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Knight of Earth (PL10) - Wyverntamer


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Knight of Earth
Power Level: 10 (150/158PP)
Unspent Power Points: 8PP

Trade-Offs: None

 

In Brief: Mystical cyborg, geomancer mage who uses magic to create prosthetic limbs or tear up the earth. She uses this along with training with fighting with “sword” and shield to control the battlefield

Catchphrase: “Break open, Earth!”

Themehttps://www.youtube.com/watch?v=DLVf3bj3OCo for her life in general,

https://www.youtube.com/watch?v=yPHeW7MLBbw battle music

 

Alternate Identity: James/Ivy Winters (depending on whether she is out to them or not) (Secret)
Birthplace:
Freedom city

Residence: Freedom city, with her father
Base of Operations: Her parents’ house
Occupation: student at Claremont
Affiliations: Claremont (student), Gaian Knight (student), Velocity (saved by)
FamilyMother, Bonnie Winters née Onera (deceased), Father, Ronald Winters,

 

Description:
Age: 16 (DoB:  14th June 2003)
Apparent Age:
16
Gender: Female (born male, not out to her father)
Ethnicity: Caucasian
Height: 1.92 m (~6’3’’)
Weight: 120 kg (265 lbs) (most of the weight comes from her rock limbs)
Eyes: grey
Hair: Blonde hair, long and straight, it goes to about the middle of her back.

Clothing: Normally she wears a dark red jacket or something else long sleeved, loose, black pants, with a black and red skirt over it. Underneath her jacket, she wears a shirt that has some design on it. She has over thirty different shirts with different designs.

 

 

In her costume, she uncovers her limbs, and wears armour made out of enchanted rock, giving her entire body an appearance as though she is a rocky, fairly humanoid golem. Her helmet has two low quality rubies over where her eyes are, it tints her vision red, but she can look through it.

 

 

 

History:
“When young, James was always far more at ease with the girls and doing stereotypically female things rather than doing the ‘male’ things. James joined ballet at age of six, and was an active dancer until her accident at age fourteen.

 

 

Though her parents are kind, they did not understand it, and her father especially wanted her to try more manly activities. After being bullied at school for her hobbies, James vented about it to her mother, who told one of her friends at a tennis club about it, though couched in general terms. The friend said it reminded him of being transgender, something his little brother had experience with.

 

 

After getting the contact details, James’ mother helped James contact him, and so James came in contact with a LGBT+ support group. As she got more involved in that, it became clear to both her mother and herself, that she was in fact transgender. When sounding out whether her father would be supportive, she and her mother got a very negative reaction, something that almost sent her out of the room to cry.

 

 

After that encounter, they were more careful when going to and from the meetings. When Ivy, having chosen to go by that name just that summer, was fourteen, when on their way from the meeting, they got into an accident, costing her mother her life, while Ivy was pinned down by her legs and wounded on her arm. She was cut out of the wreckage by a hero, Velocity, who helped her get to the ambulance. Her father was there with her, giving his permission for the hospital to do what was needed to save his ‘boy’.

 

 

The accident took her left leg and her right arm, but it turned out that the hospital had missed something when cleaning her wounds, for an infection that got inside of her wounds festered, leading eventually to necrosis, costing her, her right leg as well. In desperation, Ivy looked for any way that she might regain her mobility, eventually stumbling upon a hidden study in her mother’s study room.

 

 

In there, she found tomes on all sorts of elemental magic, but what caught her eye was a tome on magical limbs. From there, in combination with other books, she created a spell that formed her limbs. Luckily, she had kept in contact with Velocity, who provided her with the plausible story that she gave Ivy some replacement limbs. Though she did require Ivy to get actual training with her magical powers.

 

 

She trained with Gaian Knight, a hero on the same team as Velocity, with similar powers to boot, learning a lot over the last two years of her life, and now, she feels as though she can go out and make a difference! … When she has made sure that all of her armour fits her correctly, that is, this version pinches in unfortunate places.” – Ivy Winters, upcoming superhero diary (recorded on a cheap phone),

 

Personality & Motivation:
Ivy is generally a happy and cheerful kid teen, always happy to help out. She likes meeting new people and figuring out what makes them tick, or just watching people in the park.

