powerhouse build, he should default to swinging at the biggest, baddest bad guy on the field, and other PCs should be backing him up with stuff like Aid, Combined Attack, Setup + Feint, etc.

The high Intimidate and Startle can let him feint for himself, or Demoralize his foe so they're more likely to fail their save against his big meaty fists

Impervious 8 is all he can have because he's only PL8 (house rules), but that's more than enough to be bulletproof

If you want less of a tradeoff between Fort and Will (they're not officially balanced against each other in this edition but I like to anyway), you can drop his Enhanced Con down some, buy the Toughness back with Protection, and buy up his Will save, for the same cost in points.

I didn't buy All-Out Attack or Power Attack because you can do either one for up to +/-2 with the house rules without having the feat, and at PL8 he's probably not gonna wanna lose more than 2 points anyway. I did buy Accurate Attack so he can "hold back" if he wants to (at least at first). The most he can swing is +10 Attack / +6 Damage, which could still hurt someone but is going easy on them compared to what he can normally do.

Interpose and Ultimate Toughness, with Luck to fuel it, will let him tank the hardest hits for whatever friends or bystanders need it.

Mobility is his other big weakness - no movement powers. That's part of why I bought him full base Attack bonus. If you get trouble from a flyer or a speedy type, either pick up something heavy and throw it at them (damage equal to your Str bonus like an unarmed attack), or Ready an action to grapple them the next time they come into melee range and then squeeze 'em 'till they burst or smash their face into the ground until it's hamburger.

If you reach a point where you can't think of anything else to buy, just get more Super-Strength ranks, lift even heavier stuff, and be even more absurdly good at grappling.

Or get ranks in Notice, Search, and Sense Motive. Those skills are always useful.

Oh, as far as weight: At nine and a half feet tall, he would probably weigh 500-600 pounds if he were made of flesh, which is listed under Growth as more or less the minimum mass for a Large-sized character. He has Density, since the extra weight is stone instead, and Density 6 gives him x5 mass, so his stone form in this build probably weighs somewhere in the neighborhood of 2,500-3,000 pounds, a little over a ton to one and a half tons.

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