Jump to content

Angelic (PL 10 ) - AvengerAssembled

Recommended Posts

(this sheet uses my last veteran reward) 
(Änglalik in her native Swedish) 

Power Level: 10/11 (199/201PP)
Unspent Power Points: 2
Trade-Offs: ±0 Attack / ±0 Damage, -2 Defense / +Toughness 


Supergirl_Idle v2.jpeg



Identity: Secret 
Alternate Identity: Eira Katastroff Natt och Dag 
Birthplace: Sigtuna, Sweden
Legal Status: Swedish citizen with no criminal record
Base of Operations: Freedom City, New Jersey 
Residence: Claremont Academy
Occupation: SCIENCE
Affiliations: The Katastroff Family
Family: Bernhard Katastroff (Father) Magda Natt och Dag (Mother) 
Age: 19 (Date of Birth: April 1st, 2002)
Gender: Female
Species: Machine intelligence
Height: 5'7"
Weight: 150 lbs
Skin: Pale/Silver 
Hair: Blue/NA
Eyes: Blue/Blank White Orbs 
Character History: 
Eira Katastroff Natt och Dag is from one of the oldest families in Sweden; the Katastroffs can trace their maternal lineage back to the House of Vasa in the 1500s, while the Natt och Dag clan's heritage goes back to the medieval period. In the days of her ancestors, this would have meant a cloistered childhood in a castle, an education in sewing and household management, and eventual marriage for political purposes. But Europe's nobility is (generally) not what it is in old American movies. Though Eira was technically born in a castle outside the small town of Sigstuna, her family actually lives in a 19th century mansion nearby, and a significant portion of their income comes from renting the Natt och Dag castle out to the government for tourist purposes. Her father is technically heir to a great many noble titles but in day-to-day life is an investment banker, while her mother (of equally noble lineage) is actually one of Sweden's more successful tax attorneys. 
When she was four years old, she started getting sick - a sickness that grew worse and worse as she got older and older, until when she was eight years old it seemed like she wouldn't live another year. She couldn’t even pronounce the name of the disease until after her second birth - but it was in her heart, it was slow, and it would mean her death before she reached the age of 10. She remembers those days painfully; how sick and cold she was all the time, as if she would never get better again, the weeks, then months inside and outside of hospitals, how she hated the way other children could run and play when she was caged by her own failing flesh, and how sad it seemed that she was going to Heaven before she even learned to ride a bike. She believed in Heaven then, in the idea of a world where everything would be better even if nothing was good here.  And then her uncle and his friends from America helped her.
It took her some time to actually understand what had happened to her - her brain patterns had been carefully studied by some of the most powerful computers (and minds) on Earth, then reconstructed inside a computer even as her organic body died. From there her brain was uploaded into a new body; a cunningly-built robotic duplicate of her original physique. All she really knew was that she was healthy now, and could go into computers if she wanted, and if she had to learn how to control a body again - well it was still better than the failing one she'd had. If her parents had any hesitation about what had happened, a daughter who could run and play and hug them was a great balm to the mind. For her part, Eira was delighted to make new friends - to really get to know her uncle as more than just a smiling Jultomten figure, to meet American superheroes like her beautiful Tant Americana, like Sharl, who was like the older brother she’d never had, and friends of his who were like fantastic creatures from another life. 
Eira's childhood has been distinctly...odd, even if you leave out the superheroes - a body growing in fits and starts as advancing technology allowed for more and more upgrades, and as her 'flesh' was enhanced to match her aging mind. She remembers the day she chose to start her puberty, when a mental command at the age of fourteen awakened cunningly-concealed programming that she’s still learning how to cope with. Most of her education took place privately through hired tutors, and she made few friends her own age. But she’s an unparalleled genius (as well she should be) and by the age of sixteen had earned a bachelor’s degree in Computer Science from Stockholm University in Sweden. 
She’s recently returned from a year in space alongside her “big brother”, the Terran-born Lor hero Citizen - and is eager to apply what she’s learned to Earth. Unfortunately, things haven’t gone quite the way she expected lately. Her behavior is not 'out of control' and she certainly has not "allowed her intelligence to blind her to the need to understand human beings!" Now she’s graduated from Claremont and working in Freedom City, the better to break into her role as a truly global heroine!
Physical Description: 

