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RocketLord

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Can Salvo inspect both Justices more thoroughly with her radio sense?

 

APSuper-Senses 9 (Direction Sense [+1], Distance Sense [+1], Radio [+1], Radar [+3]; Radar [Enhancements: Accurate (+0), Acute (+0), Extended 2 [1,000 ft] (+2), Radius (+1), Ranged (+1)]) {10/11}  

Edited by Zeitgeist Blue
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Fire at the figure with Energy Vent.

 

All-out Attack / Power Attack

 

+5 DC / -5 Defense

 

AP: Stun 7 (Energy Vent; Extras: Area [Targeted, Burst] [5 Feet per Power Rank], Affects Objects [+1], Selective AttackFeats: Accurate 3, Attack Focus [Ranged]) {38/40} (Additional Descriptors: Electricity)

 

Energy Vent: 1d20+13 = 28

 

Fortitude Save vs DC 22

Edited by Zeitgeist Blue
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That's a hit. 

 

Fort save vs. the stun: 21, he's dazed!

 

And Justice follows up by teleport to him and bringing down the hammer: 26, and that's a crit, so DC32 TOU.

 

TOU save: 27, dazed and bruised, but since he's already dazed, that's just a bruise.

 

You're up.

 

14 - Justice - 2HP - Unharmed

7 - Mrs. Doors (Inside) - Unharmed, Gone

7 - The Man at the Tree - Bruise (x1)

7 - Evil Justice - Unconscious

2 - Salvo - 0HP - Unharmed

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Move Action: Fly down to the trees

Standard Action: Attack with Energy Vent

 

All-out Attack / Power Attack

+5 DC / -5 Defense

AP: Stun 7 (Energy Vent; Extras: Area [Targeted, Burst] [5 Feet per Power Rank], Affects Objects [+1], Selective AttackFeats: Accurate 3, Attack Focus [Ranged]) {38/40} (Additional Descriptors: Electricity)

Energy Vent: 1d20+13 = 27

Fortitude Save vs DC 22

Edited by Zeitgeist Blue
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That's a hit, of course.

Fort save: 24, makes it!

 

Justice switches to the Justice Buster and shoots some force blasts at the Man: 28

That's a hit.

 

TOU save vs. DC21: 26

 

Alright, the man gets up and fires at Salvo: 23

The attack got Autofire 1, which means a full +5 to the DC. Give me a DC29 TOU save.

 

Give me a Notice save too, vs. DC 25, and then you're up.

 

14 - Justice - 2HP - Unharmed

7 - Mrs. Doors (Inside) - Unharmed, Gone

7 - The Man - Bruise (x1)

7 - Evil Justice - Unconscious

2 - Salvo - 0HP - Unharmed

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Justice leaps into melee with the man, she's not buying it. Switching to Justice Strikes for melee attacks: 14

He's slippery, that's a miss!

 

The Man shapeshifts into Justice too! Now known as Evil Justice 2! He teleports away, appearing a short distance away and shoots at Justice: 24

Since there's autofire and Justice is fully TOU shifted atm, that's a +4 to the DC, for a total DC28

 

The Evil Justice (now known as Evil Justice 1) teleports away to make sure she isn't close to the other Justices, and fires at Salvo: 30

And that's a full Autofire bonus for a total DC29 TOU save for Salvo.

 

They're good!

 

Justice's TOU save: 24, that's a bruise

 

14 - Justice - 2HP - Bruise (x1)

7 - Evil Justice 2 (The Man) - Justice - Bruise (x1)

7 - Evil Justice 1 - Unharmed

2 - Salvo - 0HP - Bruise (x1), pending save

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Justice drops her Obscure on the area, 2500 ft. Area smoke cover, that is. Good thing some of us got super chances, eh?

 

Evil Justice 2 continues shooting at Justice: 29

Obscure: He misses on 11+: 14, that's a miss.

 

Evil Justice 1 shoots where she thinks Salvo was: 16

Obscure: She misses on 11+: 3, that's a hit, give me a DC24 TOU save.

 

14 - Justice - 2HP - Bruise (x1)

7 - Evil Justice 2 (The Man) - Justice - Bruise (x1)

7 - Evil Justice 1 - Unharmed

2 - Salvo - 0HP - Bruise (x2)

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Guess the the whole area's covered in smoke now. So much for stealth!

 

Salvo

Toughness Save: 1d20+13 = 14. Staggered and Dazed.

Salvo will clear the Dazed condition for the round.

 

Toughness Save reroll as discussed: 1d20+13 = 30. Saved.

 

***

Standard Action: Fire at the two Justices and their guns.

All-out Attack / Power Attack +5 DC / -5 Defense

AP: Stun 7 (Energy Vent; Extras: Area [Targeted, Burst] [5 Feet per Power Rank], Affects Objects [+1], Selective AttackFeats: Accurate 3, Attack Focus [Ranged]) {38/40} (Additional Descriptors: Electricity)

Energy Vent: 1d20+13 = 17. Fortitude Save vs. DC 22. Is it -2 Defense modifier due to them being Blinded? Doubt it'd hit still.

 

Move Action: Climb 5,000 feet in the air. Salvo will activate her Subtle feat here to hide her leaving.

DBE: Flight 0-6 (500 mph / 5,000 per Move Action; Feats: Subtle) {0-13}

Edited by Zeitgeist Blue
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  • 2 weeks later...

Yep, that misses.

 

Justice moves into melee with Evil Justice 2 and goes for Justice Strikes: 20, that's a hit.

 

DC25 TOU save: 25, just makes it.

 

Evil Justice 2 tries to shoot at Justice: 28

Misses on 11+: 19, that's a miss.

 

Evil Justice 1 tries to shoot at Salvo. I'll consider that an automatic miss since you got Subtle on the flight.

 

You're up. ICs coming soon.

 

14 - Justice - 2HP - Bruise (x1)

7 - Evil Justice 2 (The Man) - Justice - Bruise (x1)

7 - Evil Justice 1 - Unharmed

2 - Salvo - 0HP - Bruise (x2)

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Full Action: Fire Kinetic Beams. Removing Explosion from Dazzle.

 

BE: Damage 10 (Kinetic Beam; Extras: Linked [Dazzle], Range [Perception]; Flaws: Limited [5 times a day], Action (Full); Feats: Affects Insubstantial 2, Improved Critical 2 [18-20], Penetrating 5, Variable [Energy/Divine Magic]) {20} + Dazzle 10 (Visual and Auditory; Extras: Linked [Damage], Range [Perception]; Flaws: Limited [5 times a day], Action(Full)) {20} = {40/40} (Additional Descriptors: Energy, Divine Magic, Straight From the Soul) 

 

 

Toughness and Fortitude Save vs. DC 25 and DC 20, respectively

 

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