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Ultio Suit User (PL6) - NPC (Tier 1)

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Ultio Suit User
NOTE: Ultio Suit Users can posses a multitude of different powers, skills and feats aside from the ones listed here, depending on what upgrades they have purchased. The ones listed here represent a basic user with no upgrades, and no special skills on their own. Individual Ultio Suit Users can posses vastly different powers and can be at higher power levels than what is listed here.


Power Level: 6 (77/77PP)
Unspent Power Points: 0
Trade-Offs: None


In Brief: Wannabe super heroes all hooked up with the latest MarsTech Ultio Suit.


Alternate Identity: Varies
Birthplace: Varies

Residence: Emerald City
Occupation: Varies
Affiliations: MarsTech
Family: Varies



The basic Ultio Suit is a simple full body costume in a light grey color, with a thick dark grey stripe running down the chest to the belt. The dark grey stripe is flanked by thin white stripes on each sides, separating it from the light grey of the costume. The belt is white, with a round, dark grey belt buckle, two pieces that connect to form the circle. The suit has dark grey boots with white soles and trim, with a square shape on the outside of the leg, a bit higher than the rest of the boot. The costume has a similar design on the dark grey right arm, though the square is on the inside of the arm, just under the arm pit. This darker grey sleeve has white trim separating it from the lighter grey of the main costume, like the boots and central stripe. The costume is completed with a light grey helmet, which leaves the user's face exposed. A black pair of goggles protects the user's eyes and can act as correctional lenses, as well as an advanced heads up display, perfect for interacting with various offers from MarsTech and feed the wearer a steady stream of information from the MarsTech TroubAlert.


Users that perform heroic deeds and score Hero Points can use said Hero Points for both power enhancements and cosmetics, including different colors, alternate designs, capes and more.





First revealed in late January 2020, the MarsTech Ultio Suits are Maximillian Mars' attempt to create an entirely new business model that he has dubbed SaaS: Superheroes as a Service. Using technology created by Max Mars himself and MarsTech employees, the Ultio Suits lets anyone become an instant super hero! Coupled with the MarsTech TroubAlert, Ultio Suit Users will be alerted of many situations that might require their attention, making Emerald City safer than ever before!


Now, would-be heroes and celebrities all across Emerald City can respond to the call of heroism! When the MarsTech TroubAlert alerts the Ultio Suit Users of trouble, they can immediatelly suit up and rush off to save the day, all courtesy of the power granted to them by Max Mars and MarsTech!


Of course, there's some so-called heroes that might try and interfere with the TroubAlert ratings, taking valuable Hero Points from the heroes in the Ultio Suits, but they will just have to learn to take a step back, and let the future of super heroes take the spotlight!


Personality & Motivation:

Varies, depending on the individual. In general, Ultio Suit Users tend to be well meaning, but inexperienced. They will prioritize their actions based on the MarsTech TroubAlert, often focusing on capturing or otherwise stopping a villain above rescuing civillians or preventing collateral damage. Due to the competitive nature of the Ultio System, Ultio Suit Users will rarely support each other, and might actually hinder each other to be the one to score most points. A great number of Ultio Suit Users are would-be celebrities, prioritizing getting famous over being heroes.


Of course, as anyone can wear an Ultio Suit, the given personality traits might or might not appear in any given Ultio Suit User.


Powers & Tactics:

The power of all Ultio Suit Users come directly from their armor, which is stored in their Ultio Belt when not active. The armor offers enhanced strength, durability, speed and reflexes, as well as enhanced vision through a built in H.U.D., which also offers a direct connection to the MarsTech TroubAlert.


Additionally, each user picks a starter pack upon purchase, which offers their own specialized powers. Their choices are:

Aqua Pack: Increased swimming speed, resistance to pressure and cold, oxygen tank that prevents drowning.

Blaster Pack: Low power, but accurate, laser blasts.

Flight Pack: A jetpack and enhanced super-strength, including the ability to create shockwaves.

