Forgot your password?
RocketLord, May 28 in The Emerald Cities
That's a miss. Give me an IC of what you do and I'll follow up with the tea party.
The Tea Party guests swarm the area, trying to get hold of anyone on the ground! Treat is at a Rank 10 Area Snare!
@Dr Archeville @Growth Spurt Give me a DC20 Reflex save for the Area effect, then a DC20 or DC15 Reflex Save for the Snare effect, depending on whether you make the first save or not.
@EternalPhoenix you're up
As a general note: The Tea Party Guests are now swarming around Bill the Lizard, Protectron and Visionary. It might making hitting Bill harder.
25 - Waverider - 2HP - Unharmed
22 - Bill the Lizard - Bruise (x1)
21 - Dormouse - Unharmed
19 - Protectron - 4HP - Unharmed, Fatigued
18 - Emerald Spider - 1HP - Unharmed
18 - Justice - 4HP - Unharmed
11 - Visionary - 2HP - Unharmed
6 - Tea Party Guests - 1 Snare Applied
13 reflex, 22 for defense
Protectron fails the initial Reflex save (with an 18 ), but get a 21 on the follow-up and so is not Snareded!
All righty then. Sonic Screech. Auditory Dazzle. Full Burst Area, so that's 250 ft. DC is 20 Reflex to halve, then 20 Reflex again to avoid if failed. DC switched to Fort if actually affected. But you know how Dazzles work. It's got Selective Attack, so her fellow heroes are not affected.
No need for rolling. Most of the people are affected, all seeming rather confused at the moment. The Tea Party Guests will skip their next turn due to their confusion.
Give me an IC, and I'll follow up with Bill and Dormouse.
6 - Tea Party Guests - 1 Snare Applied, Deafened, Skipping 1 turn
Forgot to do saves for Bill for Dazzle:
vs area: 20
vs Dazzle: 23
Bill avoids the dazzle.
Dormouse is elsewhere.
Bill the Lizard slashes at Protectron: 25
That's a hit, and Bill starts a grapple. @Dr Archeville give me a DC27 TOU and then an opposed grapple roll vs. 36
Dormouse appears from a portal next to Visionary and reaches out to touch him: 26, that's a hit. @Growth Spurt give me a DC21 Will Save vs. a Stun effect.
@Dr Archeville, you're up.
Protectron gets a 24 on its Toughness save, which fails by 3, so that's an Injury.
For the Grapple check, that'll be a... 31! That fails by 5, so Protectron is bound & helpless! I'll let that stand for the moment.
Starting Conditions: 4 HP, Injured (x1), Bound/Helpless (by Bill), will be Fatigued at start of round.
Reaction: Spend HP to nix fatigue. 3 HP now.
Move Action: Attempt to Escape. Protectron rolls a 30 on the grapple check.
Reaction: Spend HP to reroll. (2 HP now).
Grapple check re-roll is... 45, much better.
Standard Action: Attempt to punch Bill, and -- if successful -- follow up with an Improved Grab.
Melee attack roll is 22. (Better than the 16 I got last round!)
If that hits, Bill will need to make a DC 27 Toughness save.
In addition, Protectron will start its own grapple (as a Reaction) against Bill, getting a 32 on the grapple check.
End of Round: 2 HP, Injured (x1).
Bill can't beat 45 on the grapple escape roll, so you're free.
That is a hit, so rolling TOU: 31
Grapple vs. Protectron's attempt at grappling: 37
Bill is not going down!
@Tiffany Korta is up!
19 - Protectron - 2HP - Injury (x1)
Emerald Spider will try and snare Bill Attack Roll (Snare): 1d20+10 22 DC 19 Ref save.
You need to be a member in order to leave a comment
Sign up for a new account in our community. It's easy!
Already have an account? Sign in here.