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Parhelion - PL13 Hero (as PL8) - Ari (Platinum)


Ari

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Parhelion
Power Level: 13 (as PL 8, 197/200PP)
Unspent Power Points: 3
Trade-Offs: None.

 

In Brief: Prince of an interdimensional union, come to bring freedom to Earth-Prime. 

Catchphrase: "What?"

ThemeShadowkeep OST: Salvation

 

Alternate Identity: Leroy Remilikun Ransome-Conte, 'Li'(childhood nickname)
Birthplace: New Atlantis City, Earth-W Tech 94527

Residence: Freedom City, Earth-Prime
Base of Operations: Claremont Academy
Occupation: Prince, philanthropist
Affiliations: Claremont Academy, New Atlantis, 
Family: Amatekon Ransome-Kuti(mother), Lafenwa Moko(father), Sola Oluseyi(father), Lavernius Conte(father, blood), Leroy Conte(uncle),

Siblings by age:

Older by 8-12 years

Olokuye Ransome-Moko(elder sister), Olokode Ransome-Moko(elder sister), Olukoju Ransome-Seyi(elder sister), Olufon Ransome-Moko(elder sister),

Older by 2 to 6 years

Olaore Ransome-Seyi(elder sister), Olaiunu Ransome-Moko(elder sister),  Oludotan Ransome-Seyi(elder sister), Olukoraiwa Ransome-Seyi(elder sister), Two deceased brothers,

Equal age or 1 year difference

Olagoke Ransome-Moko(elder sister), Oluyemi Ransome-Moko(elder sister)

Younger

Olutoye Ransome-Moko(younger sister), Oloroo Ransome-Conte(younger sister, blood)  

 

Description:
Age: 17 (DOB: August 10th, 2002) 
Apparent Age: Late teens
Ethnicity: Yoruban Nigerian/African-American
Height: 6'5"/1.98m
Weight: 205lbs/95.25kg
Eyes: Gold
Hair: Black

 

Like all his family Leroy is a pillar of chiseled muscle and bone, sleek and powerful, with three claw-like scars gashing his face diagonally from under his eyes to his jawline. His skin is otherwise smooth and flawless, the only other markings are golden tattoos of fire and dragons festooning his body. His hair is long and bejewled, hanging to his back in thick curls and rope-like braids meshed in precious metals or glittering with precious stones. He's unguarded and animated in movement and expression with a smile for everyone, a helping hand at the ready and sparkling eyes. Even in battle he's anything but solemn, laughing or cursing roundly, throwing everything into every action. He's possessed of seemingly limitless energy and passion. His voice has a strong Nigerian accent, particular to the coastal delta region, but with a pronunciation that to Atlanteans is instantly familiar.

 

His clothing matches his personality, brilliant colors in fantastical arrangements, with tunics, robes and trousers cut and styled in fractals of every conceivable color, the most common being blue, red and yellow. He usually goes barefoot, and when not wears sandals strapped at the knees. He rarely, if ever, gives any consideration for the weather.

 

On campus he wears the Claremont school uniform, though modified to resemble the private school's original three-piece suit in rich blue and dazzling gold. 

 

As Parhelion, he uses his powers to shape a suit of crystalline black armor made from 'black diamond', actually a sheathe of extremely high-density ambient light and radiation energy.

 

History:

Leroy was born the third son and 13th child to the ruler of Earth-2, a dimension incorporating many Earths into one massive civilization. As a child he wandered the wild and monster-haunted worlds without fear, guarded by three of his mother's oldest friends. From the Rings of Refuge where the greatest of monsters can learn to be kind again, to the subterranean empires of the dragons, he went on countless adventures, making friends seemingly everywhere he went. His future seemed bright and certain.

 

However, it soon became clear that he was not on the path to the One Power, the power underpinning the cosmos, the power that, as child of the leader to untold billions, he must have to be worthy of any status. When his efforts proved so feeble he needed a Phoros, one of the living stars, planted into his heart to grant him any powers at all, his fate was sealed. His friends were commanded to forget him, and he was restricted to New Atlantis so as not to become a liability. His mother's mind changed, however, when she heard about Claremont Academy, the crucible on her homeworld of Earth-Prime where new heroes were forged. Shortly after his 16th birthday Leroy and his dragon, the acolyte he had named Dio, departed for another world.