When she can get away with it, Eira Katastroff Natt och Dag dresses like the metalhead she is. Usually this just means a black T-shirt emblazoned with bands she likes (she's a big fan of Arch Enemy, especially because some people say it's not real metal) and riveted jeans; but she likes to take the time to make really good outfits out of black leather and metal before she hits a concert. When she can't get away with it, she reluctantly dons the formal dresses and flowery blouses that befits a member of the Swedish nobility. (She has to make more public appearances than she'd like, primarily at the hospitals that her family's wealth helps endow.) She has long hair that she's dyed bluish-white, and when she can get away with it she likes to let it fall down across her face - though that's primarily just for a look. When she's working on a project, she pulls her hair back in a ponytail, pulls on a leather apron over her outfit, and goes to work. She likes to wear circular black mirrorshades that look vaguely steampunk.  


Angelic is a gorgeous, traditionally feminine paragon that looks decidedly different from the punk-rock inventor that is Eira Katastroff. Her short blonde hair and her blue eyes are perfect, her voluptuous form hugged tightly by a blue and yellow costume with a large S across the chest and a flowing golden cape behind her. She flies with a skirt on and shorts on under the skirt. She does not have any visible piercings or tattoos, though technically the one on Eira’s back that reads FOREVER GIRL is just magnetically treated skin. 


She speaks English with a distinct Swedish accent. Her Galstandard is accented to a cunning traveler of the stars, but it's rather different - it's distinctly old-fashioned and rustic, the celestial equivalent of Appalachian English. 


Eira likes to wear eye-catching makeup, usually dark blue lipstick and eyeliner to match her hair and pale complexion, but will reluctantly don a more conventional appearance if she needs to fit in. She has several piercings and likes to move them around - after all, they don’t really cause her any pain and she can easily seal the holes up again. Currently she has both ears pierced (she likes to wear pentagram earrings, as they’re metal!) and her left eyebrow (it’s just a studded bar), the ones in her ears are iron and the one in her eyebrow is silver. 

Powers and Tactics:

Angelic prefers not to fight but sometimes you must. She does a distinct ritual with her fingers whenever she's about to go into battle; cracking her knuckles and spreading her fingers out just so; this has to do with tying into the circuits in her wings as well as powering up her internal systems.


Her primary combat weapon is the spikes of computronium buried above her wrists that she can extrude at will, the extruded blades letting her directly interface with a wide variety of cybernetic system, and are also really sharp! She can cut you with her wings, too, so watch out, dårar! Her powers are essentially cyberkinetic in nature, so any power stunts will be centered around that.

Personality and Motivation:
“Higher. Further. Faster.” 
Eira’s personality is one that looks for limits and pushes them as far as they’ll go - sometimes dangerously. Even she’s not immortal. She is just a robot angel cast in lightning. 
Eira is arrogant, as well she should be. She is considerably smarter, stronger, and tougher than most people she knows - and indeed most anyone else, anywhere.. Eira also has lots of self-doubt, as many publicly arrogant people do - she wonders if she’ll ever have real friends or a romantic partner. She knows all too well how different she is from other people - and deep down she wishes she was a bit more like them. Part of the reason she likes listening to metal music is that it’s something normal teenagers like to do - but mostly it’s because she likes the sound. 
Eira enjoys the chance to apply her intelligence to bringing down enemies, and isn’t above pointing out to them exactly how she just did the thing she did to bring them low. Eira likes showmanship - though she’s still not entirely good at it.
Eira identifies as a machine intelligence, though it’s not a fact she’s particularly eager to broadcast. (She doesn’t want to be a test case for Europe or America’s laws about the legal rights of machines, even if she’d probably win such a test case because of her family’s wealth and connections.) She doesn’t particularly identify with other machine intelligences as equals, but she would react violently and vigorously to any organic attempts to enslave other machine intelligences. After all, she knows where that’s going. 
Eira has some rather old-fashioned attitudes about the Norse pantheon, and regards their current resurgence as a sign of how many people have forgotten the lessons of World War 2. She is vigorously proud of the Fenriswulf, and of the family scandal some seventy-five years ago when her maternal grandmother was born as a result of a civil marriage between a scion of Swedish nobility and the painter from Norway he'd invited into his home in 1940. 
Domo Arigato: Eira is a robot; things that work on the living do not work on her, while things that work on machines work all too well. 
Friends On The Other Side: From Fenris to the Storm family,. from Citizen to Miss Americana, Eira has friends and family all over the world and beyond - but many of them have powerful enemies. 


