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The Dreamer (PL7) - Kaede Kimura


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The Dreamer
Power Level: 
7 (118/123PP)
Unspent Power Points: 5PP
Trade-Offs: -4 Defense / +4 Toughness

 

In Brief: Interdimensional Refugee who found their way to the Atom Academy in Freedom City.

Theme: Just a Dream Vixy and Tony, Meet my Friends, Cami-Cat

 

Alternate Identity: Adrianna Liddell (Secret)
Birthplace:  Earth S-Omega-1

Residence: Atomic Tower, Freedom City
Base of Operations: Atomic Tower, Freedom City
Occupation: Student/Member at Atom Academy
Affiliations: Atom Academy
Family: None known

 

Description:
Age: 19 (DoB: 13th November 2001)
Gender: Female
Ethnicity: Caucasian
Height: 5'2"
Weight: 140lbs
Eyes: Blue
Hair: Blonde

The Dreamer has long flowing golden hair that reaches to the small of her back, framing a pale face. She examines the world with large blue eyes, trying to discern her dreams from true reality. Were she able to stand she would be short with an hourglass figure, but lacking the toned muscle of most heroes, instead being soft.

She tends to wear dresses that match to her curvy figure and are easy enough for her to put on without use of her legs. She sits on a wheelchair covered in whimsical designs that remind her of her home and the dreams of others that she would always see. Some designs that people from Earth Prime would recognise are a grinning cat, a tea party with a man, a hare and a mouse and a caterpillar puffing on a hookah.

When she goes out as a hero, she dreams herself a variety of suits, but tends towards a dress with thin plates of metal to give the appearance of being armoured. She adds a split down the front to allow her to sit astride her dream steeds.

 

History:

The Dreamer hails from a world where just before the end of the 18th Century the dreams of man had come out to play, so the world was filled with the whimsical, the wondrous, the macabre and the terrifying. Over time people learned to lucid dream and hold in their dreams, but generally only held back the few nightmares they couldn't wipe away. The world changed with the first hyperlucid or true dreamer, Alice Liddell. Her dreams were physically present in the world, there were very few of them, but they changed the world. When they dreamed of flame, it really burned, and many people lost their lives as the first and second generations of hyperlucid dreamers came into their own. Eventually, the world settled once more, with the true dreamers at the top of the world order. This proceeded as the status quo centuries, but this came crashing down.

The world came burning down as someone tried to enhance their own power, using some dream device that they thought would make them a god of dreams. It instead made them a calamity. They lost control of the nightmares they held within, causing disasters and monsters across the world. Eventually, a strike team was used to kill them, cutting their nightmares off at the source. There was another dimension that saw this disaster, Earth G-War-3 and used it to their advantage. They hoped to capture hyperlucid dreamers to use in their own wars. This dimensional colonisation was something all sides were using and was beginning to drag many other dimensions into their war. This dimension conquered the decimated countries before they managed to pull together enough to fight back.

 

This was the world The Dreamer was born into, the latest child of the Liddell family, the richest and most powerful true dreamers who had helped maintain the dominance of the English even with the damage done to the world. Soon The Dreamer was taught to use her power to help the war effort. As she was wheelchair-bound instead they used her vast dream power to create weapons, vehicles and supplies. Despite the war front beginning to stabilise, doomsday cults were beginning to form in the civilian population. The Terminus was laying the groundwork.

Already exhausted by the war effort and not prepared for the opening of a new front, the Terminus Invasion destroyed the opposition. London was besieged with no hope of relief within a week of the opening of the portals. As the city's fall became inevitable, The Dreamer's father used a captured dimensional transporter to send The Dreamer away, hoping that she could be safe, and she found herself lost in Z-Space. Quickly she made a container for herself, dreaming food for herself and propelling her way through the endless void. After a year and a half by the count of the clocks she dreamed up she found herself in Earth Prime's Emerald City. She enrolled as a dimensional refugee under her given name.

 

After some time growing accustomed to this new world, The Dreamer was invited to The Atom Academy. She didn't have much keeping her in Emerald City, and so accepted the invitation.