 

Taught that his mother's homeworld languished under shadow and evil, Leroy wasn't expecting to find friends, a new faith and even true love there, but now that he has he needs to start answering some hard questions. Time isn't standing still, and his dreams won't happen on their own. He's no longer the Sun Dragon, now he is the reflection and herald of a greater brilliance. The Sun Dog, the Parhelion.

 

Personality & Motivation:
Leroy is passionate about everything he does, rarely solemn or even really calm unless there's something seriously wrong with him. He wants to love everybody, thinking that the only way for others to accept him is if he accepts everyone else unconditionally, but is slowly coming to understand that sometimes you just can't get along with someone else and making allowances for someone into infinity does nobody any good. This comes close on a deeper realization that he's not the sort of person his culture wants him to be on almost any level, from his fervent new faith to his total unsuitability or interest as a warrior. He doesn't want to kill or conquer, but that's the very foundation of his civilization.

 

His relationship with Judy Cahill has especially changed his attitude. The women in his life had all been both physically and spiritually imposing, powerful beyond reckoning and singularly-devoted to their path to the One Power. That someone can be so opposite to that and still be strong internally, still determined to protect the weak and do good in the universe, has awakened Leroy to ideas he still doesn't understand. He's not yet matured, however, merely changing the absolute centre of his universe from his mother to the unbelievably idealized version of Judy he firmly believes is her true self.

 

Powers & Tactics:

Parhelion charges into the fray, using the appearance of careless bravado to conceal a ruthless eye for denying his enemies their advantages and giving his allies a winning edge. He prefers to fight in tandem with Dio, the pair working to keep their foes off their feet and under constant fire.

 

His command of gravity gives Sun Dragon potentially limitless options for one-on-one and larger fights, but his progress in unlocking his full power is slow, and he runs a frequent risk of over-extending himself.
 

 

Power Descriptions:

Parhelion's powers manifest in two ways: as a massive shift in local gravity, visibly distorting the air around him and any affected by his powers, or else in flashes of searing light. The former is most obvious when he lends others his power of self-propelled flight, with air and particles of matter caught between his gravitational pull and that of the planet. His power over gravity has extended to the creation of the superficially crystalline 'black diamonds', actually hyper-condensed forms of energy that act as solid interfaces between dimensions, allowing the transmission, storage and spontaneous creation of nearly any other form of energy. This naturally includes solid, liquid and gas phases of matter. As well, Sun Dragon's internal biology has been extensively altered, granting him enormous strength, ability to survive in hostile environments and durability.
 

Complications:

Anger: Leroy was brought up never to ignore injustice or wrongdoing, beyond reason or compromise.

Bound: Parhelion would never willingly abandon his dragon Dio for any reason.
Darkness: Leroy is paralyzed with fear in the dark, and struggles to enter places with dim or no light.

Difficult Birth: The Phoros spark placed within his body is steadily, if slowly, growing. Random power fluctuations, crippling pain or abrupt ejection into space are some of the milder side-effects.

Enemies: Though he's largely unaware of it, New Atlantis is based on the violent conquest of other worlds, and Parhelion is a much softer target than most of his family.

Fully-Articulated: Under the shadow of greater power all his life, Leroy cows all too easily to his perception of proper authority.

Lives With His Dad: Sun Dragon lives with his dad, anti-prison activist and musical instructor Lavernius Conte, on weekends and holidays.

Mission: Parhelion is here both to find people interested in leaving Earth-Prime for Earth-2, and to free his uncle from prison. Almost all he does is bent around those two goals, and setbacks are exceptionally hard.

Relationship(Judy Cahill/DaystarAs boyfriend of a member of the First Family of the United States, Leroy must work carefully to keep her secret safe from the myriad of enemies who would be all too happy to know about it.

Responsibility(Family): Living up to his parents' expectations is of paramount importance to Leroy. Failure is devastating and not to be accepted.

Responsibility(Powers): Parhelion power over gravity has potential for enormous destruction if used incorrectly, something he's been sheltered from.

Temptation(Power): Anything that seems like it will make Leroy more like how he's "supposed" to be, in powers and in physical strength, is nearly irresistible.

