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The Jovian (PL12) - Exaccus (Platinum)


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The Jovian

 

Power Level: 12 (182/183PP)
Unspent Power Points: 1PP
Trade-Offs: -5
 Attack / +5 Damage, -5 Defense / +5 Toughness

 

In Brief: Post-Human Colonist from the Moons of jupiter stranded in the modern day following a relativistic field collapse finds herself imbued with incredible powers beneath the light of the young sun thanks to her practically Alien bio-chemical make up and molecular density.

Catchphrase: None

Theme

 

Alternate Identity:Aliza Zhara (assumed name) (Secret) Alhizhara (Birth name)(Secret)
Birthplace: Jovian Colonies (Europa)

Residence: Freedom City
Base of Operations:
Occupation: Deep Sea Farm Maintenance Staff (3rd class) (Former), Journalist and blogger/Vlogger.(currently)
Affiliations: Staff of the Freedom City Herald Newspaper.
Family: N/A.

 

Description:
Age: 29 (DoB: 1.5 billion Years in the future. )
Apparent Age: Young Adult
Gender: Female
Ethnicity: Jovian (Europa Colony)
Height: 6'4"
Weight: 189lbs
Eyes: Purple cyclopean eye (True form), Dark brown (Hologuise)
Hair: Black

 

In her true form Aliza bears passing resemblance to a judeo-christian demon in part thanks to her thick, resilient skin and prominently large hollow horns, her singular central eye and pointed teeth do little to make her appear less threatening, due to her Cellular Carapace her skin has a pigmentless white colour and her finger end in seamlessly smooth claws. Wild but well maintained black hair reaches down to the Base of her spine only publicly seen in this form when acting as a super hero Aliza favors more rugged and utilitarian clothes, primarily those composed of morphic molecules or other smart materials capable of self repairing through some means such as full body suits and boots.

 

Her morphic disguise is designed to both be less stressful for her ancestors to look upon with Rich golden brown skin, Dark brown eyes and shorter more stylized hair, as this form is largely a fashion statement in itself she tends to opt for nicer (If quaint in her opinion) wardrobe options, Smart casual for the most part with mainly comfort in mind; dresses are saved for special occasions.

 

History:

Born in an artificial birthing pod some 1.5 billion Years in the future ahlizhara was brought into a world that was struggling to hold onto it's place in the universe, with the death of earth following Sols expansion into a red giant much of earths historic relics and records were lost along with the Mercury and Venus Colonies and their valuable energy production facilities as well as the knowledge of how to construct the most advanced of post-humanities technologies, far more important it was that they were able to repair and maintain what was left than it was to learn those lost secrets anew that Alhizhara was quickly inducted into work as maintenance staff on several of the Colonies most important facilities,  such as the artificial gravity generators that made functioning on the small moon easier than it would've otherwise been, the great fusion reactors that provides power to the Colonies homes and perhaps the most important of all, the deep sea farms where the majority of the Jovian Colonies food was grown and reared.

 

though she lacked the raw aptitude some of her peers held for the technological innovations of the ancient past she proved diligent and dedicated to her task over the years to the point she was largely trusted with day to day operations such as monitoring the isopod and crustacean pens, Krill paddocks and Plankton Bays without too much intreferable,  though it was hardly a glamorous career it afforded her perhaps some of the rarest commodities available, time to herself and privacy.

 

It was a day like any other after a long shift of plugging leaks and replacing fuses and contact plates at the deep sea Farm that the alert went out, one of the gravity generators was giving off anomalous readings and causing strange phenomena for a good kilometer or two around it, making the air ripple and sounds and sights garbled by twisting space time, perhaps more peculiar still were the reports of water flowing backwards against all known laws of fluid and thermodynamics, all available maintained workers of classes 3rd through 1st were to attend and attempt to stabilize the monolithicly important machine.

 

Arriving amidst the chaos of confused repair staff and terrified bystanders ahlizhara was quickly put to work by her superiors on ensuring that the structural integrity of the device's main conduit held against its own rampant fluctuations as others scrambled to stabilize the machines graviton pulses.