 

Personality & Motivation:
The Dreamer may come across as strange when people first meet her, as she will often do and say curious things to discern if the individual is the product of her dreams, or actually real. It may take some time for her to determine if the person in question is real, but afterwards she will show that she is a person of good humour that cares for the people around her. She will often go out of her way to help people around her, providing the people she cares for with materials that she dreams into reality, like she once did in her home dimension.

 

Powers & Tactics:

The Dreamer uses her summons to fight for her, doing damage, trapping enemies and moving objects. She uses her Dream Steed to avoid being trapped while using her Wonderland Array to control the battlefield. If she has to she will bring forth the Carnifex ex Imaginatio, which will allow her to concentrate more on using her powers to control the battlefield, but this is a last resort.

 

Powers Descriptors:

The Dreamer is a hyperlucid or 'true' dreamer. While most of the people from her world's dreams were harmless, a dreamed dog couldn't dig up a flower garden, her dreams are not like that. They are fully real. She is surrounded by creatures spawned from her dreams, which protect her from harm and fight for her. She can warp the world around her, creating items from her dreams, changing the environment, moving objects, and even transforming non living matter into something else.

She can fly upon the backs of her own dreams, create creatures to attack people, summon chains, ropes or have creatures like pythons to ensnare her enemies or summon creatures or engines to move objects. Working in tandem with her dream creatures she can move far larger objects than either power alone, as she focuses most of her dreams to shifting it. Her most dangerous summon is the one known as the Carnifex ex Imaginatio. It is made of her deepest fears and all of her vices and evils personified, a creature born of all the nightmares she holds back from appearing. The Carnifex rages to be freed from her, to release it's fury upon the world. It hates everything and wants to be free. It is aware, however that were it to kill The Dreamer that imprisons it within her that it would cease to be. So for now it will protect her, but that does not mean it's not willing to cause her troubles, especially as she may be forced to let the Carnifex out to save her.

 

Complications:

 

A Dream of Comfort: The Dreamer works to help people, donating clothes, food and other necessities wherever she can. She deeply cares and wants to help wherever she can, even if it puts herself in danger.

The Dreamer's secret identity could be tracked down through her donations to charity, and will often put herself at risk to keep civilians out of harms way.

 

Through the Looking Glass: The Dreamer struggles to tell what is real and what is a product of her dreams. As such she has to find ways to discern if people are real, and can come off as strange or rude in the process.

The Dreamer's attempts to discern dream from reality can cause difficulties for her as she may offend people, or damage her credibility.

 

Nightmare Breach: The Carnifex ex Imaginatio is always trying to force its way out or force The Dreamer to let it out.

There are times that the Carnifex manages to force its way out (Switching to Summon in the Array) and it will often try to cause some trouble for The Dreamer to force her to bring it out again.

 

Butcher of Dreams: The Carnifex ex Imaginatio is uncooperative and unfriendly, wanting to be free to cause misery and pain but constantly held back by The Dreamer, but under no compulsion to help her.

The Carnifex ex Imaginatio will often refuse orders which it does not agree with, forcing The Dreamer to work without it, or come up with a deal that it would accept.

 

Menagerie of Dreams: The Dreamer cannot hold back all of her dreams, and is followed by her dream creatures constantly, although she encourages them to hide when she is in public as a civilian.

The Dreamer is constantly followed by her dream creatures, and people who recognise The Dreamer's powers can recognise her civilian identity.

 


Abilities: (-4) + 0 + (-2) + 10 + 10 + 10 = 24PP
Strength: 6 (-2)
Dexterity: 10 (+0)
Constitution: 8 (-1)
Intelligence: 20 (+4)
Wisdom: 20 (+4)
Charisma: 20 (+4)

Combat: 6 + 2  = 8PP
Initiative: +0
Attack: +3 Melee (+3 Base), +7 Powers (+3 Base, +4 Accurate)
Defense: +3 (+1 Base, +2 Shield), +1 Flat-Footed

