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Initiative:

 

Ryu: 8

Gang Group A: 5

Gang Group B: 14

 

Alright, turn order:

 

19 - Venomax - 1HP - Unharmed

14 - Gang Group B (x3) - Unharmed

11 - Visionary - 2HP - Unharmed

8 - Takezumi Ryu - Unharmed

5 - Gang Group A (x8) - Unharmed

 

Venomax goes next. Its up to you if you want to start fighting or not!

 

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As discussed on discord, you catch 6 of the Gang A people in the cloud: 

Reflex Saves: 9 25 7 23 7 14

Two pass

Rolling Fort for the ones that failed: 26 24 14 7

Rolling Fort for the ones that passed: 14 15

 

SO! 3 passes, 1 slowed, 2 paralyzed!

 

Gang B all remains standing around Ryu, doing nothing else you can see.

 

@Growth Spurt, you're up.

 

19 - Venomax - 1HP - Unharmed

14 - Gang Group B (x3) - Unharmed

11 - Visionary - 2HP - Unharmed

8 - Takezumi Ryu - Unharmed

5 - Gang Group A (x8) - 5x Unharmed, 1x Slowed (-1 ATK/DEF/REF), 2x Paralyzed

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When you make an attack, remember to add your Attack Bonus for that attack to the roll. In Orokos, you would write it as 1d20+5 for your punches, for a total of 11, which is still too low to hit anyone here. Also, remember to tell me who you're attacking and with what, when you got multiple offensive powers.

Also remember, if you're fighting Minions (such as the people in Gruop A), you can always 10 on attack rolls, though that isn't enough to hit these particular minions.

 

Give me an IC and I'll follow up.

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Ryu speaks and start moving towards a nearby shop. 

 

The 6 members of Group A attacks. Two of them shoots at Visionary, the other 4 at Venomx (including the one that's slowed)

 

Visionary: 13 15, 1 hit, but blocked by Impervious.

Venomax: (Slowed) 12 (rest) 7 19 8, all miss.

 

@Exaccus is up

 

No longer slow, I roll to get rid of paralyze after your turn.

 

19 - Venomax - 1HP - Unharmed

14 - Gang Group B (x3) - Unharmed

11 - Visionary - 2HP - Unharmed

8 - Takezumi Ryu - Unharmed

5 - Gang Group A (x8) - 6x Unharmed 2x Paralyzed

Edited by RocketLord
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Does my cloud not hit again?

 

lets go for

 

Cone area + Acid sweat!

 

DC20 ref for half (Paralyzed autofail it i think!) DC25 toughness! in 100ft cone

 

and as a melee attack it sets off takedown attack, so repeat until i run out of dudes or fail to down one.

 

also secondary effect and contagious on that one.

 

 

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They're spread out a bit more, so you'll catch 1d4+2 bad guys + 2 the two paralyzed: 3

 

Gonna autofail the two paralyzed ones on ref, rolling ref on the other 3: 20 21 12, they're fast!

DC20 TOU for 2: 25 26

DC25 TOU for 3 (the first is the non-paralyzed one): 7 7 23

They all go down, but while the Range might be Melee, it is also Area, which makes me think that it doesn't apply for Takedown. Still, 3 out of 8 down in one attack.

 

Group B transforms!

One of them sticks by Ryu, the others run at Visionary and Venomax, with an attack for each!

 

Punch at Visionary: 21, that's a hit, give me a DC27 TOU save.

Punch at Venomax: 28, and that's a crit. Give me a DC32 TOU save.

 

@Growth Spurt is up

 

19 - Venomax - 2HP - Unharmed

14 - Gang Group B (x3) - Unharmed

11 - Visionary - 2HP - Unharmed

8 - Takezumi Ryu - Unharmed

5 - Gang Group A (x8) - 5x Unharmed, 3x KO

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@Growth Spurt actually, since you fail by 5, you're Dazed and Bruised, so you don't get an action! Not that it'd matter here, since you'd missed!

 

Ryu shoots at Visionary, while the other 5 all fire at Venomax.

 

Ryu: 9, epic miss!

Gang A: 21 15 9 14 26

Two hits, one a critical. You decide which order you do the saves

@Exaccus Give me two TOU saves: 1 vs DC21, one vs DC26, then give me an IC of you being dazed.

 

19 - Venomax - 2HP - Bruise (x1), Dazed

14 - Gang Group B Demons (x3) - Unharmed

11 - Visionary - 2HP - Bruise (x1)

8 - Takezumi Ryu - Unharmed

5 - Gang Group A (x8) - 5x Unharmed, 3x KO

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