"Little Niece": Eira grew up in the shadow of the superheroic community - and now everybody knows her! Scientists and engineers recognize Miss Americana and Dragonfly's perky little assistant, hobgoblins and frost giants recognize Kimber Storm's little niece with all the questions, Praetorians and Lor recognize Citizen's little sister with the big smile (my how you've changed, etc), and so on, and so on, and so on. It has its advantages but it also means that everyone's watching - or it feels that way, anyway! 
Machine Within: Eira's skin has a tendency to get knocked around when she takes hard hits, sliding around loosely or even parting to show the wet pink polymer underneath. Her 'blood' is a magnetorheological fluid that looks like high-quality stage blood but is clearly not under the slightest serious chemical investigation. Her eyes are typically blue but glow blue if damaged. 
Not Included: Eira's internal power source is a powerful chemical battery rather than an internal power plant - this makes it relatively easy for her to repair and recharge herself, but it does mean she's vulnerable to being captured and disabled. 
This Flesh: Is Eira's disconnection from the flesh a result of her cybernetic nature, or just because she's eighteen? Either way, she's eager to feel things - just not to show that she's feeling them. 
Uncanny Valley: Eira is perfectly human on the outside. But sometimes creatures, and people, with particular sensitivities will get a strange vibe off her - as if she is the dead brought back to life, or something that never was alive. 



Abilities: 0 + 0 + [-10] + 12 + 6 + 2 = 10PP
STR 30/10 (+10/+0), effective lifting STR  up to 55
DEX 10 (+0) 
CON n/a 
INT 22 (+6) 
WIS 16 (+3) 
CHA 12 (+1) 


Combat: 8 + 8 = 16PP
Init: +6 
Attack: +4, +10 Melee
Defense +8 (+4 Dodge Focus, +4 Base; +2 Flat-Footed)  
Grapple: +10, up to +25 max
Knockback: -9/-3


Saves: 0 + 5 + 4 = 9PP
TOU +12/+6 [6 Impervious w/Force Field] 
FORT n/a 
REF +5 (+0 Dex, +5) 
WILL +7 (+3 Wis, +4) 


Skills: 76R=19PP 

Bluff 5 (+6, +10 w/ Attractive) 

Computers 4 (+10) 
Concentration 2 (+5) 
Craft (Electronic) 4 (+10) 
Craft (Mechanical) 4 (+10) 

Diplomacy 5 (+5, +10 w/ Attractive) 
Disable Device 4 (+10) 

Intimidate 12 (+13)

Knowledge (Arcane Lore) 6 (+10) 
Knowledge (Technology) 4 (+10)
Languages 3 (English, Galstandard, Lor, Swedish [base]) 

Medicine 2 (+5) 
Notice 2 (+5) 

Perform (Dance) 8 (+9 )

Pilot 5 (+5) 
Sense Motive 6 (+9) 


Feats: 18PP 
Attack Focus (Melee) 6 

Benefit (Fame) 
Dodge Focus 4 


Luck 2
Speed of Thought 

Takedown Attack


Enhanced Feats

Beginner’s Luck

Eidetic Memory


Improvised Tools

Jack of all Trades

Online Research

Quick Change 2



Powers: 11 + 29 + 1 + 8 + 1 + 7 + 40 + 13 + 6 + 8  + 3 + 6 = 133PP
All of her descriptors are technological. She is a robot


Container 2 (PNG, little robot buddy, PF: Subtle [is very small spider]) [11PP] 

Features 2 (Audio-Visual Recording, Internet Connection) [2PP]

Communication 2 (100 ft, radio, Extra: Two-Way) [4PP] 

ESP 2 (100 ft, visual, Extras: No Conduit, Simultaneous) [4PP] 

Cybernetic Systems Array 12 (onboard systems, 24PP; PFs: Alternate Powers 5) [29PP]