 

 

Her motivation for being a hero is that she wants to help people like Velocity and Gaian Knight, and she wants to make sure that no one has to lose their parents like she lost her mother. In costume she presents herself as a stoic, emotionless judge… A façade which falls away as soon as she actually meets a hero she looks up to, in which case she becomes excitable and will bombard them with questions. Or it can fall away when she sees someone do something she severely dislikes, such as driving recklessly. Or when fighting, which she quite enjoys. Or when she is doing anything as a hero at all, unless it is scripted and she has prepared beforehand.

 

Powers & Tactics:

Using magic, with a moment of concentration, Ivy can create spikes of earth where she wishes them to be, or create a “sword” and shield combination for use in melee fighting.

When fighting, her first concern is to isolate the villain from civilians, to do so, she creates spikes all around the target, creating a makeshift arena that is difficult to escape without some sort movement assisting power.

After that, she either closes the distance to wail on them with her sword while using her shield to protect herself, or using her super-strength in combination with her elemental magic to turn the ground into a roiling mess.
 

 

Power Descriptions:
The spikes of earth that Ivy uses are 7 meters (16 feet) tall, with a radius of 5 meter (15 feet (10m/30ft diameter)).

Her suit of armour is rocky in appearance, being in fact, made of rocks. It is enchanted to give proper protection though.

When disturbing the ground in order to remove sure footing from all but herself, she stabs her sword in the ground.

Her “sword” is a roughly hewn rock in the vague shape of a sword, being more useful as a warhammer than an actual sword.

 

Complications:
 

Phobia of dangerous driving: though not afraid of cars in general, going above any speed limit or doing any sort dangerous driving will send her into panic and seeing dangerous driving will make her angry. The GM can give her a hero point whenever this causes her problems. For example, freaking out during a high speed chase.

Stone sinks, duh.: Stone usually isn't lighter than water, normally not really relevant, but when three of your limbs are stone, swimming becomes difficult.

Double life: Keeping a double life is quite difficult normally, when your limbs usually resemble those of your alternate identity, it becomes far more so. Then there are the times that she has stayed up too late training her magic. That will only get worse as her heroic career takes off. The GM can give her a hero point whenever this causes her problems. For example, when the parallel between her civilian and her heroic personas cause her to be targeted, or when her schooling suffers due to tiredness from training or other heroic activities.

To be out and proud: is to be vulnerable. She has learned the lesson well, and though she is transitioning, she tries to keep people from realizing it, so at school she always presents as female, while at home she always presents as male. She does her best to keep people from realizing that she wasn't born female. The GM can give her a hero point when this causes her problems. For example, when she is not recognized by someone due to her different presentation, or it causes her relationship problems due to not wanting them to visit her at home.

 

 

ABILITIES: 8+10=18PP

Strength: 20/10 (+5/+0), 65/10 Lifting (Heavy Load: 100 tons / 100 lbs.)

Dexterity: 10 (+0)

Constitution: 30/10 (+10/+0)

Intelligence: 10 (+0)

Wisdom: 18 (+4)

Charisma: 20 (+5)

 

 

COMBAT: 12+12=24PP

Initiative: +0 (+0 Dex)

Attack: +6, +10 Melee, +10 Earth Blast

Grapple: +24/+10 (+10 Melee Attack, +5/+0 Strength, +9 Super-Strength), +34 vs Earth/Stone (Perception-range Move Object 17)

Defense: +10/+6, +5/+3 Flat-Footed

Knockback Resistance: 5/0

 

 

SAVING THROWS: 6+6=12PP

Toughness: +10/+0 (+10/+0 Con)

Fortitude: +10/+0 (+10/+0 Con, +0PP)

Reflex: +10/+6 (+0 Dex, +4 Enhanced Reflex, +6PP)

Will: +10 (+4 Wis, +6PP)

 

 

SKILLS: 88/88R = 22PP

Bluff 15 (+20)

Concentration 6 (+10)

Craft (Artistic) 15 (+15)

Diplomacy 10 (+15)

Gather Information 10 (+15)

Knowledge (Arcane Lore) 11 (+11)

Perform (Dance) 10 (+15)

Sense Motive 11 (+15)

 

 

