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Chimera (PL7) - Spacefurry


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Posted (edited)

Chimera
Power Level: 7 (105/105PP)
Unspent Power Points: 0 

Trade-Offs: None

 

 

 

In Brief: College student with techno-organic symbiote

Catchphrase: ***

Theme: ***

 

 

 

 

 

 

Alternate Identity: Jennifer Gale (Secret)
Birthplace: Organics: Augusta, Georgia / Cybernetics: unknown alien origin

Residence: FCU Dorms, North End, Freedom City
Base of Operations: *** 
Occupation: College Student, Forensic Sciences
Affiliations: none 

Family: Mother and Father

 

 

 

Description:
Age: 22 (DoB: April 1, 1998)
Apparent Age: 22

Gender: Female
Ethnicity: Caucasian
Height: 5’ 6”
Weight: 115lb
Eyes: Black
Hair: Black

 

 

 

 

Description

 

Lean and athletic, Jennifer enjoys running and does so almost daily. A little on the short side, she has a runner’s build of lean muscle. She wears her hair kept short and hardly bothers with make-up, beyond lip gloss and occasionally nail polish if pushed to go out with friends.

Being a college student, her wardrobe usually consists of thrift store shirts and jeans, but she has a favored coat she received from her mother as a birthday gift. She wears glasses of thin metal frames, but the lens are only for show.

 

 

History:

Jennifer comes from a completely mundane family. As far as she knows, no one in her family has done anything noteworthy. Until starting college she still lived with her parents; her mother Susan Gale, is an accountant for a small firm, and her father, is a construction foreman for a small, local company. Jennifer was a prominent member of her high school track and field team, earning a handful of trophies and awards.

The year prior to the last Terminus Invasion, Jennifer had just graduated from high school and was enjoying the brief freedom before starting college. She had driven up to High Point State Park for a weekend alone. In the early morning she was enjoying a jog along one of its many trails, oblivious to the two falling stars streaking above that changed courses sharply. By the time she heard the sounds of the incoming alien fighters over her earbuds it was too late. The force of first impact knocked her from her feet and a fraction of a second later the second impact flung her into a tree.

The pain was almost unbearable as she tried to drag herself up using the tree as support. Something on one of the ships exploded and showered her with shrapnel, leaving dozens of cuts and a ringing in her ears. Jennifer collapsed to her knees and her vision swam. As her hearing began to clear, she heard shouting and sounds of struggle. Feeling around she was thankful she found her glasses, though one of the lenses was missing.

What she saw was two creatures of inhuman nature locked in physical combat. One of the creatures spotted her and shoved the other aside to rush towards her. It yelled something Jennifer couldn’t understand and the second took the opportunity to fire some kind of weapon at the first. The shot tore through the rushing alien, splattering Jennifer in a silvery-gray ooze. Wounded, alien fell before reaching her and the shooter closed on it, pointing the weapon at the fallen combatant.

The alien on the ground rolled on to its back, seemed to snarl something at the shooter. The shooter replied shortly before noticing the wounded alien was touched something on its arm. The second alien turned away quickly, as if to run, when the explosion erupted. The wave of force and heat drove Jennifer off her feet and tumbling again.

When she finally regained consciousness on the forest floor, she was in dazed and in pain. Pulling herself to her feet she leaned against a tree and looked out over the crater left behind by the explosion. Small bit of metal caught the light here and there, but all Jennifer wanted was to get away from the site. Somehow, she managed to stagger her way back to her car. She couldn’t imagine how she actually made her way back to the hotel she was staying at, but when she finally woke up enough to take in her surroundings, she was in the small hotel bed. Her clothes were torn and bloodied as she stripped them off and entered the shower. Washing off the dried blood and dirt she was shocked not to find and marks on her skin.

With only the remnants of her clothes Jennifer began to think she had simply tripped and hit her head while running. That the entire ordeal had simply been a delusion brought on by head trauma and counted herself lucky she seemed to be okay now. It wasn’t until she had returned home, and her mother had asked where her glasses were that Jennifer realized she hadn’t needed them since the hotel room. She made an excuse and went to her room to wonder what had happen.

In the following year Jennifer started college classes and nothing else out of the ordinary happened…, until the Termius arrived.

The heroes of the city defeated invaders, and all seemed well…, until…

Something during the Terminus Invasion triggered the dormant techno-organic organism sleeping inside, and it awakened. In the time since then Jennifer has discovered the symbiote and learned the she could control it. Sure, it scared the ever-loving hell out of her, but after an acceptable amount of freaking out she finally came to terms with it and accepted that this was the new status quo.

What Jennifer didn’t realize, was that when she was first infected with the active organism, she was seriously injured and the symbiote healed her. The symbiote was small then though, and it took all of its energy to heal her causing it to go dormant until reawakened. And to this day, Jennifer doesn’t know who the aliens where or what they were doing. Was the one that rushed her trying to harm her? Or was it trying to protect her from the other alien? She’ll never know.

 

 

Personality & Motivation:

Jennifer is a smart, energetic college student and she loves being active. She has s friendly and outgoing personality and can usually make friends easy enough. She attends Freedom City University to study Forensic Pathology, with the desire to join the city’s police department.

 Jennifer wants to help people and has decided that maybe she can use her newfound abilities to do that, like that heroes that protected her and the other citizens not just during the invasion, but every day.

 

 

Power Descriptions:

The techno-organic symbiote has a silvery-gray metallic appearance and seems to grow out of Jennifer’s flesh, returning when not needed. When active, it can react with incredible speed, growing protective tendrils around her and increasing her physical abilities to inhuman levels.

