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Sorry, I was not aware I was up.

I'll just have Spectre taunt the bad guys. Result: 16

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Posted (edited)

Sense motive x4: 16 10 23 20

 

You got one of them taunted. 

 

@Wyverntamer: All four shoot at the walls, give me 4 DC22 TOU saves for the wall. The Wall uses its rank as its Toughness bonus.

 

16 - 4x Thugs - Unharmed, 1x Shaken

8 - Knight of Earth - 4HP - Bruise (x1)

- Wall TOU+10 - Unharmed

7 - Spectre - 1HP - Unharmed

Edited by RocketLord

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That's why I did that attack, to help you learn it, since a good use of Create Object is walls, just like you did!

 

You'll want to look at the Damaging Objects section at page 166 in the core book. Basically, objects only take lethal damage, not the non-lethal that's normally used. Like with characters, they can take Injuries, which gives -1 to further saves, become Disabled, which means equipment no longer functions and walls have holes or, when Dying, its completely destroyed.

 

So, your 28 and 25 passes the save. The 11 fails by 11, which, as per house rules, means it is Disabled, and there's now holes in it! The 19 is an injury, so -1 to further rolls, but further attacks might get through the holes! You can use Create Object to create new walls, of course! Or repair the old ones!

 

16 - 4x Thugs - Unharmed, 1x Shaken

8 - Knight of Earth - 4HP - Bruise (x1)

- Wall TOU+10 - Disabled, Injury (x1)

7 - Spectre - 1HP - Unharmed

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Spectre is gonna teleport behind them and attack one of them.

 

Attack Roll with Phase Touch: 22

TOU DC 24

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That's a hit. TOU: 17

That's a Bruise and a Daze for one of them, give me an IC.

 

16 - Thug 1 - Bruise (x1), Dazed

16 - Thug 2 - Unharmed

16 - Thug 3 - Unharmed

16 - Thug 4 - Unharmed

8 - Knight of Earth - 4HP - Bruise (x1)

- Wall TOU+10 - Disabled, Injury (x1)

7 - Spectre - 1HP - Unharmed

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Alright, now Max is up close, all three thugs turn to her and shoot: 24 16 16

That's one hit, give me a DC22 TOU save.

 

The last thug recovers from bruised.

 

@Wyverntamer is up

 

16 - Thug 1 - Bruise (x1)

16 - Thug 2 - Unharmed

16 - Thug 3 - Unharmed

16 - Thug 4 - Unharmed

8 - Knight of Earth - 4HP - Bruise (x1)

- Wall TOU+10 - Unharmed

7 - Spectre - 1HP - Unharmed

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Yep. There's a bit between them, so you'll be going through 3 5-foot squares to hit them all, meaning a -3 penalty to each shot. I'll do them in order of Thug 1 to 4.

 

The first attack hits, the rest miss. Good tactic, unlucky rolls.

 

TOU from Thug 1: 12

 

Fail by 13, so he's Staggered and Dazed, which means any further damage will KO him.

 

@Wyverntamer give me an IC.

 

@Darksider42, you're up.

 

16 - Thug 1 - Bruise (x1), Staggered, Dazed

16 - Thug 2 - Unharmed

16 - Thug 3 - Unharmed

16 - Thug 4 - Unharmed

8 - Knight of Earth - 4HP - Bruise (x1)

- Wall TOU+10 - Unharmed

7 - Spectre - 1HP - Unharmed

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Toughness check: 13

Well, Max isn't gonna give Armstrong the Satisfaction of hurting her, so Reroll! 23. Pass

 

She gonna give the daze hologram a hit. 30

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That's a hit, TOU: 11

He's out.

 

Give me an IC.

 

16 - Thug 1 - KO

16 - Thug 2 - Unharmed

16 - Thug 3 - Unharmed

16 - Thug 4 - Unharmed

8 - Knight of Earth - 4HP - Bruise (x1)

- Wall TOU+10 - Unharmed

7 - Spectre - 0HP - Unharmed

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Spectre is gonna take a different tactic to try and make two of these mooks with Redirect.

She got a 24. Might also try phasing while doing that because that would be cool. 

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