FEATS: 4+3+1=8PP

Attack Focus (Melee) 4

Luck 3

Skill Mastery (Bluff, Diplomacy, Sense Motive, Performance (Dance))

 

 

POWERS: 41+20+8+4=73PP

 

Descriptors: Magic

 

Earth Control 19 (38PP Array; Feats: Alternate Power 3) [41PP]

 

Base Power: [10 + 10 + 18 = 38PP]

 

Damage 5 (Feats: Extended Reach [10ft], Improved Critical 2 [18-20], Mighty, Variable Descriptor [Bludgeoning, Piercing, or Slashing damage]) [10PP] (Additional Descriptors: Bludgeoning, Stone Weapon)

 

Enhanced Strength 10 [10PP] (Additional Descriptors: Stone Limbs)

 

Super-Strength 9 (Lifting Strength: 65, Heavy Load: 100 tons) [18PP] (Additional Descriptors: Stone Limbs)

 

Alternate Power: [38PP] (Additional Descriptors: Stone Projectiles)

Blast 10 (Range: 10 100ft Increments, 1,000ft Max; Extras: Autofire; Feats: Accurate 2 [+4 Attack], Indirect 3, Precise, Subtle, Variable Descriptor [Bludgeoning, Piercing, or Slashing damage]) [38PP]

 

Alternate Power: [38PP] (Additional Descriptors: Stone Constructs)

Create Object 10 (Range: 1,000ft; Max Volume: 10 cubes; Toughness: 10; Lifting Strength: 50, Heavy Load: 12 tons; Extras: Duration [Continuous]; Feats: Indirect 3, Innate, Precise, Progression [Max Volume] 1 [10ft cubes], Stationary, Subtle) [38PP]

 

Alternate Power: [38PP]

Move Object 17 (Lifting Strength: 85, Heavy Load: 1,600 tons; Extras: Range [Perception]; Flaws: Limited [Earth/Stone]; Feats: Accurate 2 [+4 Attack], Precise, Subtle) [38PP]

 

Enhanced Constitution 20 [20PP] (Descriptors: Stone Armor, Stone Limbs, Stone Shield)

 

Enhanced Defense 4 [8PP] (Descriptors: Stone Armor, Stone Limbs, Stone Shield)

 

Enhanced Reflex 4 [4PP] (Descriptors: Stone Armor, Stone Limbs, Stone Shield)

 

 

DRAWBACKS: -3-4=-7PP

 

Involuntary Transformation (Changes into Normal Identity and acquires the Disability [One Arm] and Disability [Paraplegic] drawbacks when she fails to save against a Nullify effect; Frequency: Uncommon; Intensity: Major [Cannot resist]) [-3PP]

 

Normal Identity (Frequency: Common [Full Action]; Intensity: Major) [-4PP]

 

 

ATTACK             RANGE                   SAVING THROW                EFFECT

Unarmed            Touch                   DC20/15 Toughness (Staged)  Damage (Physical)

Stone Weapon       Touch +5ft              DC25 Toughness (Staged)     Damage (Physical)*

Stone Projectiles  Ranged (1,000ft Max)**  DC25 Toughness (Staged)     Damage (Physical)*

Stone Constructs   Ranged (1,000ft Max)**  DC20 Reflex                 Trapped

  Dropped Object   Ranged (1,000ft Max)    DC20 Reflex                 Avoided

                                           DC25 Toughness (Staged)     Damage (Physical)

Move Stone         Perception              Grapple vs +34              Pinned/Bound***

  Thrown Stone     Thrown (Str 85)         DC25 Toughness (Staged)     Damage (Physical)

 

*Variable Descriptor (Bludgeoning, Piercing, or Slashing).

**Indirect 3.

***Limited (Earth/Stone).

 

 

Abilities (18) + Combat (24) + Saving Throws (12) + Skills (22) + Feats (8) + Powers (73) - Drawbacks (7) = 150/158 Power Points

 

CREDIT: All of the sensible power choices are credited to Grumblefloof.

Edits made to the power point spending by me: Skill: Knowledge (Arcane Lore) +1 and Feat: Skill Mastery (Bluff, Diplomacy, Performance (Dance)) (Sense Motive on recommendation by Grumblefloof).

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