Jump to content

Paper (PL11, built as 9), Spacefurry


Spacefurry

Recommended Posts

Paper
Power Level: 12, but built as 10 (187/213PP)
Unspent Power Points: 26PP

Trade-Offs: None

 

 

In Brief: Reformed juvenile criminal with the power to control and shape paper, still has a slight authority problem

Catchphrase: None

Theme: ‘The Anthem’ by Good Charlotte 

 

 

Alternate Identity: Leon Moore (Secret)
Birthplace: Seattle, WA

Residence: Claremont Academy 
Base of Operations: Claremont Academy 
Occupation: Student
Affiliations: Claremont Academy 

Family: Foster brother and sister

 

 

Description:
Age: 19 (DoB: March 19, 2004)
Apparent Age: 19

Gender: Male
Ethnicity: Caucasian
Height: 5' 10"
Weight: 180 lbs.
Eyes: Grey
Hair: Black

 

 

Description: Black hair, cut short and brushed back except for a few bangs that won't cooperate. Leon keeps himself in shape, and trains to keep his agility.

 

He likes to dress casually in his free time, anime/cartoon themed t-shirts and jeans usually.

 

His ‘costume’ use to typically consists of a black short sleeved shirt with red trim, blue jeans and sneakers. He has though agreed to a change of colors to reflect the school’s colors. This is easy for him since his ‘costume’ is usually made of paper made to look and act like regular clothing. This is accompanied by a slim, black backpack with a few various books in it at any time, along with some personal items. Several small black pockets on straps around arms (1 on each), thighs (2 on each) and 2 each hip of his belt. Each pocket is large enough to hold a deck of index cards. Hanging on back of the belt is a case that holds 2 large rolls of paper about the width of receipt tape and hundreds of yards long.

 

 

History:
Born in Seattle to a teen mother, she moved to Freedom City when he was still young with her then boyfriend. When Leon began to show signs of not being ‘normal’ the man abandoned them. His mother felt she could not take care of a ‘special’ child and surrendered him to the foster system without telling them of his ‘nature’. Shortly there after she returned to family in Seattle. Leon has not had any contact with her since.

 

In the system since age 8, Leon was moved from home to home several times, unable to settle, acting up, and trying to run away. At first, he blamed his powers for his mother abandoning him. When he was 11 he landed in the same foster house as two other children hiding their powers. With their help he accepted his powers and embraced them. The three agreed that they could only rely on each other and swore to always be there for the each other.

 

Believing the system was a failure and that no one else could or would see them as more then either a burden or a paycheck, the three ran away together and turned to small crimes to do what they thought they needed to survive. 

 

At the age of 16, Leon wanted to prove to his brother and sister that he could work solo; he broke into the Freedom City Museum to attempt to steal something. Before he could secure his prize an explosion rocked the building. In the resulting confusion a FCPD detective that was in the building entered the showroom Leon was in. A second, smaller explosion struck and part of the building collapsed inward. Without thinking, he moved to protect the detective with a shield of paper over them both, but he wasn’t fast enough and Leon was knocked out.

 

After the events at the museum Leon was hospitalized. He woke days later to find he had lost his left arm mid-bicep, but thanks to his quick reaction the detective had escaped with only minor injuries.

 

During the hearing that followed, the court gave special considerations for his selfless actions and young age, while he would not turn evidence against his siblings, a deal was reached. A representative from Claremont Academy had petitioned on his behalf and Leon agreed to attend the private school under probation. If, and when, Leon successfully graduates from Claremont he would be given a clean slate with the courts and his juvenile records will be sealed.

 

At first he was rebellious and troublesome, but teachers quickly saw the seeds for a good kid buried under the anger of a rough life. In the time he has attended Claremont, Leon has grown in both power and sense of responsibility, although he would never admit to the latter himself.

 

He hasn’t disclosed it to anyone yet, but relations with his brother and sister have become strained and he can’t understand why.

 

Personality & Motivation:

Leon has always been a bit of a show off. He was also the most ‘energetic’ of his trio of foster siblings. Not bad kids by nature, they simply felt let down and abandon by an over taxed system. Although feeling they had to do what they had to, to survive, none of them ever wanted to hurt anyone. 

 Leon would never give up his siblings, and would never turn his back on them. He isn’t likely to trust anyone quickly, and even if he does, he would just be waiting for the other shoe to drop.