Stealth Pack: Built in stealth field, which offers visual and auditory blocking for the user. Grip claws that allow wall-crawling, and an assortment of smoke bombs.

Tank Pack: Increased armor and defences, strong enough to completely block most assault rifles.


In general, the tactics of the Ultio Suit Users is based on the scores offered through the MarsTech TroubAlert. If defeating an enemy nets a higher score, then the users will attack that enemy, using whatever abilities they have. Most users tend to favor brute force over strategy, though that might differ depending on what powers they posses. The Ultio Suit Users will rarely cooperate with either each other or other heroes, over fear of losing out on Hero Points.


Power Descriptions:

All of the Ultio Suit's powers are technological in nature, using various equipment created either by Max Mars directly, or by any number of employees at MarsTech.


When note in use, the Ultio Suit is stored in the Ultio Belt. With the press of a single button, the suit unfolds, rapidly building up to cover the user's body. Some users tend to strike various poses while this happen. The basic nature of the suit is a general strength, durability, speed and reflex enhancement, empowering the user to super human levels, all afforded through various motors, computer power and targeting systems. The suit connects directly to the MarsTech TroubAlert system, which guides the user to trouble spots, ranks their heroics and otherwise functions as a store front to purchase enhancements.


While the Ultio Suits come with a standard powerset and a choice of 5 different starter packs, the user can enhance and expand their power suite by spending money or Hero Points, earned by performing heroics and other activites as rated by the MarsTech TroubAlert.  When a user purchase an enhancement or new power, the suit's new ability is unlocked instantly.


Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP
Strength: 10 (+0) / 22 (+6)
Dexterity: 10 (+0) / 20 (+5)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)

Combat: 0 + 0 = 0PP
Initiative: +0 / +5 (+5 Enh. Dex)
Attack: +0 Base / +6 Enhanced Base (+6 Enh. Attack Bonus)
Defense: +0 Base, +0 Flat-Footed / +6 Enhanced Base (+6 Enh. Defense), +3 Enhanced Flat-Footed

Grapple: +0 / +13 (+6 Enh. Attack, +6 Enh. Str, +1 Super-Strength) / +14 (+6 Enh. Attack, +6 Enh. Str, +2 Super-Strength)
Knockback: -0 / -3 (TOU +6/2)

Saving Throws: 4 + 2 + 4 = 10PP
Toughness: +0 (+0 Con) / +6 (+6 Protection)
Fortitude: +4 (+0 Con, +4)
Reflex: +2 (+0 Dex, +2) / +7 (+5 Enh. Dex, +2)
Will: +4 (+0 Wis, +4)

Skills: 28R = 7PP

Knowledge [Current Events] 2 (+2)

Knowledge [Popular Culture] 2 (+2)

Notice 4 (+4)

Search 4 (+4)

Sense Motive 4 (+4)

8PP worth of other skills

Feats: 1PP

Benefit 1 [Ultio Suit User - MarsTech customer]


Enhanced Feats:

Quick Change

Powers: 64 = 64PP


Device 16 ("MarsTech Ultio SuitTM"; 80PP Container; Flaws: Hard-To-Lose) [64PP] (Technology, Armor, MarsTech)


Communication 6 ("MarsTech TroubAlert"; Wireless Communications, Radio; Flaws: Limited [Only MarsTech TroubAlert]) (20 miles radius) [3PP] (Radio Communications, MarsTech TroubAlert, Information Source)


Enhanced Dexterity 10 [10PP] (Computer Enhanced Reflexes and Dexterity)


Enhanced Feat 1 (Quick Change) [1PP] (Collapsible Armor)


Enhanced Strength 12 [12PP] (Enhanced Musculature)


Enhanced Trait 12 (Attack Bonus +6) [12PP] (Computer Guided Targeting System, Computer Enhanced Reflexes, Software)