     

 

Abilities: 16 + 4 + 16 + 4 + 4 + 8 = 52 PP

Strength 26 (+8)

Dexterity 14 (+2)

Constitution 26 (+8)

Intelligence 14 (+2)

Wisdom 14 (+2)

Charisma 16 (+3)
 

Combat: 6 + 6 = 12 PP

Attack: +3 (+8 Melee)

Defense: +8 (+3 Base, +5 Dodge Focus), +2 Flat-Footed

Initiative: +12

Grapple: +35 w/Super-STR, +16 w/out

Knockback: -6/-2

 

Saving Throws: 0 + 4 + 4 = 8 PP

Toughness: +8 (+8 CON, +0 [Other])

Fortitude: +8 (+8 CON, +0)

Reflex: +6 (+2 DEX, +4)

Will: +6 (+2 WIS, +4)

 

Skills: 80r = 20 PP

Diplomacy 8 (+11/+15 w Attractive)Skill Mastery

Gather Information 7 (+10)

Handle Animal 3 (+5)

Intimidate 12 (+15)Skill Mastery

Knowledge (Cosmology) 8 (+10)

Knowledge (physical sciences) 8 (+10)

Knowledge (tactics) 10 (+12)Skill Mastery

Language 3 (Native: High Atlantean, Comanche, English, Yoruban)

Medicine 8 (+10)

Notice 8 (+10)Skill Mastery

Perform(Dance) 2 (+5)

Ride 3 (+5)

 

Feats: 54PP

Attack Focus (Melee) 5

Attractive

Benefit 4 (use Knowledge [tactics] for Initiative), Native (Earth-2('Ife', Earth-W Tech 95427))), Status(Dragon Prince of Earth-Ife), Wealth 1) 

Dodge Focus 5

Fearless

Inspire

Interpose

Leadership

Luck 2

Master Plan 

Sidekick 30 (Dio)

Skill Mastery(Diplomacy, Intimidate, Knowledge(Tactics), Notice)

Startle


 

Powers: 2 + 44 + 12 + 1 = 59 PP

 

All powers have the Cosmic descriptor along with any others given 

 

Comprehend (Root language learning; Languages 2(Understand all, Read all, Speak one at a time; Flaws: Limited(Languages from Earths))[2PP] Training

 

Warp Array 20 (40PP Array; Feats: Alternate Power 4) [44PP] Dimensional, Gravity

Dynamic Base Power: Flight 5 (Personal Gravity Well; 100 MPH/1,000 ft. per round; Extras: Affects Others, Area(Burst, 5ft per rank, 25ft radius); Feats: Dynamic, Selective, Subtle)[23 PP] + Obscure 8 (40ft Visual Concealment; Extras: Duration(Continuous),  Flaws:  Range(Touch); Feats: Tether) [17PP] Light

AP: Create Object 20 (black diamond constructs; Extras: Affects Others, Duration [Continuous]; Flaws: Action [Full], Permanent, Range [Touch]; Feats: Extended Reach [10ft], Innate, Precise, Subtle) [24PP]  + Dimensional Pocket 3 (Extras: Duration 2(Continuous; Flaws: Action 1(Full); Feats: Progression(Weight) 7(10kLbs)[16PP]

AP: Immunity 80 (Lethal Damage, Flaws: Changed to Non-Lethal Damage; Non-Lethal Damage, Flaws: Limited(Half-Effect))[40PP]

AP: Move Object 18 (STR: 90, Max Load: 6.4K tons; Extras: Area(General, Burst(5ft radius sphere per rank); Flaws: Limited(Direction, attract/repel); Feats: Indirect 3, Tether)[40PP]

DAP: Super-Strength 19 (Mass-Shifting; as STR 45, +95 to Carrying Capacity rank(+103), Maximum Load 25k tons; Flaws: Sustained; Feats: Dynamic, Groundstrike, Shockwave)[22PP] + Drain Toughness 8 (Extras: Affects Objects; Feats: Affects Insubstantial(1/2 effect), Dimensional)[18PP]

 

Immunity 12(Life Support, Own Powers, Sleep, Hunger/Thirst) [12PP] Biology

 

Super-Senses 1 (Communication Link(Dio))[1PP] Psychic


Drawbacks: (-1) + (-4) + (-3) = -8PP

Power Loss (Daka Crystals; Frequency: Uncommon(+1); Intensity: Minor(+0))[-1PP]

Vulnerability(Magic, Frequency: Very Common(+3), Intensity: Moderate(+1.5 to effect DC)(+1))[-4PP] 