If asked why he saved the officer he just shrugs and dismisses it as an act of stupidity on his part, not willing to admit he couldn’t stand to see someone get hurt.

 

Power Descriptions:

Leon can control and manipulate paper, altering its shape and strength at his will. He can make paper stronger than metal and sharper than any normal blade. He can make it solid enough to resist liquids and gas. He can even have it resist heat and fire to a point. It can easily protect from an explosion with little harm to the paper, but repeated or continued exposure could eat away at the paper eventually.

 

Shaping it, he can create nearly anything from simple weapons and gear to clothing and simple golems. Many pieces of smaller papers can be melded into a single, seamless construction and when done with them the constructs fall apart into their original pieces, or what’s left of them.

 

Aside from his power over paper, or perhaps more because of it, Leon has taught himself how to use simple weapons. These would cover most blades, clubs/maces, spears/staves, bows and arrows, and throwing objects. All things he can easily create with paper. Skill wise, Leon is quick and agile from practicing often. He is not overly strong, equal to anyone his size that works out every so often. He has also developed a firm sense of balance. 

 

 

Complications:

And I don’t give a damn about my bad reputation: Reputation: Leon and his foster siblings have records with the juvenile courts, and he doesn’t care if others know. Being predisposed to thinking that, in the end, everyone is looking out for themselves.

 

It’s just a flesh wound: Disability: Leon lost his left arm not long ago during a robbery attempt. During the robbery Leon and a rookie officer were caught in a building collapse, he protected the officer, but his arm was crushed mid bicep. Leon uses his powers to create and maintain a paper arm that looks real enough.
  

 

ABILITIES 2 + 10 + 8 + 6 + 4 + 6 = 36PP
Strength: 12 (+1)
Dexterity: 20 (+5)
Constitution: 18 (+4)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 16 (+3)


COMBAT 14 + 14 = 28PP
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Attack: +7, +10 w/ Paper Control
Defense: +10 (+7 Base, +3 Dodge Focus), +3 Flat-Footed Uncanny Dodge

Grapple: +7 (+6 Melee Attack, +1 Strength), +20 w/ Paper Control, +26 vs Paper
Knockback Resistance: -7, -2 without "Paper Shield"


SAVING THROWS 4 + 5 + 8 = 17PP
Toughness: +9 (+4 Con, +5 Protection; Impervious 6)
Fortitude: +8 (+4 Con, +4PP)
Reflex: +9 (+5 Dex, +5PP) Evasion 2
Will: +9 (+2 Wis, +8PP)
 

 

SKILLS 108R = 27PP

Acrobatics 6 (+10) Skill Mastery

Bluff 7 (+10) Taunt

Climb 9 (+10)

Computers 7 (+10)

Concentration 8 (+10)

Disable Device 7 (+10)

Escape Artist 9 (+13) Ultimate Skill

Gather Information 7 (+10)

Knowledge (Pop Culture) 7 (+10)

Knowledge (Streetwise) 7 (+10)

Knowledge (Technology) 7 (+10)

Notice 8 (+10) Skill Mastery

Search 7 (+10)

Sleight of Hand 6 (+10) Skill Mastery

Stealth 6 (+10) Skill Mastery

 


FEATS 14PP

Dodge Focus 3

Evasion 2

Improved Initiative

Luck 3

Skill Mastery (Acrobatics, Notice, Sleight of Hand, Stealth)

Taunt

Ultimate Skill (Escape Artist)

Uncanny Dodge 2 (Sense Types: Auditory, Visual)

 

 

POWERS  57PP (2+2+41+12+8=65)

 

Comprehend 1 (Languages 1 [Read/Write Any]) [2PP]  (Descriptors: Mutation, Paper Control)

 

Comprehend 2 (Objects 2 [Speak To; Understand]; Flaws: Limited [Books, Paper, Paper-like objects]) [2PP]  (Descriptors: Mutation, Paper Control)

 

Paper Control 18 (36PP Array; Feats: Alternate Power 5) [41PP]  (Descriptors: Mutation, Paper Control)

Base Power: [36PP] (Additional Descriptors: Lift Paper)

Move Object 16 (Lifting Strength: 70, Heavy Load: 100 tons; Extras: Range [Perception]; Flaws: Limited [Paper]; Feats: Accurate 2 [+4 Attack], Precise, Subtle) [36PP]