(Not unlike unlike the Witchblade)

 

 

Complications:

Remove foil before microwaving: (Power Loss)

Strong electromagnetic fields can interfere with the symbiote, and in turn cause Jennifer to be unable to use it until she can escape the effect.

 

 

Keep a leash on it:

 

The symbiote is a semi-sentient organism, it has been known to act on its own survival instincts. The GM can award a Hero Point if these involuntary actions causes a severe breach of etiquette or otherwise makes others uncomfortable, which could result in a penalty to (or automatically failing) certain interaction skill checks.

 

 

Have you seen my phone?:

 

The symbiote’s instincts for survival can extend to feeling the need to fortify itself. This can result in it ‘eating’ electronics and metals it comes in contact with for extended times to add to its material resources. Acting on its instincts it makes no differentiation as to the source of these materials: friend, foe, or other. The GM can award a Hero Point if this results in a severe complication for Jennifer or a companion due to missing items of importance or mechanical failure.

 

 

 

Power Level: 7

Tradeoffs: None

Power Points: 105/105
Unspent Power Points: 0
 

 

ABILITIES 0 + 2 + 4 + 6 + 4 + 4 = 20PP
Strength: 10/24 (+7)
Dexterity: 12/16 (+3)
Constitution: 14/16 (+3)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 14 (+2)


COMBAT 6 + 6 = 12PP
Initiative: +3 (+3 Dex)
Attack: +7 melee (+3 Base, +4 Attack Focus [melee])
Defense: +7 (+3 Base, Dodge Focus 4), +2 Flat-Footed

Grapple: +7/+15 (+7 Melee Attack, +7 Strength, +1 Super-Strength)
Knockback Resistance: -1/-3


SAVING THROWS 4 + 4 + 5 = 13PP
Toughness: +7 (+3 Con, +4 Protection)
Fortitude: +7 (+3 Con, +4PP)
Reflex: +7 (+3 Dex, +4PP)
Will: +7 (+2 Wis, +5PP)
 

 

SKILLS 60R = 15PP

Acrobatics 7 (+10)

Computers 7 (+10)

Investigate 7 (+10)

Knowledge, Life Sciences 7 (+10)

Knowledge, Physical Sciences 2 (+5)

Knowledge, Technology 7 (+10)Medicine 8 (+10)

Notice 8 (+10)

Search 7 (+10)

 

 


FEATS 13PP

Attack Focus [melee] 4

Dodge Focus 4

Improved Grapple

Luck 2

Stunning Attack

Takedown Attack

 

POWERS 2 + 4 + 14 + 4 + 3 + 2 + 2 + 1 = 32PP

Enhanced Constitution 2 [2PP] (Nanobots, Symbiote, Techno-Organic)

Enhanced Dexterity 4 [4PP] (Nanobots, Symbiote, Techno-Organic)

Enhanced Strength 14 [14PP] (Nanobots, Symbiote, Techno-Organic)

Protection 4 [4PP] (Nanobots, Symbiote, Techno-Organic)

Regeneration 3 (Recovery Bonus +1, Bruised 1 [1 round], Injured 1 [20 minutes]) [3PP] (Nanobots, Symbiote, Techno-Organic)

Super-Strength 1 (+5 Str for carry capacity and +1 Str for sustained activity) [2PP] (Nanobots, Symbiote, Techno-Organic)

Speed 2 (25mph ground speed) [2PP] (Nanobots, Symbiote, Techno-Organic)

Quickness 1 (x2) [1PP] (Nanobots, Symbiote, Techno-Organic)

 

 

ATTACK                 RANGE       SAVE                     EFFECT

Unarmed                Touch       DC22 Toughness (Staged)  Damage (Physical)

Stunning Attack        Touch       DC17 Fort                Daze/Stun/Unconscious

 

Abilities (20) + Combat (12) + Saving Throws (13) + Skills (15) + Feats (13) + Powers (32) - Drawbacks (0) = 105/105 Power Points

 

 

 

 

 

 

 

Edited by Spacefurry
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With a +3 Base defense, Chimera would have a +2 Flat-Footed defense. This is one of the common gotchas with Mutants and Masterminds - everything rounds down, except when it doesn't!

 

Double-check that Grapple score; you're short-changing yourself. With a +7 Melee attack bonus, +0/+7 Strength, and Super-Strength 1 this character would have a +7/+15 Grapple bonus.

 

Double-check the Powers cost tally; the individual powers look okay, but the Powers line doesn't match the powers listed, and I count 33pp of powers, not 32.

 

Also, not something that's wrong but just because I know it comes up for new characters sometimes: keep in mind that Regeneration (Bruised 1 [1 round]) doesn't mean that the character will heal a bruise per round - it means that with 1 round of doing nothing but resting, they can make a recovery check to heal a bruise. Which is still pretty good, since that would normally take 10 rounds! But it's not free, action-less healing.

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Posted (edited)

Fixed Flat-fotted.

Fixed Grapple (completely forgot it) and checking the math shouldn't it be +7/+14?

Fixed Math (forgot to edit it after the last changes in powers I made).

That's fine for the Regen. I look at it as a stepping stone towards her evolution. 😁

Edited by Spacefurry
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Okay then, let's do this. Up in Combat it says Combat Focus (melee). Should be Attack Focus. You're probably never ever going to use those two points in Profession. And why not, list Stunning Attack in the DC block.

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Fixed the typo.

Added Stunning Attack to the block.

And really I just had 2 skill points extra and thought the profession fit with her college focus.

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