Weakness (Darkness; Frequency: Uncommon(+1); Intensity: Major(-1 to all Ability scores)(+2))[-3PP]




DC Block

ATTACK              RANGE          SAVE                                           EFFECT
Unarmed             Touch            DC 23 Toughness                     Damage(Staged)

Ground Strike      Burst(270ft) DC 23 STR/REF                        Tripped
Shockwave          Cone(170ft)  DC 23 TOU/DC17 REF/STR    Damage(Staged)

 

Abilities (52) + Combat (12) + Saving Throws (8) + Skills (20) + Feats (54) + Powers (59) - Disadvantages (8) = 197/200 PP

Edited by Fox
+3pp for March 2020
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Okay...as I understand it his Initiative should be +12, the same as his Knowledge (tactics) bonus.

 

I'm counting with Personal Gravity Well, and I keep getting 22 PP, not 23. Was there a power feat you forgot?

 

I'm counting one power feat over with the second AP, Damage 8. You're at 41 PP, not 40. Maybe this is where you forgot it? :D 

 

And with the last AP Aura Damage 8 isn't right at all. You'd have to buy the duration up to sustained for a normal aura, and you don't have the points for that without slashing into Super Strength. Concentration duration is also an option, if you want to shave points.

 

A skim of the fluff looks fine, though.

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Sorry to make your time even harder @EternalPhoenix but I thought better of the Damages and changed one to Move Object and the other to Drain Toughness.

 

Added Subtle on the Flight, changed Initiative to Tactics bonus.

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Believe it or not, that doesn't make it harder at all. Move Object's cost is correct. And after talking with you on Discord, I have nothing further.

 

Retcon'd.

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Posted (edited)

Dio
Power Level: 10 (as PL 8 150/150PP)
Unspent Power Points: 0
Trade-Offs:   -2 Defense / +2 Toughness

 

In Brief: Fast-talking holy warrior with a talent for magic and being a dragon.  

Catchphrase: "Hey! It's me!" 

ThemeShin Megami Tensei IV OST: Chaos Origin 

 

Alternate Identity: Vaerscingatorriks (Secret) 
Birthplace: A grassy sward, Earth-2(Earth-W Tech 94527)

Residence: Freedom City, Earth-Prime
Base of Operations: Claremont Academy 
Occupation: Acolyte of Ghorummaz
Affiliations: Claremont Academy, Southside Botanica, Sun Dragon

Family: For religious reasons, Dio has temporarily cut ties with his mother Red Rage Llornshrakull and his several hundred relatives. 

 

Description:
Age: 16  (DoB: 2002, 25th June])
Apparent Age: Second stage of development 
Gender: Masculine, presently
Ethnicity: Greenscale
Height: 8ft long, w/tail 12ft, 8ft tall 
Weight: 600lbs
Eyes: Yellow
Hair: N/A

 

Dio is a stocky dragon with grass-green scales, shading to yellow plates on front of the neck, the underbelly and on the bottom of his tail. His wings are 50ft across when unfurled, deep green, narrow and clearly built for speed. A frill fading from green at the base to dandelion-yellow at the tips runs from his the crown of his head to the nape of his neck, another travelling from the tip of his tail to the join with his back. His eyes are slitted, shining gold and burning with intelligence. He's long-limbed for a dragon, reaching to 16ft when on his hind legs and with an arched, flexible neck. Unlike most dragons, Dio doesn't have teeth, instead having bony ledges in a mouth built for gripping, crushing and grinding, with a red forked tongue that periodically flicks out to taste the air.   

 

History:

The dragons know that Ghorummaz Earth-Binder is the guardian of reality, the shepard of life, without whom all would have fallen to ruin before the first star was born. However, not many dragons go from mere acknowledgement of this to outright worship. Vaerscingatorriks is an exception. Born on the peaceful world of Earth-2, the greenscale heard the call to her faithful, flying far from his his home until he found the network of caves Amatekon the Great Uniter had called his people from. Tracing their roots deep into the planet, digging through ancient cave-ins, fighting or tricking age-old guardians, braving seas of magma and utter darkness, Dio at last came before the heart of the world. There Ghorummaz spoke through the roar of subterranean fires, the grinding of continental plates, the icy calm of underworld seas, the whistling wail of brewing gas, teaching him the ways of magic.