 

Perhaps it was due to interference from the distorted gravity or maybe she just wasn't important enough to be warned but having decided to do a controlled Surge to reset the capacitors ahlizhara found herself caught in a wave of space warping energy.

 

To the onlooking Jovians it must've seemed as if the sheer intensity of the gravitonium pulse annihilated her down to the very corners of her atoms as she vanished without a sound or any trace in an instant.

 

The truth is as always stranger than whatever fictions they might've held, instead of being torn asunder or crushed into a singularity by the wave of gravity she had instead been flung away at speeds in which physics as we understand it stopped working tossing her millions of miles across space and over a billion years into the past.

 

Personality & Motivation:

Aliza is in part due to her life in the post collapse solar system something of a selfless individual who took a menial job on a graveyard shift for the good of her Colony over chasing personal aspirations and whilst she is genetically diverged enough from modern humanity to practically be another species she is culturally and mentally similar enough to empathize fully with her distant ancestor species and is motivated to help where she can even if she has to temper herself against altering what she believes to be the ancient past.

 

though she finds current earth to be technology primitive compared to her own time she rather enjoys the greater cultural richness and oppertunities available to her in the 20th century and has indulged herself in fashion and pop culture to an extent in which she has made a profession writing and vlogging about it.

 

Powers & Tactics:

Aliza makes use of fairly simple techniques such as simple palm strikes, punches, relying on her incredible strength and speed rather than training or skill.

 

Preferring to incapacitate weaker opponents by encasing them in thick ice with her freeze breath, remove or reduce the number of opponents with more forceful super breath and utilize her heat vision against constructs and objects.

 

Power Descriptions:

As a Jovian aliza is the product of post human directed evolution to thrive in the harsh environment of post collapse Colony on the moon of Europa these include a hardened Physiology Consisting of a Cellular carapace that renders her skin tougher than most modern day metals but as flexible as human skin, as well as significantly denser muscles and bones as well as a layer of thick fat built to withstand the scouring ice storms of the frozen moon.

 

the ability to respire with minuscule amounts of oxygen and a hyper efficient metabolism to combat the poor nutritional value of plankton and Krill to resist the heat and radiation of unfiltered red sunlight 

 

Possessing large hollow horns in place of ears that allow her to accurately locate sounds in her immediate surroundings thanks to the resilience of her cells and the hardness of her bones these are also functional if largely unused natural weapons

 

Aliza's super powers come from her ability to absorb and metabolize sunlight into metabolic energies, as a side effect this gives her a particularly powerful bioelectric aura that acts as a hardened skin tight forcefield as well and further reinforcing her Physiology and biochemistry.

 

She can use this energies to vastly increase her strength by supercharging her muscular tissues to such a fine degree she is able to exercise it fully with the subtlest and smallest of motions (represented by the subtle and precise power Feats on Enhanced strength) and give her the ability to leap incredible distances

 

She can further use this strength to compress vast volumes of air within her lungs to project as explosive blasts of air or freezing gusts that can quickly engulf a creature in thick ice by freezing the ambient moisture in the air around them

 

Focusing the energy into her nervous tissues she can increase her Speed and Quickness moving at close to mach 13 and able to accomplish tasks that would take 3 months within mere seconds.

 

Focusing this energy into the photo-receptors of her eye to channel vast amounts of absorbed light into beams of heat so intense that they create visible beams of violet or red light (though with sufficient focus these be rendered purely ultra-violet or infrared)

 

On top of these powers she has access to the advanced technology of her time (which survived the collapse at least.) Inn particular a personal computing device that functions similarly to a smart device, after being stranded in the past by the relativistic field collapse this devices has been completely put into creating the morphic field that she uses to maintain her human appearance via the overclocking of a cosmetic application.

