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  • 2 weeks later...

Alright, officially out of previous combat, so post in whichever order.

 

Waverider - 2HP - Unharmed

Protectron - 2HP - Injury (x1)

Emerald Spider - 1HP - Unharmed

Justice - 4HP - Unharmed

Visionary - 1HP - Unharmed

 

Some suggestions, but feel free to come up with your own ideas:

- Emerald Spider might know a secret way inside! She has, after all, worked on the Airconditiong!

- Protectron has already homed in on the signal. Maybe he can further his search to pinpoint it within the tower?

- There's lots of vibrations outside the tower, but maybe there's something that Waverider can track inside?

- Of course, you can always just try to approach from the entrance and fight through the tea party guests if all else fails.

Edited by RocketLord
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  • 3 weeks later...
  • 2 weeks later...

Protectron is stunting off of its Primary Energy Systems/Create Object power something like the following

 

Create Object 10 (”replicants”, 10 5-ft. Cubes, Toughness 10, STR 50; Extras: Duration [Continuous], Movable; Flaws: Duration [Permanent], Range [Touch]; PFs: Innate, Precise, Subtle, Variable Descriptor 2 [any matter]) {25/25}

 

(It's easier to track than Summon!)

 

 

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@Tiffany Korta @Dr Archeville alright, we'll turn this to some new action then. Let's see some initiative rolls and I'll set the scene.

Anyone else that want to continue, give me some Initiative rolls too, and tell me if you join Protectron outside the building, Justice and Emerald Spider inside or go for the antenna on the roof!

Edited by RocketLord
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  • 3 weeks later...

Justice Init: 11

Party guests: 5

 

As usual, I can't roll anything high for Justice's initiative rolls.

 

24 - Emerald Spider - 1HP - Unharmed

17 - Protectron - 2HP - Injury (x1)

11 - Justice - 4HP - Unharmed

 

@Tiffany Korta: You're up after I do a GM post to set up the scene.

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  • 2 weeks later...

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