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Phew! The Meta-Naut survives with a 23.

 

As for an initiative roll, we got a 13!

Edited by Shofet

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Justice initiative: 13

 

Enemy Initiative: 7

 

Posting order, putting Meta ahead of Justice.

 

13 - Meta-Naut - 2HP - Unharmed

13 - Justice - 1HP - Unharmed

7 - Unknown Attacker - Unharmed

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The Meta-Naut is going to try and make another notice check to find this jerk. 10. Sigh. Spending a Hero Point. 2, which +10 = 12. Dangit.

Edited by Shofet

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Justice switches the MOD System to full Protection, for a total Toughness of +15, IDEA System to the Super-Senses and MOVE System to Impervious Toughness.

 

Move action to drive closer, Notice check to try and spot the bad guy: 13

Not great!

 

Opposed Stealth: 23

 

NOPE!

 

Since Justice is on approach, the bad guy attacks her: 19

Its a hit, but can't penetrate Justice's Impervious Toughness!

 

2 IC posts coming, then Meta-Naut is up!

Ruins are about 1000 feet away, if you want try to reach them, Justice will get there on her next post.

 

13 - Meta-Naut - 2HP - Unharmed

13 - Justice - 1HP - Unharmed

7 - Unknown Attacker - Unharmed

Edited by RocketLord

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The Meta-Naut will fly on forward for sure, but only about 450 feet which is her movement range at Flight 3. She's gonna take another notice check... 1. Yikes.

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Justice gets to the ruin and goes for another Notice: 22

And opposed Stealth: 13

 

We actually found them! Justice's out of actions, but now we can find them, at least!

 

Four guys pop up per IC and attacks with bows:

3 vs Justice: 20 11 22 2 hits, which all fail against the Impervious Tou

1 vs Meta-Naut: 24, a hit, so give me a DC18 TOU save

 

13 - Meta-Naut - 2HP - Unharmed

13 - Justice - 1HP - Unharmed

7 - Attackers x4 - Unharmed

Edited by RocketLord

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Woof, that's a 13 on that toughness test. Rerolling with a hero point and... 26. Excellent!

 

Now, she's going to try and attack one of these things with a grapple. And I rolled a 10! Nevermind.

Edited by Shofet

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That's a miss, yeah!

 

Justice switches MOVE System to Jump Jets and jumps up above, getting into melee with the one of the attackers, bringing out the Rocket Hammer!

Attack: 9

Oof, missing too!

 

The attacker near Justice backs away and fires and arrow at her, while one of the other attacks her as well: 21 14

One hit, one miss.

 

The other two attackers go for Meta-Naut: 20 18

That's a couple of hits.

 

DC18 TOU saves for the hits!

 

Justice's TOU: 32

Nailed it.

 

13 - Meta-Naut - 1HP - Unharmed

13 - Justice - 1HP - Unharmed

7 - Attackers x4 - Unharmed

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First toughness save: 20. Safe there. Next... 25. I am feeling really lucky. 

 

Now, to try and hit one of these jerks. Using a tachyonic blast... 26 to hit. That's a DC 21 Toughness save for the one that badmouthed her.

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Justice's up!

 

Bringing down the hammer on the guy in front of her first: 23

TOU save: 17 vs DC27, he's out.

 

Justice follows up with a Feint as Move Action, so -5, against the other guy: 21

Other guy's resist to that: 7

He's feinted alright.

 

One attack at Meta-Naut: 15

One attack at Justice: 20

 

Hitting Justice, so TOU: 16

Missed by 2, so Justice is bruised

 

13 - Meta-Naut - 1HP - Unharmed

13 - Justice - 1HP - Bruise (x1)

7 - Attackers x4 - x2 Unharmed, x2 Knocked Out

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The Meta-Naut will now blast the one who hit Justice with a 19. DC 21 Toughness again. 

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Posted (edited)

TOU from the one attacked: 19

He's out.

 

Justice jumps at the last one and switches Z-Space Arsenal to the Power Sword, and rockets swinging it at him: 29

A crit, so DC30 TOU save, which he can't possibly make, so the last one is out too.

 

Combat's over.

Edited by RocketLord

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Alright, the Meta-Naut is using Healing 6 on Justice. +6 to a recovery check for our Henshin Hero.

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