 

He emerged years later, traveled back to inhabited territory and presented himself before the family of Amatekon Ransome-Kuti. He joined his mind with her son, Leroy Remilikun, and in the boy found his match. He was appointed teacher and guardian, to instruct Leroy in the ways of the true faith and to help him find his own destiny and path to power. In return for his help, Vaerscingatorriks would be obeyed and protected, and his quest to better know the ways of Ghorummaz would be given precedence over the boy's own wishes. The two became inseparable, wandering Earth-2 and exploring its furthest reaches. 

 

The assignment to Earth is but the first stage in a lengthy program, and in honor of this new beginning Vaerscingatorriks was given the first part of a new name by his companion. Leroy named him 'Dio', after the famous late 20th century acrobat and stuntman Kobayashi "Dio" Atsushi, mostly as a jab at his teacher's clumsiness. Dio has heard rumors that Ghorummaz is physically present somewhere on Earth-Prime, and intends to find a way to locate her. She left him clues of how and why she would speak with him again, and deciphering those clues is becoming the dragon's life mission.

 

Personality & Motivation:

Dio is as pious as he is practical. The faith of Ghorummaz burns away excessive self-regard or pride, as the followers of the Buried Dragon almost always are met face to face with their own irrelevance in the cosmic scale. He's still a dragon, but it comes out mainly in looking to collect allies, security and territory rather than a domineering or contemptuous attitude towards other life-forms. While he's intensely devoted to Ghorummaz and Leroy's teacher in the Paths of the Orisha, Dio prefers not to talk about religion. His own beliefs compel him to keep such things under wraps to avoid influencing the spiritual development of others or pejudicing them about the real world beyond matter. 

 

Powers & Tactics:

Dio lacks entirely Leroy's tactical acumen and training, and his brute-force attitude frequently runs into the indirect and deceptive nature of his magical gifts. In combat he mostly either attacks head-on against weaker opponents, or uses his illusions and summoned earth-claws to keep stronger ones off-balance and aiming at the wrong targets. Coming from a world where all problems are effectively solved, he struggles with the concept of 'property damage' as something to worry about, carelessly using his size, fire and strength to demolish battlegrounds that aren't in his favor.

 

His teleportation spell lets him simply ignore walls and inconvenient gaps, and his knowledge of crossroad dimensions lets him move laterally in ways most foes can't match. Of course, he still needs to navigate those interstitial dimensions.
 

 

Power Descriptions:

Dio's magic is consistently given to earth or fire imagery. His fiery breath is blue, a stabbing tongue of flame gouting from his mouth. The Dreams of Ghorummaz dissolve into heat shimmers and the noise of shifting stone to those who manage to overcome them. Ghorummaz's Dictum fills the heads of outsiders to a given plane with visions of a dragon-shaped wave of magma rushing towards them as their free will is obliterated. The Grasping Claw is, quite simply, a claw of stone that bursts from the ground and grabs his targets, rock seeping to cover the target's whole body. The World-Crossing Wings give his body a sheen of blue fire, reality catching fire and burning aside to reveal his new location.
 

 

Complications:
A Ghost of a Time: Being a conduit to the forces of the Earth, Dio is an attractive target for possession or blackmail.

Bound: Dio cannot abandon Leroy, no matter what.

Dragonslayers: There's many a one on Prime or elsewhere who would love to hang Dio's skull over their door.

Enemies: Leroy's family has been overthrowing, destroying and exiling the rulers of universes across the omniverse to gather followers to Earth-2. Earth-Prime is much less protected.

Foundations of Stone: Dio grows increasingly frightened the longer he has to be on shifting or uncertain ground, eventually growing into a total panic.

Responsibility: Taking care of Leroy is a part-time job with enormous implications, not helped by him having his own powers and ideas.