Grapple: +1 (-2 Str, +3 Base)/+12 (Move Object 6 [Perception])/+18 (Move Object 9 [Perception])/+30 (Move Object 15 [Perception])
Knockback: -5

Saving Throws: 4 + 4 + 1 = 9PP
Toughness: +11 (-1 Con, +12 Protection)
Fortitude: +3 (-1 Con, +4)
Reflex: +4 (+0 Dex, +4)
Will: +5 (+4 Wis, +1)

 

Skills: 36R = 9PP

Bluff 6 (+11/+15)Attractive

Craft (Electrical) 4 (+9)

Craft (Mechanical) 8 (+13)

Craft (Structural) 4 (+9)

Diplomacy 6 (+11/+15)Attractive

Notice 8 (+13)


Feats: 2PP

Attractive

Jack of All Trades



Powers: 25 +11 + 2 + 1 + 31 = 70PP

 

Summon Array 11 (22PP Array; Feats: Alternate Power 3) [25PP] (Alien, Bloodline, Magic, Dreams, Summoned)

BP: Damage 7 (Assault of the Dream Beast; Extras: Range; Feats: Indirect 3, Accurate 2, Split Attack, Variable Decriptor 2) {22/22PP}

AP: Move Object 6 (Strength of Fantasy; Extras: Range [Perception]; Feats: Indirect 2, Variable Decriptor 2) {22/22PP}

Stacked Power: Move Object 15 (Strength of Dreams; Extras: Range [Perception]; Feats: Indirect 2, Variable Descriptor 2) (Alien, Bloodline, Magic, Dreams, Summoned)

AP: Snare 6 (Grip of Dreams; Extras: General Area [Shapeable]; Feats: Indirect 2, Variable Decriptor 2) {22/22PP}

AP: Summon 7 (Carnifex ex Imaginatio; Extras: Heroic; Feats: Mental Link) {22/22PP}

 

Protection 12 (Defence of the Dreamer; Drawbacks: Noticeable) [11PP] (Alien, Bloodline, Magic, Dreams, Summoned)

 

Enhanced Feat 2 (Guardian of the Dreamer; Dodge Focus 2; Drawbacks: Noticeable) [1PP] (Alien, Bloodline, Magic, Dreams, Summoned, Shield)

 

Flight 2 (Dream Steed; Flaws: Platform) [2PP] (Alien, Bloodline, Magic, Dreams, Summoned)

 

Wonderland Array 15 (30PP Array; Feats: Alternate Power 3; Drawback: Action [Full Action]) [31PP] (Alien, Bloodline, Magic, Dreams)

BP: Create Object 15 (Dreamscape; Extras: Duration [Continuous]; Feats: Indirect 2, Precise, Progression 10, Subtle, Innate; Flaws: Action [Full Action] Permanent) {30/30PP}

AP: Environmental Control 7 (4PP/Rank, 28PP, Mix-and-Match Environments: All; Extras: Independent [+0]; Feats: Indirect 2) {30/30PP}

AP: Transform 5 (Dreamshaping; 5PP/Rank, Affects non-living matter; Extras: Duration [Continuous]) {30/30PP}

AP: Move Object 9 (Dream Movement; Extras: Range [Perception]; Feats: Indirect 2, Subtle) {30/30PP}

Stacked Power: Move Object 15 (Strength of Dreams; Extras: Range [Perception]; Feats: Indirect 2, Variable Descriptor 2) (Alien, Bloodline, Magic, Dreams, Summoned)



Drawbacks: -4PP

 

Disability (Paraplegic; Frequency: Common; Intensity: Major) [-4PP]


DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 14 Toughness                Damage
AotDB               Ranged     DC 22 Toughness                Damage
Grip of Dreams      Ranged     DC 16 Reflex                   Snare

 

 

Totals: 

Abilities (24) + Combat (8) + Saving Throws (9) + Skills (9) + Feats (2) + Powers (70) - Drawbacks (-4) = 118/123 Power Points

 

Edited by Thevshi
+1 PP for Jan 2024
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Carnifex ex Imaginatio

Power Level: 7 (105/105PP)
Unspent Power Points: 0
Trade-Offs: -3 Attack / +3 Damage, -3 Defense / +3 Toughness

 

In Brief: The deepest fears, vices and evil of The Dreamer personified as a monster.

