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Dogpound (PL10) Doomyboy


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Dog Pound
Power Level: 10 (150/150PP) 
Unspent Power Points: 0 
Trade-Offs: ±X Attack / ±X Damage, ±X Defense / ±X Toughness 

 

In Brief: "His Bite is worse than his Bark, The Canine crusader who fights like a cornered animal!"

Catchphrase: 

Theme

 

Alternate Identity: Jack Sounder (Secret)
Birthplace:The Fens

Residence: Abandoned Kennel (That he owns)
Base of Operations: N/A
Occupation: Vigilante
Affiliations: Friends of Freedom
Family: Butcher (Dog)

 

Description:
Age: 45 (1975)
Apparent Age
Gender: Male
Ethnicity: Caucasian

Height: 4'7
Weight:135
Eyes: Brown
Hair:Brown

A Brown Newsboy cap and black Domino mask, as well as some old Dogcatcher coveralls is all the costume that Dog Pound wears. His brown eyes concealed by one way lenses in the mask,he hunts the criminals preying on the citizens of Freedom City.

 

History:

Born out of wedlock to a mother who died not long after his birth, Jack Sounder was in the system almost as soon as he arrived on this earth. As a young boy he idiolized heroes like the Centurion, but his situation ended up quite literally beating this trait out of him. By the time he was 17, he was a troublemaker by temperament and a thug by profession, his natural fighting prowess was noticed by a promoter who convinced him to take it to the ring. After a short but incredibly successful and popular run in the cities boxing rings, he was banned from the sport after busting the eyesocket of one of his opponents, permanently damaging his eye. Ending up back in the service of his local mob, he became a fairly effective bruiser and late thief.

 

Far later on, when he was 37, he was attacked during a break in at ASTRO labs by one of the labs test animals, a young mongrel with no name or discernible breed. The dog bit down on his arm and during the struggle he was knocked into a rack of chemicals and knocked out. He would wake back up in a police station and end up given an 8 year sentence in a minimum security prison. Surprisingly the prison's rehabilitation system actually worked for once, and he used his time there to examine his life. He had a lot of time to think, and realized he wasn't the kind of person his younger self wanted to be. After the break in he had begun to develop weird abilities, his teeth had sharpened slightly and his hearing and sense of smell was enhanced. He had begun to get stronger and his youthful energy from his fighting days seemed to return despite his later age. The bite mark from the mongrel seemed to be permanent left on his arm and he could not get rid of it, nor did he want to. 

 

That mark was a reminder of what he used to be...what he used to do...what he refused to do again. After being released he left the prison and got back on his feet. He bought the dog who had bit him, that he found he could communicate with, as well as other canines. Naming it Butcher he then moved into a piece of property he managed to snag for a reasonable price, a defunct and abandoned Dog Kennel that he converted into a makeshift apartment and base.

 

Personality & Motivation:
He simply wants to make up for what he did in the past and become better. He believes these powers were given to him as a chance to make up for his checkered past.

 

 

Powers & Tactics:

He mostly falls back on his old Boxing style, hitting their opponent with out of practice but still professionally trained punches. 

 

 

Complications:
Man's Best Friend: Butcher, Dogpound's pet dog, is somewhat old but still around. Jack would do anything for this dog, and heaven help whoever decides to try to hurt them,

 

Checkered Past: His former Criminality is a sore subject. Don't bring it up.




Abilities: 4 + 4 + 4 + 0 + 4 + 6 = 22PP 
Strength: 24/14 (+7/+2) 
Dexterity: 24/14 (+7/+2) 
Constitution: 24/14 (+7/+2) 
Intelligence: 10 (+0) 
Wisdom: 14 (+2) 
Charisma: 16 (+3) 

Combat: 12 + 8 = 20PP
Initiative: +11 
Attack: +6 Base, +10 Natural Weapons
Defense: +10 (+4 Base, +6 Dodge Focus), +3 Flat-Footed
Grapple: +13/+16 w/Totem Array 
Knockback: -3/-1


Saves: 0 + 0 + 5 = 5PP 
Toughness: +10/+2 (+2 Con, +5 Enhanced Con, +3 Protection) 
Fortitude: +7/+2 (+2 Con, +5 Enhanced Con) 
Reflex: +7/+2 (+2 Dex, +5 Enhanced Con) 
Will: +7 (+2 Wis, +5) 

 

 

Skills: 100R = 25PP 
Acrobatics 13 (+20) Skill Mastery
Climb 3 (+10) 
Drive 3 (+10) 
Gather Information 12 (+15) 

Handle Animal 2 (+5) 
Intimidate 7 (+10) 
Investigate 5 (+5) 
Knowledge (Streetwise) 5 (+5) 
Notice 13 (+15) Skill Mastery
Sense Motive 8 (+10) 
Stealth 13 (+20) Skill Mastery
Survival 13 (+15) Skill Mastery
Swim 3 (+10) 

 

Feats: 17PP 
Acrobatic Bluff 

Challenge (Fast Acrobatic Bluff) 

Dodge Focus 6
Evasion 2 
Hide in Plain Sight 
Improved Initiative  
Move-By Action 
Power Attack 
Skill Mastery (Acrobatics, Notice, Stealth, Survival) 
Takedown Attack  
Well-Informed 

 

Equipment: 0PP = 0EP 

 

Powers: 2 + 7 + 10 + 10 + 10 + 3 + 4 + 8 + 7 = 61PP

Descriptors: all mutation 


Comprehend 2 (Speak to and Understand Animals; Flaw: Limited [Canines]) [2PP] 

 

Damage 3 (Dog Bite, Feats: Accurate 2, Mighty, Variable Descriptor 1 [bludgeoning/piercing/slashing]) [7PP] 

 

Enhanced Constitution 10 (to 24/+7) [10PP]

 

Enhanced Dexterity 10 (to 24/+7) [10PP] 

 

Enhanced Strength 10 (to 24/+7) [10PP]

 

Protection 3 [3PP] 


Super-Movement 2 (Wall-Crawling 2) [4PP] 


Super-Senses 8 (Auditory [Enhancements: Danger Sense, Ultrasonic Hearing, Uncanny Dodge], Olfactory [Enhancements: Accurate, Acute, Tracking 1 [Quarter-Speed], Visual [Enhancements: Low-Light Vision]) [8PP]


Dog-like Array 3 (6PP, Feats: Alternate Power) [7PP] 

  • BE: Leaping 3 (x10, Running Long Jump: 170', Standing Long Jump: 90', Vertical Jump: 42') + Speed 3 (50 MPH / 500' per Move Action) {6/6} 
  • AP: Super-Strength 3 (Effective Strength 39, Heavy Load: 3 tons) {6/6} 


Drawbacks: (-0) + (-0) = -0PP



 

DC Block

ATTACK                RANGE   SAVE              EFFECT

Unarmed               Touch   DC 22 Toughness   Damage [Physical]

Bite                        Touch   DC 25 Toughness   Damage [Physical]

 

Totals: Abilities (22) + Combat (20) + Saving Throws (5) + Skills (25) + Feats (17) + Powers (61) - Drawbacks (0) = 150/150 Power Points

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Very nice street level hero!

 

Just a couple small things. 

 

First, for his super senses, you need to select a sense that Danger Sense is based off, same for Uncanny Dodge.

 

Finally, I am counting 152 PP total, so you need to save off 2. Probably the easiest adjustment would be either dropping two ranks of Base Defense for two more ranks of Dodge Focus. Or 2 ranks of Base Attack and getting two ranks of Attack Focus: Melee instead.

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