 

Complications:
Solar powered: The more fantastic of Aliza's powers derive from her ability to absorb and store solar radiation in her cells (specifically the "Solar Energy Battery", "Solar Powered Physiology.", "Solar charged biochemistry" and "Bio-Electric aura" powers) a gm might award Aliza a Hero point if her stores deplete to the point that those powers cease to function or if exposure to the energies that make up solar radiation in different forms (such as infrared or ultraviolet light, ) cause her powers to function in unexpected ways or she becomes overcharged and forced to uncontrollably Expell the excess energies.

 

Eye of Jupiter: Due to having only one eye Aliza is particularly vulnerable to effects that work off or affect her visual senses such as dazzles and sense-dependent effects that operate through eye contact, the GM might award Aliza a Hero point by making her automatically fail her saves against such effects or increasing the effects of failures beyond the regular scope of the power in question.

 

Trapped in the stone age: Aliza is from the extremely distant future from a time in which humanity has left the earth and colonized the solar system and as such is from as very different technological and cultural than mosy of modern day earth. The GM might award Aliza a Hero point for having her misinterpreting certain social cues and interactions  or being confounded by and unable to make use of the technology more advanced than simple mechanical devices like door knobs and ballpoint pens. Assuming she doesn't destroy them with her unfamiliar new strength.

 

Morphaguise: Originally a cosmetic Morphic overlay device Aliza has repurposed it into a rudimentary disguise both so that she can minimize the distress her true appearance may cause and so that she can live a relatively normal life and maintain social relationships. The GM might award Aliza a Hero point if her disguise should malfunction in some way at such a time that would make social interactions fail or impossible to undertake or it is stolen and used for malicious purposes.

 

 

Abilities: 10+0+10+0+4+0 = 24pp

STR: 44/20 (+17/+5)

DEX: 10 (+0)

CON: 30/20 (+10/+5)

INT: 10 (+0)

WIS: 14 (+2)

CHA: 10 (+0)

 

 

Combat : 6 + 6 =12pp

Initiative: +0

Attack: +3, Melee +7, Heat Vision +7

Grapple: +12 (+5 STR +7 melee attack) without powers/ +29 (+17 STR +7 Melee attack bonus +5 Super strength) With amazing might/ +39 (+17 STR +7 Melee attack bonus +15 Super Strength) with amazing might + Energy reserves dedicated to SS

Defense: +7 (Base Defense 3, Dodge Focus 4), Flat-Footed +2

Knockback: -13, -2 without powers

 

 

Saves: 0+6+8 = 14pp

Toughness: +17 (+10 Con, +7 Protection; Impervious 10); +5 without powers

Fortitude: +10/+5 (+10/+5 Con, +0)

Reflex: +6 (+0 Dex, +6)Evasion 2

Will: +10 (+2 Wis, +8)

 


Skills: 10pp (40 ranks) 

Knowledge (physical sciences) 8 (+8 )

Knowledge (technology) 8 (+8 )

Language 4 (English, Jovian [base], Latin, Lor, Galstandard)

Medicine 4 (+6)

Notice 8 (+10)

Sense Motive 8 (+10)

 


Feats: 18pp

Attack Focus Melee 4

All-Out Attack

Dodge Focus 4

Evasion 2

Interpose

Luck 3

Move-by Action

Power Attack

Takedown Attack 1

 


Powers: 10 + 7 + 10 + 1 + 7 + 25 + 42 + 2 = 104pp

 

Enhanced Constitution 10 ("Solar charged Bio-Chemistry"; Alien Biology) [10pp]

 

Immunity 7 ("Environmental Adaptions"; Alien Biology; environmental conditions [all], suffocation [all]) [7pp]


Impervious Toughness 10 ("Bio-electric Aura"; Alien, Bio-Electricity) [10pp]
 

Morph 1 ("Morphoguise Device"; Technology, Hologram;  single appearance - human disguise, +5 Disguise; Extra: Duration [Continuous]; Flaws: Action [Move]) [1pp]

 

Protection 7 ("Cellular Carapace"; Alien Biology, Cellular) [7pp]

 