Enhanced Trait 12 (Defense Bonus +6) [12PP] (Computer Assisted Defensive System, Computer Enhanced Reflexes, Software)


Leaping 3 (Leaping Distance x10; Running: 160 ft.) [3PP] (Enhanced Musculature)


Protection 6 [6PP] (Armored suit)


Speed 3 (50mph, 440 ft./round) [3PP] (Enhanced Musculature)


Super-Senses 1 ("H.U.D."; Visual [Sense Type: Visual; Default Extras: Accurate, Acute, Ranged; Extras: Analytical]) [1PP] (H.U.D. Display, Visual Zoom, Visual Analysis, Software)


Super-Strength 1 (Effective Strength +5; Heavy load: 1,000 lbs.) [2PP] (Armored suit, Enhanced Musculature)


1 of 5 Starter packs at 11PP

Aqua Pack

Swimming 6 (Feats: Environmental Adaption [Aquatic]) (Swim speed: 100MPH, 880 ft./rnd) [7PP] (Underwater Propellers, Minimum Resistance Design)

Immunity 1 (Drowning) [1PP] (Oxygen supply)

Immunity 2 (Cold, Pressure; Flaws: Limited (Half Effect) [1PP] (Built-in Heat, Armor)

Super-Strength 1 (Stacks to Super-Strength 2; Effective Strength +10; Heavy load: 2,100+ lbs.) [2PP] (Enhanced Musculature)

Blaster Pack

Blast 4 (Feats: Accurate, Homing, Precise) [11PP] (Laser Blast, Computer Guided Targeting System, Piercing Damage Type, Light, Heat)

Flight Pack

Flight 4 (Flight speed: 100MPH, 880 ft./rnd) [8PP] (Jetpack)

Super-Strength 1 (Feats: Shockwave) (Stacks to Super-Strength 2; Effective Strength +10; Heavy load: 2,100 lbs.) [3PP] (Enhanced Musculature, Shockwave Generator)

Stealth Pack

Concealment 3 (Normal Auditory and Normal Visual Concealment) [6PP] (Sound Absorption, Holographic Field)

Obscure 3 (Visual Obscure; Extras: Independent (+0); Flaws: Limited to One Sense [Normal Vision]) (25 ft. radius) [3PP] (Smoke Bombs)

Super-Movement 1 (Wall-Crawling) [2PP] (Built-in Grip Claws)

Tank Pack

Impervious Toughness 7 [7PP] (Armor)

Immovable 2 (Feats: Unstoppable) [4PP] (Armor)


Drawbacks: (-3) = -3PP

Normal Identity (Major, Uncommon;  Free action to activate, Normal ID has no access to MarsTech Ultio SuitTM; Requires Ultio Belt to activate) [-3PP]

DC Block





Attack bonus



DC21 Tou (staged)



Laser Blast

40 ft.

DC19 Tou (staged)


+8, Precise, Requires Blaster Pack


60 ft. Cone Area

DC16 Ref

Reduce Damage effect to DC18

Area, Requires Flight Pack



DC21 TOU (staged)




Totals: Abilities (0) + Combat (0) + Saving Throws (10) + Skills (7) + Feats (1) + Powers (64) - Drawbacks (3) = 79/79 Power Points

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Minor math things:


The grapple bonuses for the +1 and +2 Super-Strength 'settings' are backwards.


The 6pp of other skills have not been paid for; 1pp of skills is unaccounted for.


Super-Strength 1 would cost 2pp, not 4pp.


The Blaster Pack starter pack is only 10pp, and would break caps (though that's not a big deal on an NPC - but might be worth noting in the attack line of the Combat section?).


At the price you've paid, you'll need to specify what specific auditory and visual senses Concealment will cover in the Stealth Pack (e.g., Normal Auditory and Visual).


Wall-Crawling would be Super-Movement 1, unless you're buying the second rank (which would cost more!).


On the off-chance you want it, the suit has 2-4pp to spare that haven't been spent, depending on how the above changes go.

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