 

Alternate Identity: None
Birthplace: The Dreamer's Mind, Earth S-Omega-1

Residence: The Dreamer's Mind, Emerald City
Affiliations: None

Family: None

 

Description:
Age: ??? 

Gender: Appears feminine 
Ethnicity: Monster
Height: 12'7"
Weight: 1946lbs
Eyes: Yellow
Hair: Obsidian

This beast stands over twelve feet tall, with a toothy maw and glowing yellow eyes. It has stone-like skin that cracks as it moves, and long bristling hair that looks like it is made of thousands of obsidian shards. It's eyes gleam with cruelty and malice as it surveys the world. Every time it manifests there is something different about it than the previous time, like cloven hooves, horns, a great tail, or fire glowing from the crackling skin.

 

History:
The Carnifex began developing first from the nightmares The Dreamer suppressed, and soon began to feed off all of the darkest parts of her psyche, developing into a creature of cruelty and hate as The Dreamer was learning compassion and love. It did not possess the cunning at that time to trick The Dreamer into letting it out, instead revealing it's nature and causing her to suppress it even as she dove further into her dreams to support the war effort. It struggled to escape the trap that was The Dreamer's mind, wanting to be free from it's tether to the Dreamer, but finding it's efforts to escape fruitless, and knowing that it would perish were The Dreamer to.

It quite enjoys the new, dangerous world The Dreamer has found herself in, as the Carnifex finds itself called forth into the world with far greater frequency than ever before as The Dreamer is forced to rely on it's power to protect her, something which never happened in the Liddell estates, as the girl was never in danger as she was constantly protected. But this newfound freedom has caused it to crave more.

 

Personality & Motivation:
The Carnifex is like a dark reflection of The Dreamer, good humour replaced with cruel glee and compassion supplanted by hate. It cares not for the line between reality and dream, as to it the pair are one and the same. It craves freedom from it's mental shackles, but The Dreamer and Carnifex are too different to find common ground.

It does protect The Dreamer fiercely out of a cocktail of motivations, including it's desire to live, the chance to hurt people, the brief morsel of freedom and a small amount of possessiveness towards it's jailer. For now the Carnifex plots new ways to get The Dreamer into enough trouble that she has to rely on it's power, and to someday break free of The Dreamer's grasp.

 

Powers & Tactics:
The Carnifex is large, tough and strong, with the ability to leap long distances and shrug off small arms fire. It has no discernable anatomy and is no more wounded by a head injury than a leg one.

The Carnifex prefers to do it's own thing, but knows that for the most part The Dreamer only brings it out to fight, and it will listen to her direction on who to hurt, as it is smart enough to know that it is more likely to get summoned again if it follows such direction. It prefers orders that give it extended periods of activity or greater amounts of freedom, and may even accept orders it would baulk at and consider odious if that is the case. It will also accept orders to protect The Dreamer, as it will cease to exist if The Dreamer dies.

Examples:

Acceptable: "Take those mobsters out."
Unacceptable: "I need you to head straight to this person and deliver this message."

Acceptable: "I want you to hunt this person down, and tell us where they are."
Unnacceptable: "Help this little girl"
Acceptable: "You need to break through the defences in this building."

The Carnifex can also be bribed although The Dreamer does not use this option much, and the Carnifex will always take a while attempting to haggle on the order, which can waste a good amount of time in situations where haste is necessary.

Examples:

Acceptable: "I need you to head straight to this person and deliver this message. I'll let you stay out for a few hours afterwards."

Acceptable: "Help this little girl, there are people out to get her who you can hurt."