Solar Energy Battery 10 (Alien biology; 20 point Array; PFs: Dynamic Base Power, Dynamic Alternate Powers 2) [25pp]

  • DBE: Quickness 1-10 (x2-2,500; Extra: Linked [Speed]) {1-10} and Speed 1-10 (10,000 mph [100,000 ft./rnd]; Extra: Linked [Quickness]) {1-10}  {1-10+1-10=2-20/20}
  • DAE: Super-Strength 1-10 ("Full Power"); +5-50 STR carry capacity, heavy load: 183.5k tons; +10 STR to some checks)  {2-20/20}
  • DAE: Leaping 1-10 (Jumping distance: x2-2,500)  {1-10/20}

 

Solar powered Physiology 10 (Alien biology; 38pp Array; PFs: Alternate Power 4) [42pp]

  • BE: Enhanced Feats 2 (Second Chance [Strength checks to break objects], Ultimate Effort [Strength Check]) {2} plus Enhanced Strength 24 ("Amazing Might"; PFs: Precise, Subtle) {26} plus Super-Strength 5 (+25 STR carry capacity, heavy load: 179.2 tons; +5 STR to some checks) {10}  {2+26+10=38/38}
  • AE: Blast 17 ("Heat Vision"; Alien Biology; Heat; PFs: Accurate 2, Precise, Subtle) {38/38}
  • AE: Blast 12 ("Precise Heath Blast"; Alien Biology; Heat; Extra: Range [Perception]; PFs: Precise, Subtle) {38/38}
  • AE: Snare 12 ("Freeze Breath"; Alien biology; Cold; Extras: Area [General, Cone, 120 ft.], Selective Attack; Flaw: Range [Touch]; PFs: Affects Insubstantial 2) {38/38}
  • AE: Trip 12 ("Super-Breath"; Alien Biology, Air; Extras: Area (General, Cone, 120 ft.), Knockback, Selective Attack; Flaw: Range [Touch]; PFs: Improved Throw, Precise) {38/38}

 

Super-Senses 2 ("Echolocation Horns"; Alien Biology; Accurate for Hearing) [2pp]

 


Drawbacks: 0



Totals:

Abilities 24 + Combat 12 + Saves 14 + Skills 10 (40 ranks) + Feats 18 + Powers 104 - Drawbacks 0 = 182/183 Power Points

 

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All right. I have only a couple of minor quibbles with the mechanics, though I would ask you to note your Base Defense Bonus, as you haven't. And honestly, Ex, we have a standard format for sheets. 

 

Fluffwise I'm like eight years and going "so cool!" So yeah no quibbles there, either. Get Base Def listed (and your formatting up to specs if you really want to make me happy) and I'll hand you that shiny red approved.

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With a base defense of +3, this character's flat-footed defense would be +2, since it's the only thing in the system that rounds up.

 

I believe the Grapple bonus with Amazing Might is 24, not 22, but please do double-check the math on that. The corresponding Super Strength version would be 34.

 

The Precision Heat Vision AP is missing its 'Extras' keyword.

 

I only count 97pp of powers, not 106. The final pp tally line is also a bit out of order, which seems minor but I promise you, it'll throw anyone who goes to do edits on this sheet.

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Posted (edited)

Think I got them all!

 

Seems I miss mathed on the grapple bonuses majorly so I included the modifiers behind the totals.

 

Turns out I had 10pp spare somehow unless I messed up.

 

 

bought off attack focus for -4

 

-2 on evasion

-1 take down second rank

-3 on luck. 

 

Edited by Exaccus
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Double-check that flat-footed defense again.

 

Precision Heat Vision is still missing the 'Extras' keyword.

 

The Attack Focus buy-off has introduced a complication on the Heat Vision - it now breaks caps (17 damage, 11 attack = PL14).

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Whoops seems I lost an edit in my haste.

 

Added the Extras: and PFs: headings to precision heat vision

 

Swapped accurate 2 for affects insubstantial 2 on heat vision.

 

Corrected flatfooted defense to +2

 

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