 

Alternate Power: [35PP] (Additional Descriptors: Paper Projectiles)

Blast 10 (Range: 10 100-ft Increments, 1000ft Max; Extras: Penetrating [6 ranks, Effective Damage 16]; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Precise, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]; Drawback: Medium [paper]) [35/36]

 

 

Alternate Power: [36PP] (Additional Descriptors: Shape Paper)

Create Object 10 (Range: 1000ft; Max Volume: 10 5-ft. cubes; 100 ft. Max.Toughness: 10; Lifting Strength: 50,Heavy Load: 13 tons; Extras: Duration [Continuous]; Feats: Precise, Progression 2 [25-ft cubes], Selective, Stationary, Subtle) [36/36]

 

Alternate Power: [36PP] (Additional Descriptors: Paper Barrage)

Damage 10 (Range: 10 10-ft Increments, 100 ft Max; Extras: Area [General, Cone], Penetrating [6 ranks, Effective Damage 16]; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Selective, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]; Drawback: Medium [Paper]) [36/36]

 

Alternate Power: [25PP] (Additional Descriptors: Paper Weapons)

Damage 10 (Extras: Penetrating [6 ranks, Effective Damage 16]; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Precise, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]) [53/36]

 

Alternate Power: [32PP] (Additional Descriptors: Paper Cocoon)

Snare 10 (Range: 10 100-ft Increments, 1000ft Max; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Obscures Senses 2 [Sense Types: Auditory, Visual], Reversible, Subtle, Tether) [32/36]

 

Protection 6 (Paper Shield 6; Extras: Impervious 6) [12PP]  (Descriptors: Mutation, Paper Control, Paper Shields)

 

Super-Senses 8 (Paper Awareness; Descriptor Frequency: Common; Sense Type: Mental, Default Extras: None; Extras: Accurate, Acute, Extended, Radius, Ranged) [8PP] (Descriptors: Mutation, Paper Control)

 

 

ATTACK                 RANGE       SAVE                     EFFECT

Unarmed                Touch       DC16 Toughness (Staged)  Damage (Physical)

Lift Paper*            Perception  Grapple vs +27           Pinned/Bound

  Thrown Paper         Throwing    DC25 Toughness (Staged)  Damage (Physical)

Lift Stuff With Paper  Ranged      Grapple vs +20           Pinned/Bound

  Thrown Object        Throwing    DC25 Toughness (Staged)  Damage (Physical)

Paper Cocoon           Ranged      DC20 Reflex (Staged)     Entangled/Bound

Paper Projectiles      Ranged      DC25 Toughness (Staged)  Damage (Physical)**

Paper Weapons          Touch       DC25 Toughness (Staged)  Damage (Physical)**

Shape Paper

  Dropped Paper        Ranged      DC20 Reflex              Avoided

                                   DC25 Toughness (Staged)  Damage (Physical)

  Paper Trap           Ranged      DC20 Reflex              Trapped

 

* Limited to Paper.

** Variable Descriptor: Bludgeoning, Piercing, and/or Slashing Damage.

 

 

TOTALS

Abilities (36) + Combat (28) + Saving Throws (17) + Skills (27) + Feats (14) + Powers (65) - Drawbacks (0) = 187/213 Power Points

 

Edited by Thevshi
+2 PP for Jan 2024
Link to comment

Just noticed the ‘change log post’ bit.

 

March 26 - changed age from 17 to 16 (meant to do that before posting, but it slipped by me)

March 27 - fixed skills for proper total bonuses, adjusted PP for Paper Weapons; removed Contacts from Feats; added Extra: Area to Force Field

March 28 - Removed Area and Selective from Force Field and added Impervious

Edited by Spacefurry
Link to comment

Double-check the bonuses on skills; you're short-changing yourself on Acrobatics, Sleight of Hand, and Stealth.

 

The paper weapons setting in the array is 17PP, by my count, but please do correct me if I'm misplaced some math.

 

Per the notes in the character sheet template, all PP must be spent at character creation; Paper currently has 2pp to spend on something fun.

Link to comment

The Mighty on that paper weapon won't do you any good - with a +0 strength bonus, it won't add anything. Since a +0 won't break anything either, and the slot's already under-budget, I'm fine with leaving it as well.

 

APPROVED!

Link to comment
Guest
This topic is now closed to further replies.
×
×
  • Create New...