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Thevshi

Reptile Brain OOC

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So, normally countering would be a power check between the powers, but as you spent a HP, I will just have you counter the fear for Veronica and Micah for now.

 

BUT, the fear effect is going off again this round, so lets do a power check contest so you can try to continue to counter. The fear effect only gets a 17!

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So, a new threat. Will give the four teens back on the main pathway another HP for the animals that are now a threat to the civilians in the area.

 

The fear effect is going off again and overpowered the counter, so Will saves for Astrid, Micah, Veronica and Heroditus again. Heroditus will get a +4 due to the use of the loud music to try to counter the effect. (DC 20)

 

This time Veronica passes the save with ease, getting a 28

 

Round Two

 

28 Veronica Danger (unharmed) 5 HP

20 Ms. Thursday (unharmed) 5 HP

17 Octoman (unharmed) 5 HP

13 Tiger (unharmed)

12 Thunderbird (unharmed) 3 HP

8 Artificer (unharmed, fatigued) 2 HP

6 Fearmaster II (unharmed)

5 Apes (unharmed) (unharmed)

 

Veronica’s Gem Variable Pool: AF: Ranged 2; AF: Melee 2; Acrobatics 8 (up to +19)

 

Veronica will now change her magic pool to the following:

 

1) Immunity: Fear (Extras: range to touch (+1), Burst Area (+1); Feats: Progression: Area +4 (125’ radius burst) [7 PP]

2) Telekinesis 9 [18 PP]

 

So, the burst area immunity will stop the fear effect, so anyone who misses their save will be fine after Veronica acts.

 

@Cubismo Ms. Thursday is up!

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Will Save: 1d20+12 30

 

And Astrid makes the second save. She will proceed too:

 

Free Action: Going to burn a HP to nap Quick Change to get into costume because I totally forgot to do that last round. 

Move Action: Using Flight to move into Touch range with rampaging Tiger.

Free Action: Swapping to Stun AP on her Powers of Porrklubba Array.

Standard Action:  Using Touch Stun on the Tiger. Attacking Tiger: 1d20+12 32. Sweet. Got a nat 20. I imagine that's a crit. If not Tiger still has to beat a DC 18 vs Fortitude. 

 

 

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Octoman

Free Actions: Maintain his Sustained effects (Additional Limbs, Concealment, Morph).

Move Action: Activate Elongation and stretch out his Additional Limbs.

Standard Action: Grapple attempt against the mysterious stranger.

Since he's attacking from concealment, this may be a surprise attack for his target. If it is, then his target loses his dodge bonus and suffers an additional -2 Defense.

After that, however, the Passive Concealment effect ends.

He'll Accurate Attack for +2 Attack / -2 Damage, and All-Out Attack for +2 Attack / -2 Defense.

Attack roll: 16.

If that hits,

Grapple check: 51.

 

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Yeah, that easily grapples him and even if he rolled a natural 20 on his grapple check, no way he is going to beat that grapple check, so he is bound and helpless!

 

The Tiger will try to attack Ms. Thursday, but misses with a 8.

 

@KnightDisciple Thunderbird is up!

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First off...

 

Will Save: 27. Booyah!

Free Action: Switch High Flier Array to Borealis Blitz

Move Action: Position himself where the 40-foot Burst area would cover the 2 Gorillas and the Tiger

Standard Action: Use his Selective Burst Area attack! It's Targeted, so here's his Melee Attack: 23 vs the Defense of each creature. It's a DC 23 Toughness Save for them if that hits. 

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Okay, as I mentioned in chat, the tiger is too far from the apes to get them all. So assuming you go for the apes, you hit both and they each only get a 9 on the toughness saves, so we will go with both being knocked out.

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Starting Conditions: Undamaged, 2 HP, will be fatigued at start of next round.

 

Will save for NuFear effect (with +4 bonus)

1d20+10: 21 [1d20=11]

w00t

 

Reaction: Spend HP to nix fatigue.

Standard Action: Set off Emotion Control/Calm again.

Countering check?  If so, 1d20+8: 23 [1d20=15]  w00t

Move Action: Attempt Notice check to try finding source of the fear effect.

1d20+5: 23 [1d20=18]

Wowza!

 

Ending Conditions: Undamaged, 1 HP.

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The fear effect power check is a 26, so it still manages to overcome Artificer's attempt to counter it.

 

Fearmaster II cannot do much but talk for the moment.


Although the fear machine continues to send off its effect, Veronica's burst area immunity protects Artificer, Ms. Thursday and Thunderbird (and herself) from the effects.

 

So this brings up:

 

Round Three

 

28 Veronica Danger (unharmed) 5 HP

20 Ms. Thursday (unharmed) 4 HP

17 Octoman (unharmed) 5 HP

13 Tiger (unharmed)

12 Thunderbird (unharmed) 3 HP

9 rhinoceros (unharmed)

8 Artificer (unharmed, fatigued) 1 HP

6 Fearmaster II (unharmed)

 

Veronica’s Gem Variable Pool: AF: Ranged 2; AF: Melee 2; Acrobatics 8 (up to +19)

 

Veronica Magic Pool:

1) Immunity: Fear (Extras: range to touch (+1), Burst Area (+1); Feats: Progression: Area +4 (125’ radius burst) [7 PP]

2) Telekinesis 9 [18 PP]

 

Veronica will try to use her TK on the tiger, just hitting with a 15, so she will make a grapple check, getting a 24. The tiger gets a 25, so manages to wiggle free.

 

I did not say this before, so will now, Veronica has activated her forcefield now.

 

@Cubismo Back to Ms. Thursday!

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Let's try this again, eh.

 

Standard Action: Another Touch Stun against the Tiger. This I'm time going to add Power Attack and All-Out Attack to it. Attack: 1d20+12 30. With the bonuses Tiger now has to beat a DC 23 vs Fortitude and Ms. Thursday is now at 5 Defense. 

Edited by Cubismo

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