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Bastion Beetle (PL12 Built at PL10) - Exaccus (Platinum))


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Bastion Beetle

Power Level: 12 (Built as PL10) (180/180PP)
Unspent Power Points: 0 
Trade-Offs: -4 Attack /
+4 Damage, -4 Defense / +4 Toughness

 

In Brief: A mysterious beetle creature found wandering in the woodlands outside of the emerald cities proper 

Catchphrase: Bzzzzzzt *Click click*

ThemeDurability - Tribes of Neurot

 

Alternate Identity: None
Birthplace: Emerald City

Residence: Emerald City Woodlands
Base of Operations: Emerald City
Occupation: Mysterious Beetle friend
Affiliations: Emerald City
Family

Spoiler

Other Animals subjected to the DNAscendant project, he feels particularly responsible for their actions and well being.

 

Description:
Age: 3 Months
Apparent Age: Adult
Gender: None
Ethnicity: Genetically Engineered Life form (Insectus Invictus Rex)

Height: 10ft
Weight: 1600 lbs
Eyes: Green
Hair: N/A

 

Standing at a solid 10ft tall and built to battle and endure, Bastion beetle appears like a chimeric cross of several different species of insects such as a thick opalescent black carapace and the horn formation of an atlas beetle with the fore-horn of a Japanese rhinoceros beetle and the powerful pincers of a Giant Stag Beetle with the thick Elytron of an ironclad beetle and the Powerful wings of a Hercules beetle beneath them. Layered over a stocky humanoid form with thick fiberous muscle tissue at the joints to allow greater flexibility. 

 

History:

Spoiler

Bastion beetle was genetically engineered in a lab by Morgstern as a part of the DNAscendant Experiments Initially as an attempt to harvest the growth hormones of various animals for the process of empowering humans the chimeric super beetle (Insectus Invictus Rex) showed great potential and was chosen to undergo a experimental version of the process, the resulting genetic instability of the now beetle-humanoid however left him bereft of the most of his powers, taking what useful data they could for future experiments they simply turned him loose hoping to throw would be interlopers off their trail.

There have been recent reports of seeing a towering humanoid figure clad in black armour and bearing all manner of jagged natural weapons wandering around in the woods outside of emerald city, many are passing it off as a particularly clumsy member of the cryptid clans those in the know with the cryptid clans know that it is not counted among their numbers,

 

Personality & Motivation:
Being relatively new to the world Bastion beetle is relatively curious about his surroundings, though he is not particularly aggressive he enjoys his solitude and maintains a small territorial area within the woods, opting to stridulate menacingly at those whom trespass from outside their view if possible particularly having a problem with creatures of comparative size to himself, he leaves smaller mammals, avians and his insectoid kin to their business.

 

Powers & Tactics:
If forced into conflict he will opt to hold his ground and attempt to wrestle his foes into submission as his instincts dictate, blessed with the greatest strengths of some of the worlds most remarkable insects as well as an enhanced capacity of intellectual deduction and reasoning he is surprisingly capable of complex tactical decisions and actions

 

Power Descriptions:
all of Bastion beetle's powers are based upon the various physiological traits of the beetles he was engineered from, the amazingly tough carapace of the ironclad beetle, the great strength of the taurus beetle and so forth, only his enhanced capacity for intelligent thought stands out.

 

Complications:
 

Bug out: Despite his enhanced intelligence and formidable superhuman physiology bastion beetle is still very much a instinctual creature and as such is prone to knee jerk reactions such as violently attacking or fleeing from percived threats that may not actually pose danger to him.

 

Posing up a storm: Still unused to the verbal communications used by most humanoid lifeforms bastion is far more likely to communicate through body language, namely in the form of assuming somewhat exaggerated poses to communicate thoughts and feelings about a situation, this can be both humorous and threatening to people unfamiliar with him and his odd behavior as well as making it considerably harder for him to lie about things to those who are familiar with the behaviours of insects.

 

Ugly bug brawl:  Due to his monstrous appearance bastion has found that he causes great distress in some humans to the point that they actually attack him (with an Aerosol of ineffectual concentration named "raid") This has created an association of being attacked when someone comments on his appearance and can lead to him becoming deeply distressed and extremely jumpy in these situations due to the numerous failed attempts on his life resulting from it.

