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Gym teacher identity left vague until I find out who the current gym teacher is, seems my info was outdated there.

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Initiative Roll for Spectre: 18

EDIT: Guess I'm going first then. 16 to hit?

Edited by Darksider42

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Well, let's see if you do! These guys are minions, so I'll just roll for their initiative once: 18

Since Spectre has the higher score bonus, she gets to go first.

These guys are admittedly pushovers, but I'll be shifting others in as we get to them.

 

@Darksider42: That's a hit, and I'm guessing you're using your Phase Touch power? The 4 baddies are all in a line, which one do you go for?

In any case, rolling Toughness for one: 5

Since he's a Minion, that's the first one down.

 

The other three starts shooting, 2 aiming at Spectre, one at Knight of Earth: 14 13 13

Surprising no one, they all miss!

 

Now, its @Wyverntamer's turn: Tell me what power you use here, make any necessary rolls if you attack, and write an IC post about what you do, then, as the GM, I'll write what happens after rolling any saves, but feel free to be as descriptive as you otherwise want to be.

 

18 - Spectre - 1HP - Unharmed

18 - Goons x4 - 3x Unharmed, 1x KO

8 - Knight of Earth - 4HP - Unharmed

Edited by RocketLord

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All hits, rolling TOU saves that they can't make, but eh: 17 11 12

All failed, that takes out the rest of the goons.

Give me an IC, and I'll follow up with a GM post and some more trouble.

 

18 - Spectre - 1HP - Unharmed

18 - Goons x4 - 3x Unharmed, 1x KO

8 - Knight of Earth - 4HP - Unharmed

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A new challenger appears. Initiative: 20

The new arrival gets to act first this turn, and he goes straight for Knight of Earth with a Strike: 10

And misses spectacularly.

 

@Darksider42, you're up

 

20 - Villain - Unharmed

18 - Spectre - 1HP - Unharmed

8 - Knight of Earth - 4HP - Unharmed

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My turn now, right?

 

Going to blast him from the side, let's hope this is enough.

 

The blast result is 24, if that is enough, a clump of earth will shoot into him from the side.

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Opposed roll to Taunt: 18

He's demoralized!

 

And that's a hit. With your Autofire extra at just one target, that's +3 to DC, so a DC28 TOU save for the bad guy: 30

He makes it, no damage.

 

Give me an IC, and I'll follow up with the enemy's actions.

 

20 - Villain - Unharmed, Shaken (-2ATK/Checks, 1 round)

18 - Spectre - 1HP - Unharmed

8 - Knight of Earth - 4HP - Unharmed

Edited by RocketLord

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Posted (edited)

The bad guy runs to Knight of Earth and does a punch: 24

That's a hit, @Wyverntamer: Give me a DC27 TOU save.

Then @Darksider42 is up

 

20 - Villain - Unharmed

18 - Spectre - 1HP - Unharmed

8 - Knight of Earth - 4HP - Bruise (x1), Daze

Edited by RocketLord

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Fail by 9, that's a Bruise and a Daze, meaning you can't act on your next turn. Still, do an IC of what happens after Darksider's posts.

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Spectre gonna teleport right up to him and go for the Phase Strike on the Tin Can 

Roll: 28 If it hits thats a 24 Toughness check and that thing has Penetrating 9 on it.

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Posted (edited)

That's a hit, rolling TOU: 14

Wow, that's a bad roll.

 

Alright, the villain's Staggered and Dazed. Deal damage again and it'll go down.

 

@Darksider42, you're up.

 

20 - Villain - Staggered, Dazed (until next turn)

18 - Spectre - 1HP - Unharmed

8 - Knight of Earth - 4HP - Bruise (x1)

Edited by RocketLord

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Spectre will hold her action and see if Knight can take him down. If not she'll make an attack.

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Posted (edited)

Attack with a stone weapon: 22

Also, a 25 toughness save is needed.

Edited by Wyverntamer

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That's a hit, and rolling TOU: 15

Max takes down the villain and pisses off Armstrong a bit more.

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Posted (edited)

New initiative order:

 

8 - Knight of Earth - 4HP - Bruise (x1)

7 - Spectre - 1HP - Unharmed

 

Gonna bring in the next challenge after a post from each of you.

Edited by RocketLord

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Posted (edited)

Alright, 4 thugs appear. Initiative: 16

 

2 attacks vs each: 

Knight: 25 8, a hit and a miss, give me a DC24 TOU save

Spectre: 15 12

 

The surroundings have started to move and will start creating a number of hazards, as described IC. It will hinder your movement.

 

The thugs are up on 5 story building about 100 feet from your current position.

 

16 - 4x Thugs - Unharmed

8 - Knight of Earth - 4HP - Bruise (x1)

7 - Spectre - 1HP - Unharmed

Edited by RocketLord

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23 Well, that's nasty, second time this fight, and another bruise to Ivy.

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