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Madame Raven (PL8/12) - Tiffany Korta

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Madame Raven

Power Level: 8/12 (180/211PP)

Unspent Power Points: 31

Trade-Offs: +2 Attack / -2 Damage


In Brief: A time displaced Callie Summer enjoys the 21st Century.

Catchphrase: Don’t forget to like and subscribe.


Alternate Identity: Calliope “Callie” Sen (Public) or Calliope “Callie” Summers (Secret)

Birthplace: Hong Kong

Residence: Apartment in New York and the dorms in Claremont

Base of Operations: Claremont Academy, Bayview, Freedom City, New Jersey

Occupation: Student and Influencer

Affiliations: Students of Claremont

Family: Doctor Sin (Grandfather), Duncan Summers (Father), Jasmine Sin (Mother), Callie Summers (Possible future self)



Age: 16 (DoB: 24st August 1973)

Apparent Age: 16

Gender: Female

Ethnicity: Asian / European mix

Height: 5’7”

Weight: 110 lbs

Eyes: Green

Hair: Black


Whilst still having a little baby fat around the face Callie still shows the beauty that she inherited from her mother, though often marred by the scowl she got from her father. At the right angle, she also looks similar to her older duplicate, but not quite the same, like how on movies and television they hire a younger actor they hire to play the child version of the main character but they don't quite look the same.

Not that Callie really minds as since her arrival she's made an effort to stand apart from her older self, cutting her hair short rather than the long hair that she's almost always used to wear it. Her clothes and makeup are all of the most fashionable available, but everything is either ethically sourced or from thrift stores.


Her costume is a variant on the classic Raven costume, but made up of common available materials, the costume is mostly heavily modified motorcycle leathers with a pair of long lace-up boots. When needed she wears a domino mask, the only think she kept from the original Raven costume. Finally the cloak is a home made traditional cloth cloak with the scalloped feather like design at the bottom. Even her utility belt is a makeshift affair, a little less graceful than the original Raven design. Many of the gadgets insides are from those borrowed from the Raven suit, though she is very capable of making her own.




Knowing nothing about her past as the granddaughter of the criminal mastermind Doctor Sin Callie grew up a fairly normal life, if one of incredible comfort as her father was one of the richest men in America. She also didn’t know that he was the masked Vigilante Raven, Duncan making sure that she was isolated from this world but also socially aware taking part in many of his many charities. She lived in New York, and experienced all the city had to offer, as well as going to the very exclusive St Thomas Aquinas Academy in Freedom City.


On the eve of her sixteenth birthday, where at her party she’d learn that she was the daughter of Raven and granddaughter of Dr Sin, she was suddenly awoken by a strange woman in her apartment who was dressed in strange clothes that no one in ‘89 would dress. Her nanny / bodyguard Winnie Napier tried to stop the woman but in the struggle there was a flash of light and the pair found themselves in 2020, with the strange time traveller being nowhere to be found.


The two quickly determined that they had somehow been transported thirty years into the future. As her older self wasn’t around Callie and her guardian took up residence whilst they decided what to do, as was the habit of her father the place was well enough stocked to keep then supplied for weeks. Whilst learning about the world through television and, eventually, computers and the internet. Staying inside for now Callie began to notice something odd about the dimensions of the apartment.


Whilst her father hadn’t told her his secret, he had made sure to teach her the skills to be able to analyse the world around her, as well as self defence, along side the regular education. These skills allowed her to find where her future self had kept a spare version of the costume, even though she had given up the mantle a few years ago, and it didn’t take much to figure out that someone who lived here was the hero Raven (though she hadn’t figured out it was the future her).


She couldn’t help but try on the costume and going a little stir crazy going out and about in New York city, and one thing led to another and she ended up stopping a mugging. That was it and she was hooked going out most nights to fight crime whilst she spend day, mostly afternoons, getting up to speed with modern culture. Becoming fascinated with social media she began to post blogs and video’s in character as Madame Raven.