 

Abilities: 8  - 2 + 0 + 12 + 8 + 10 = 36 PP

Strength 26/18/ (+8 w/Growth/+4)

Dexterity 8 (-1)

Constitution 26/22 (+8 w/Growth/+6)

Intelligence 18 (+4)

Wisdom 18 (+4)

Charisma 20 (+5)
 

Combat: 6 + 4 = 10 PP

Attack: +3/+2 vs Medium or Smaller, (8+ Melee, Claw, +7 vs Medium or Smaller)  

Defense: +6/+5 vs Medium or Smaller (+2 Base, +4 Dodge Focus),  +1 Flat-Footed

Initiative: +3

Grapple: +28,+27 vs Large or Smaller, Melee

Knockback: -9/-5

 

Saving Throws:  4 + 6 + 5 = 15 PP

Toughness: +10/+8 (+8 w/Growth/+6 CON, +2 Protection)

Fortitude: +12/10 (+8 w/Growth/+6 CON, +4)

Reflex: +5 (-1 DEX, +6)

Will: +9 (+4 WIS, +5)

 

Skills: 68r =  17PP

Bluff 10 (+15)Skill Mastery

Diplomacy 10 (+15)

Intimidate 11 (+16/+18 w/Growth)Skill Mastery

Knowledge(Arcane Lore) 6 (+10)Skill Mastery

Knowledge(Cosmology) 6 (+10)

Knowledge(Theology/Philosophy) 6 (+10) 

Languages 7 (Draconic(Native), Atlantean, Celestial, English, Galstandard, Infernal, Lemurian, Primordial)

Notice 6 (+10)

Sense Motive 6 (+10)Skill Mastery

 

 

Feats: 12 PP

Attack Focus(Melee) 5

Dodge Focus 4

Improved Initiative

Ritualist

Skill Mastery(Bluff, Intimidate, Knowledge(Arcane Lore), Sense Motive) 
 

Powers: 36 + 24 = 60 PP

 

Young Dragon Container  (35PP Container, Duration: Permanent; Action: None; Feats: Innate) [36PP]

 

  • Burrowing 1 (1MPH) [1PP]
  • Growth 4 (8ft height, 10ft Space, 10ft Reach, +5 Carrying Capacity, +8 STR, +4 CON, -1 ATK/DEF,  +4 Melee Grapple Checks, -4 Stealth Checks, +2 Intimidation Checks; Flaws: Permanent) [12PP]
  • Flight 3 (50 MPH / 500 ft. per round; Drawbacks: Power Loss(when Bound))[5PP]
  • Immunity 9 (Life Support) [9PP]
  • Protection 2 [2PP]
  • Super-Senses 6 (Communication Link(Parhelion); Infravision(Tracking); Normal Olfactory Senses(Accurate, Acute) [6PP]

 

Magic 10 (20PP Array; Feats: Alternate Power 4)[24PP]

Base Power: Damage 8 (Breath of Ghorummaz; fire-breathing; Feats: Affects Insubstantial 2, Dimensional, Extended Reach 5(+25ft, 35ft range), Improved Knockback 2(as DMG 12), Incurable, Reversible, ) [20PP] Fire, Cosmic

AP: Illusion 8 (Dreams of Ghorummaz; Auditory, Visual Senses; Extras: Duration(Sustained); Feats: Progression 4(100ft; Flaws: Phantasm, Unreliable(50% failure chance)) [20PP]

AP: Mind-Control 8 (Ghorummaz's DictumExtras: Effortless; Flaws: Limited(Outsiders to current Dimension); Feats: Dimensional, Insidious, Precise, Subtle)[20PP]

AP: Snare 8 (Grasping Claw of GhorummazFlaws: Medium(Stone); Feats: Accurate 2(+4 ATK) Affects Insubstantial 2, Indirect 3 , Obscures Senses 5(All Senses) [20PP]

AP: Super-Movement 3 (World-Crossing Wings of Ghorummaz; Dimensional Movement 2(Interstitial Dimensions); Space Travel 1(Local Space); Extras: Affects Others, Area(Burst); Flaws: Action 2(Full-Round)) [6PP] + Teleport 7 (200 mi. extended range; Extras: Accurate, Affects Others; Flaws: Action 2(Full-Round)) [14PP] 

 


DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 25 Toughness                Damage(Staged)

Breath                  Touch      DC 25 Toughness                Damage(Staged)

Claw                     Ranged  DC 20 Reflex                          Snared(Staged)

Dictum                 Percep.  DC 20 Will                               Mind Controlled

 

Abilities (36) + Combat (10) + Saving Throws (15) + Skills (17) + Feats (12) + Powers (60) - Disadvantages (0) = 150/150 PP

Edited by Ari
Abilities consolidated, Combat stats adjusted, removed Disadvantages,
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