 

 

Abilities: 8 + 4 + 14 + 0 + 4 =30PP
STR 30/18 (+10/+4) 
DEX 14 (+2) 
CON 30/24 (+10/+7) 
INT 10 (+0) 
WIS 14 (+2) 
CHA 10 (+0) 

 

Combat: 4 + 4 = 8PP 
Init: +2 
ATK: +1 (+2 Base, -1 Size), +4 Melee (+2 Base, +3 Melee Focus, -1 Size) 
DEF: +4 (-1 Growth, +3 Dodge Focus, +2 Base) +1 flat-footed 
Grapple: +18/+21
Knockback: -12

 

Saves: 0 + 3 + 3 = 6PP
TOU +10/+7 (3 Growth, +7 Constitution, +7 Impervious) 
FORT +10/ (+3 Growth, +7 Constitution) 
REF +5 (+2 Dexterity, +3 Base) 
WILL +5 (+2 Wisdom, +3 Base) 

 

Skills: 24R=6PP
Intimidate 8 (+10) 
Notice 8 (+10) 
Sense Motive 8 (+10) 

 

Feats: 9PP
All-Out Attack
Attack Focus (Melee) 3
Dodge Focus 3
Fearless
Power Attack 

 

Powers: 19 + 3 + 11 + 7 + 6 = 46PP 

 

Growth 6 (Extras: Duration [Continuous]; Feats: Innate; Flaws: Permanent) [19PP] (Alien, Magic, Dreams, Summoned)

Enhanced Strength 12

Enhanced Constitution 6

Size Category (Large)

 

Leaping 3 [3PP]  (Alien, Magic, Dreams, Summoned)

 

Immunity 11 (Aging, Sleep, Critical Hits, Suffocation Effects, Emotion Effects) [11PP]  (Alien, Magic, Dreams, Summoned)

 

Impervious Toughness 7 [7PP] (Alien, Magic, Dreams, Summoned)

 

Super-Strength 3 (Effective STR 45, Heavy Load 8 tons) [6PP] (Alien, Magic, Dreams, Summoned)

 

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 25 Toughness                Damage

 

Totals: Abilities (30) + Combat (8) + Saving Throws (6) + Skills (6) + Feats (9) + Powers (46) - Drawbacks (0) = 105/105 Power Points

Edited by Kaede Kimura
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Mostly just some math stuff, here. Mathmathmath.

 

Dreamer

Perception-range powers that are used to grapple don't get modified by your attack bonus; you can read about this in more detail in the House Rules where we clarified grappling. A perception-range Move Object grapples with (rank x2) as its bonus.

 

With -1 Con and +12 Protection, the Dreamer's Toughness would be +11, not +12. Her Knockback modifier would thus be -5.

 

The stacked power note on the Summon Array's Move Object appears to have slipped above its power, rather than below!

 

You should probably mention that the Environmental Control is 4pp/rank, since that limits what Dreamer could do with it (e.g., she could create 2pp/rank light and 2pp/rank hamper movement, but not those and heat as well, as that would exceed her budget).

 

It isn't immediately clear to me what the Transform power does. It shouldn't need Affects Objects/Affects Only Objects, for instance, since Transform inherently picks what it can and cannot effect when you buy it, which also decides its price. What could Dreamer transform with this power? What can she affects, and what can she change those things into?

 

 

Carnifex

Growth modifiers apply to defense, too; Carnifex would have a -1 defense modifier, for +3 overall.

 

Grapple bonus may be a little off; let's look at the minimum/maximum here:

Minimum: +10 Strength, +4 Melee Attack Bonus, +4 Growth = +18 (since the strength bonus from Growth is +Innate, we don't need to worry about the non-Growth strength!)

Maximum: +10 Strength, +4 Melee Attack Bonus, +4 Growth, +3 Super-Strength = +21

 

Similarly, the Growth affects Knockback, and you don't need to worry about the non-Growth version since it's Innate We could probably worry about the Impervious Toughness, but that's a permanent power and it'll be pretty rare that we won't have it. Math time:

(impervious toughness) + (non-impervious toughness / 2) + misc. modifiers

7 + (3/2) + 4 (growth) = 7 + 1 + 4 = -12

 

Double-check the Fortitude Save; should be +10/+7 if you want to account for the non-Growth save, or just +10 if we assume the Innate Growth is always going to be there.

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