Her senior version had already began to suspect something was going on before Callie began posting on the internet and she quickly worked out where Callie and Winnie had been staying. And then with a quick trip from Freedom City to New York the Callie’s finally met each other. Both being as strong willed as each other the meeting didn’t go well but the younger Callie saw the wisdom in enlisting the aid of the adult herself.


All travelling back to Freedom City the older Callie with the assistance of her father and the League determined that this was a younger version of herself and that it appeared to be her from the past, though the timeline didn’t appear to have changed. This was perplexing and they decided it was best to keep the younger Callie here whilst they figured out what as the truth, meanwhile they’d need to do something with the younger Callie whilst they investigated further.


So it was decided, not that the younger Callie had a choice in the matter, that she would again attend Claremont and learn alongside other teen heroes. But she was strictly forbidden from going out heroing, though Callie had other ideas on this matter...


Personality & Motivation:

Whilst Callie tries to play it cool she genuinely enjoys being a hero, and being in the future, leading to her sometimes getting a little over enthusiastic. A cheerful upbeat eternal optimist she all tries to see the bright side of any situation and to encourage others to carry on despite the bleakness of the situation.


A people person Callie enjoys the company of others, though she respects others boundaries, more than happy to keep up both sides of the conversation. With the natural charm of her mother she finds it easy to get on with most people, with only her own future self being hard to reach for many reasons.


Powers & Tactics:

Having now powers Madame Raven has to work hard to gain any advantage in a situation. Often that means improvising by using whatever is at hand to achieve that goal.


She has a few gadgets which she uses often in a crisis, having studied other raven using these weapons in many situation. Whilst she has no formal training she has inherited a quite tactical mind that she can use to her advantage, though she often suffers from either her inexperience or overconfidence.


Power Descriptions:

Callie is a peak human with no powers, mostly through hours of exercise and education that her father had encouraged her to do. Her brief time as a hero as well as her further education at Claremont has increased her abilities to among the best a human can achieve at her age.




A congress of Ravens: her future self is the Headmistress of the school and as such tries to interfere in Callie’s life, even if she tries to be subtle. This often places Callie in situations she really doesn’t want to be in.

A conspiracy of Ravens: Someone bought her into the future, potentially breaking the timeline, who and why are unknown. She may occasional suffer weird temporal effects at the most inopportune of moments.

An aerie of Ravens: Whilst she more or less acclimated to the 21st century this isn’t her home time and sometime she feels lost in a world isn’t her own. She hides it mostly but someone in the know could trigger her homesickness.

A murder of Ravens: Over the years the Raven has gained a number of enemies overs the years, both her father and (future) self.

A storytelling of Ravens: Being a fervent blogger and you-tuber much of Madame Ravens superhero life is well documented, something that a villain can use to counter an attack or gain an advantage on her.

Unkindness of Ravens: Though she hides it well Callie has a certain amount of uncertainty, having been a hero for less than a years. Someone playing on those insecurities could effect her efficiency in a conflict.



Abilities: 8 + 12 + 8 + 14 + 10 + 12 = 64PP
Strength: 18 (+4)
Dexterity: 22 (+6)
Constitution: 18 (+4)
Intelligence: 24 (+7)
Wisdom: 20 (+5)
Charisma: 22 (+6)

Combat: 16 + 12 = 28PP
Initiative: +10

Attack: +8 Base +12 Unarmed, +10 Ravenrangs
Defense: +8 (+6 Base, +2 Dodge Focus), +3 Flat-Footed
Grapple: +12
Knockback: -4

Saving Throws: 4 + 4 + 3 = 11PP
Toughness: +4/+8 (+4 Con, +4 Body Armour)
Fortitude: +8 (+4 Con, +4)
Reflex: +10 (+6 Dex, +4)
Will: +8 (+5 Wis, +3)