Abilities: 14 + 4 + 14 + 14 + 4 + (-2) = 48PP
Strength: 24 (+7) / 38 (+14)
Dexterity: 14 (+2)
Constitution: 24 (+7) / 30 (+10)
Intelligence: 24 (+7)
Wisdom: 14 (+2)
Charisma: 8 (-1)


Combat: 12 + 8 = 20PP
Initiative: +2 (+2 Dex)
Attack: +6 Base, +6 Melee, +6 Ranged 
Defense: +6 (+4 Base, +3 Dodge Focus, -1 Large Size), +2 Flat-Footed

Grapple: +25/+30
Knockback: -16


Saving Throws: 0 + 8 + 8 = 16PP
Toughness: +14 (+10 Con, +4 Protection)
Fortitude: +10 (+10 Con, +0)
Reflex: +10 (+2 Dex, +8)
Will: +10 (+2 Wis, +8)


Skills: 32R = 8PP

Craft [Chemical] 3 (+10)

Investigate 3 (+10)

Knowledge [Life Sciences] 3 (+10)

Knowldge [Physical Sciences] 3 (+10)

Knowledge [Tactics] 8 (+15)

Notice 6 (+8)

Sense Motive 6 (+8)



Feats: 14PP

Beginner's Luck

Improved Grab

Jack-of-All-Trades

Luck 3

Master Plan 2

Move-by Action

Power Attack

Skill Mastery (Knowledge [Tactics], Notice, Sense Motive, Investigate)

Stunning Attack

Take-down Attack

Ultimate Effort [Strength Checks]


Powers: 16 + 13 + 3 + 4 + 6 + 10 + 14 + 12 = 78PP

 

Beetle Beatdowns Array 7 (14PP Array; Feats: Alternate Power 2[16PP] (Martial arts)

  • BP: Autofire Strength 14 (Beetle Barrage) Add (Extras: Autofire) to Unarmed {14/14PP} (Martial arts)
  • APDrain 10 (Kabuto Crush; Drains Any single Trait: physical descriptor 2pp a rank Extras: Affects Objects; Flaws Requires Grapple,  Action [Full action] Feats: Slow Fade 4 (1 hour)) {14/14PP} (Martial arts)
  • AP: Secondary Effect Strength 14(Reverberating Strike) Add (Extras: Secondary Effect) to Unarmed {14/14PP} (Martial arts; Vibration)

 

Growth 4 (Beetle Bulk; Extras: Duration [Continuous]; Flaws: Permanent PFs: Innate) (+8 Strength, +4 Con, +1 Size) [13PP] (Biological, genetic modification)

 

Flight 2 (Clumsy Flier; Drawbacks: Power Loss [Wings][3PP] (Biological; Wings)

 

Protection 4 (Hardened Shell[4PP] (Biological, Chitin)

 

Enhanced Constitution 6 (Hyper Efficient Physiology[6PP] (Biological)

 

Impervious Toughness 10 (Iron Clad Beetle Shell[10PP] (Biological, Modified atomic latice)

 

Enhanced Strength 14 (Scarab Might[14PP] (Biological)

 

Super-Strength 5 (Taurus Beetle Strength; Feats: Shockwave, Super-Breath) (+25 Strength, Heavy load: 153.6 tons) [12PP] (Biological)


Drawbacks: (-0) + (-0) = -0PP


DC Block

ATTACK              RANGE                     SAVE                                     EFFECT
Unarmed             Touch                     DC 29 Toughness                Damage

Kabuto Crush     Touch (grapple)    DC20 Fortitude                     Drain (phys scores only)

 

Totals: Abilities (48) + Combat (20) + Saving Throws (16) + Skills (8) + Feats (14) + Powers (78) - Drawbacks (0) = 180/180 Power Points

Edited by Exaccus
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Little math stuff:

 

At +4 Base defense, with a -1 modifier, this character has a +2 Flat-Footed defense and not a +3.

 

The 2pp/rank version of Drain is already limited by descriptors ("2 points: Drain affects any one trait suited to its descriptors, one at a time...."); taking a limit on Physical traits only here is double-dipping, I believe, though I'm open to argument.

 

You're over-paying on the Growth by 1pp; given the rest of the character, my best guess is that the Innate feat got lost somewhere?

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Fixed flat footed defense and added innate to growth.

 

The option for drain was "any trait" rather than single trait which is 3pp! (It also has the requires grapple flaw to bring it down into array size!)

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Right - but the 2pp & 3pp versions of Drain come pre-limited, right out of the box. The 2pp version is "any one trait at a time, limited to descriptors", and the 3pp version is "all traits of a single type (e.g., ability scores, skills, all effects of a particular type or descriptor)". In both cases, your descriptor is already limiting you to draining physical traits. Adding a physical-only limit on top of that feels like double-dipping unless the effect would normally be more expansive than physical traits.

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Posted (edited)

Oh cool, it was supposed to be one at a time so it's cheaper and I don't need it then.

 

Edited now.

 

Ah dang I did a bad maths. I'm making up the action to a full.

Edited by Exaccus
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