BE: Enhanced STR 20 (empowerment; to STR 30/+10) + Enhanced Feats 4 (Affects Insubstantial 2, Improved Crit 2 [unarmed strike]) {20+4=24/24} 
AP: ESP 4 (technoclairvoyance, Auditory + Visual Senses, 1 mile, DC 14 Notice; Extras: Action [Free], Duration [Sustained], No Conduit; Flaw: Medium [cameras]; PFs: Fast Task 4 [Full Action to search 100-mile-diameter area]) {24/24}
AP: Damage 10 (destruction; Extras: Linked [Drain], Secondary Effect; Flaws: Limited [Objects], Limited [Electronics]) + Drain Toughness 10 (Extras: Affects Objects, Linked (Damage), Secondary Effect; Flaws: Limited [Objects], Limited [Electronics], PFs: Extended Reach 1, Improved Crit 2) {18/24} 

AP: Illusion 5 (holographic playback system, visual and audio; Extra: Duration [Sustained]; PFs: Precise, Progression 3 [50 ft by 50 ft]) {24/24} 
AP: Mind Control 10 (machine control; Extras: Duration [Sustained], Instant Command, Sensory Link; Flaws: Limited [Machines], Range 2 [Touch]; PFs: Extended Reach 1, Improved Crit 1, Mind Blank, Mental Link) {24/24} 
AP: Transform 10 (machine mastery; Extras: Affects Objects, Duration [Continuous; undone through application of the same power, reprogramming, and/or re-entering the data]; Flaws: Action [Full], Distracting, Limited [Objects Only], Range [Touch], PFs: Extended Reach 1, Improved Crit 2, Innate]) {24/24}


Datalink 1 (wifi, 10 ft, radio) [1PP] 


Enhanced Feats 8 (wifi/magnetic skin; Beginner’s Luck, Eidetic Memory, Fearless, Improvised Tools, Jack of all Trades, Online Research, Quick Change 2 [Eira/Angelic]) [8PP] 


Feature 1 (Internal Compartment [light load at STR 10 is 33 lbs.) [1PP]


Force Field 6 (magnetic deflection; Extra: Impervious, Flaw: Limited [Dodge Bonus]; PF: Subtle) [7PP] 


Immunity 40 (is a robot; Fortitude Saves, Mental Effects) [40PP] 


Paragon Array 5 (10 PP, PFs: Dynamic, Dynamic Alternate Power 1) [13PP] 

DBE: Flight 0-5 (250 MPH/2500 feet per move) {10/10}

DAP: Super-Strength 0-5 (Effective STR 30-55, Heavy Load: 800 lbs-24 tons) {10/10}


Protection 6 (metal body) [6PP]


Regeneration 6 (smart metal skin; Recovery Bonus +0, Resurrection 1 [week]; PFs: Persistent, Regrowth) [8PP] 


Quickness 6 (diamond brain; x100, Flaw: Mental Tasks Only) [3PP] 


Super-Senses 6 (sensors; Infravision, Radio Sense [enhancements: Accurate, Analytical], Uncanny Dodge [Radio]) [6PP] 



Drawbacks: -6PP 
Vulnerability (electricity, common, moderate, 50%) [-3PP] 
Vulnerability (magnetism, uncommon, major, x2) [-3pp] 




Abilities 10 + Combat 16 + Saves 9 + Skills 19 + Feats 18 + Powers 133 - Drawbacks 6 = 199/201PP 


Edited by Fox
+1pp for December 2022
Link to comment


The sheet's missing the Power Level, Unspent Power Points, and Trade-Offs lines from the template, which are important for tracking pp awards and such. The final pp tally at the bottom is also missing the current/total format (e.g., '150/150'), which is theoretically optional but very valuable as a check that pp has been awarded correctly.



Double-checking the max grapple bonus: +10 Melee Attack, +10 Strength, +2 Super-Strength; that's +22. Did I miss another +2 from a misc. source?



You've paid for 36 ranks of skills, but only spent 32 of them.



The tally at the bottom of the sheet is correct, but the Powers line lists 5pp for Enhanced Feats and thus ends up with 100pp, not 101pp.

Link to comment
This topic is now closed to further replies.
  • Create New...