Skills: 172R = 43PP
Acrobatics 9 (+15)
Skill Mastery
Bluff 9 (+15)
Climb 11 (+15)
Computers 3 (+10)
Craft (Chemical) 3 (+10)
Craft (Mechanical) 3 (+10)
Diplomacy 4 (+10)
Disable Device 8 (+15)
Drive 4 (+10)
Escape Artist 9 (+15)
Gather Information 9 (+15)
Intimidate 9 (+15)
Skill Mastery
Investigate 8 (+15)
Knowledge (Streetwise) 8 (+15)
Knowledge (Tactics) 8 (+15)
Language 6 (Arabic, English, French, Japanese, Korean, Mandarin [Native], Spanish)
Notice 10 (+15)
Skill Mastery
Pilot 4 (+10)
Search 8 (+15)
Sense Motive 10 (+15)
Sleight of Hand 9 (+15)
Stealth 9 (+15)
Skill Mastery
Survival 5 (+10)
Swim 6 (+10)

Feats: 34PP
Attack Specialization (Ravenrangs) 1
Attack Specialization (Unarmed) 2
Benefit (Raven Legacy) 1
Benefit (Wealth) 2
Challenge (Fast Startle) 1
Dodge Focus 2
Equipment 9
Evasion 2
Hide in Plain Sight
Improved Initiative 1
Luck 3
Quick Draw 1
Skill Mastery (Acrobatics, Notice, Intimidate, Stealth) 1
Takedown Attack 2
Ultimate Skill (Escape Artist) 1
Uncanny Dodge (Auditory) 1



Equipment: 9PP = 45EP

  • Costume (Protection 4 [Feats: Subtle]) [5EP]

  • Reinforced Gloves (Strike 2 [Feat: Mighty]) [3EP]

  • Grapple Gun (Super-Movement [Slow Fall, Swinging, Wall-Crawling 1], Speed 1) [7EP]

  • Utility Belt 8 (16PP Array) [18EP]

    • Flash Bangs (Dazzle 4, Visual and Auditory, 40ft Range, 20ft Area [Extra: Area (Burst)]) [16PP]

    • Smoke Bomb (Obsure 4, Visual, 40ft Range, 50ft Area [Extra: Independent]) [8PP]

    • Stun Grenade (Stun 4, 40ft Range, 20ft Area, [Extra: Area (Birst), Range]) [16PP]

  • Ravenrangs (Damage 2 50ft Range [Feats: Mighty 4, Improved Range 1 Extra: Range 1]) [5EP]

  • Burglar's Kit [1EP]

  • Cell Phone [1EP]

  • Flash Googles [1EP]

  • Gas Mask [1EP]

  • Flashlight [1EP]

  • Mini-Tracer [1EP]

  • Rebreather [1EP]



DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 19 Toughness                Damage

Flash Bangs         Range      DC 14 Fort/Ref                 Dazzle
Ravenrangs          Range      DC 21 Toughness                Damage

Reinforced Gloves   Touch      DC 23 Toughness                Damage

Stun Grenade        Range      DC 14 Fort                     Stun




Abilities (64) + Combat (28) + Saving Throws (11) + Skills (43) + Feats (34) + Powers (0) - Drawbacks (0) = 180/211 Power Points


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Well, Tiff. Combat accounting has a typo. Do believe you meant 12, not 8. Folks usually note how much of their Init bonus comes from Dex and how much Improved Init. Saving Throws' accounting also has typo. 11, not 18. Otherwise looks good, but I have thoughts about the Equipment.


First, you know you can make an Array in Equipment, right? That's the basic Utility Belt for Cowls, and it'd save you a bunch of EP if you put your attack gear in one. Second, why are the Flash Bangs Cloud Area? They're typically Burst Area. Third, I hate to say it but I think the Ravenrangs are too strong to be Equipment. It's a little borderline, so I'd be willing to discuss it, but yeah those should probably be Blast 2 like the book boomerangs. Lastly, Stun isn't Ranged by default. So that's only a Grenade if you're always throwing it at your feet.

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