RocketLord Posted June 28, 2020 Author Share Posted June 28, 2020 Justice follows up and attack Evil Justice 2 with a Justice Strike a +2DC/-2 ATK, since he's effectively flatfooted being blind and deaf: 25 That's a hit! DC 27 TOU for the bad guy: 17 He's out cold Evil Justice 1 fraks over this and takes no attacks, but there'll be something happening IC once I get to post. 14 - Justice - 2HP - Bruise (x1) 7 - Evil Justice 2 (The Man) - KO 7 - Evil Justice 1 - Unharmed 2 - Salvo - 0HP - Bruise (x2) Link to comment
Zeitgeist Blue Posted June 29, 2020 Share Posted June 29, 2020 Move Action: Drop back down to near the ground. Standard Action: Ready Energy Vent. It will be used if the Justice tries to flee or fight back. All-out Attack / Power Attack +5 DC / -5 Defense AP: Stun 7 (Energy Vent; Extras: Area [Targeted, Burst] [5 Feet per Power Rank], Affects Objects [+1], Selective Attack; Feats: Accurate 3, Attack Focus [Ranged]) {38/40} (Additional Descriptors: Electricity) Energy Vent: 1d20+13 = 32 Link to comment
RocketLord Posted June 29, 2020 Author Share Posted June 29, 2020 Gimme an IC for that! Link to comment
Zeitgeist Blue Posted July 4, 2020 Share Posted July 4, 2020 Okay. If we're not at combat time anymore Salvo will grapple her. Grapple: +17-12 (Bellios + Servo-Dynamos + Iron Grip)/13-8 (Salvo + Servo-Dynamos)/7 (Salvo)/3 (Nicole) Enhanced Strength 8 [8] + Enhanced Strength 8 (Iron Grip; Flaws: Only when having won a grapple check; Feats: Improved Grapple) [5] = [13] Link to comment
RocketLord Posted July 14, 2020 Author Share Posted July 14, 2020 (edited) That triggers her teleport! She disappears, reappearing next to the other fallen Justice and then they're gone. There's a HP for them getting away. Returning to IC. Edited July 14, 2020 by RocketLord Link to comment
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