Jump to content

Recommended Posts

Gonna spend a HP to clear the Daze

 

Save vs DC21

 

1d20+8=24

Saved!

 

Save Vs DC26

1d20+8=16

 

that'd be a bruise and a Stagger! lets HP reroll that stuff!

 

1d20+8=23 Just a bruise!

 

 

time for a final huzzah!

 

gonna do an acid cloud!

DC20 for half, DC25/20 toughness Secondary effect and contagious

 

as that was the power is last used im going to switch the main array to obscure and go into fatigue to set it off. holding my punches to keep it to a street filling affair.

 

then ill move away to get into full cover.

Share this post


Link to post

@Exaccus could you show me the exact power and setup that you use?

 

19 - Venomax - 0HP - Bruise (x2), Fatigued

14 - Gang Group B Demons (x3) - Unharmed

11 - Visionary - 2HP - Bruise (x1)

8 - Takezumi Ryu - Unharmed

5 - Gang Group A (x8) - 5x Unharmed, 3x KO

Share this post


Link to post
Posted (edited)

ok!

 

Edit: I forgot that the thugs that withstood the acid on my last turn gonna save again (against the normal DC whatever that means!)

 

For the acid cloud

 

begining this turn on acid sweat in the Chemical synthesis organs array as thats where i left it from last turn.

setting the applicator gauntlets array to add area (cloud) extra (free action)

then

1st Standard action to set it off.

50ft diameter cloud of acid (DC20 reflex for half, DC25/20 toughness vs damage)

 

then switching the main array to Pepper spray sweat (obscure 10 ( visual and olfactory)) as a free action

can't switch the seconday array again this turn so its staying on the (none applicable) Cloud extra

 

Surging for the 2nd standard action to use the obscure power.

Edited by Exaccus

Share this post


Link to post

As we discussed, they save vs. the same DC that they got after passing the area reflex save, so 2x DC20 TOU: 16 14, they both go down! 3 Gang Group A left.

 

@Exaccus: Who do you attack? There's a Group B with each of you, and one near Ryu, and the 3 Group A goons.

 

19 - Venomax - 0HP - Bruise (x2), Fatigued

14 - Gang Group B Demons (x3) - Unharmed

11 - Visionary - 2HP - Bruise (x1)

8 - Takezumi Ryu - Unharmed

5 - Gang Group A (x8) - 3x Unharmed, 5x KO

Share this post


Link to post
Posted (edited)

The group B demon covers Ryu, giving him a bonus to his saves: 16

TOU save: 34

 

Reflex for Group B demon near Ryu: 26

DC20 TOU: 30

 

With that done, the Group B demon that just protected Ryu pushes him back, out of the way to get out of the cloud.

 

The demons close to Visionary and Venomax attacks again.

vs. Visionary: 23, that's a hit. Give me a DC 27 TOU save.

vs. Venomax: 9, missing.

 

@Growth Spurt is up

 

19 - Venomax - 0HP - Bruise (x2), Fatigued

14 - Gang Group B Demons (x3) - Unharmed

11 - Visionary - 2HP - Bruise (x1), Pending

8 - Takezumi Ryu - Unharmed

5 - Gang Group A (x8) - 3x Unharmed, 5x KO

Edited by RocketLord

Share this post


Link to post

My obscure is up too so that has a miss chance unless they're using something other than their eyes or nose to target?

Share this post


Link to post

roll to see if you hit first, then if you do.

 

roll a D20 and decide which of 1-10 and 11-20 is a hit or miss

 

unless its a critical i think?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...