Avenger Assembled Posted January 21, 2020 Author Share Posted January 21, 2020 No need to roll and keep the HP, what you describe as happening happens! Okay, @RocketLord and then @Heritage, do your thing. Link to comment
Heritage Posted February 1, 2020 Share Posted February 1, 2020 (edited) Sorry for the lightweight post; just wanted to finally get my girl into the scene so we can move forward. Edited February 1, 2020 by Heritage Link to comment
Amelia Posted February 1, 2020 Share Posted February 1, 2020 A lightweight post is better than no post. Link to comment
Avenger Assembled Posted February 2, 2020 Author Share Posted February 2, 2020 Okay, last fight scene! Woodsman goes on 25 The baby monsters go on 11 https://orokos.com/roll/784171 You may absolutely all have an HP for all the backstory triggers that got pushed here! Link to comment
Amelia Posted February 2, 2020 Share Posted February 2, 2020 Persephone's Initiative: 10. Link to comment
Heritage Posted February 2, 2020 Share Posted February 2, 2020 Torque's Initiative: 5 Link to comment
Avenger Assembled Posted February 7, 2020 Author Share Posted February 7, 2020 Woodsman - 25 Cheval - 16 Baby Monsters - 11 Persephone - 10 Torque - 5 Woodsman: switches to this part of his array Speed 1 (grapple gun, 10 MPH) + Super-Movement 4 (Slow Fall, Swinging, Wall-Crawling 2) {9/21} and gets out of the room with all the monsters! Cheval: give me a Reflex save! Link to comment
RocketLord Posted February 7, 2020 Share Posted February 7, 2020 Oh, joy, another reflex save for Cheval 18 Let me know how that goes before I do something Link to comment
Avenger Assembled Posted February 7, 2020 Author Share Posted February 7, 2020 That succeeds, but you feel something horrible, wet, slimy, and hungry trying to suck you down below! Link to comment
RocketLord Posted February 8, 2020 Share Posted February 8, 2020 (edited) Wet, slimy stuff pulling him in? Cheval is not dealing with that crap again. Flame Strike into the hole beneath the house that's trying to pull him in, 120 ft. Area Fire Cone. DC22 REF, then DC21/27 TOU for anything caught in that. Then taking a step away from all that. Oh, and is Cheval's spirit vision picking up anything here? Edited February 8, 2020 by RocketLord Link to comment
Avenger Assembled Posted February 12, 2020 Author Share Posted February 12, 2020 Directly underground, okay! It can't make any kind of Reflex save - and is vulnerable to fire! Tou vs 39! 35! Well that was unlikely - but it (the thing driving the babies) takes an injured. The monster babies are full of tiny inchoate spirits of death and suffering, as if the stuff left behind by dozens of murderers was taken and given a terrible animate form. Link to comment
Avenger Assembled Posted February 16, 2020 Author Share Posted February 16, 2020 All right, didn't realize @RocketLord had posted! Okay, the Baby Monsters attack! DC 20 Reflex save for everyone in contact with the ground to avoid a DC 25 Toughness save as they bite you with their horrible baby teeth. Their bite has Penetrating 5, so you need to roll if your Impervious Tou is less than 15! After those rolls (which are from @Grumblefloof, @RocketLord, and @Heritage if I understand the scene correctly), I'll post IC, and then Persephone will be up. Link to comment
Amelia Posted February 16, 2020 Share Posted February 16, 2020 Persephone's Reflex save: 30. Her plants are slappin' aside some creepy babies. Link to comment
RocketLord Posted February 16, 2020 Share Posted February 16, 2020 Yes, yes, reflex, increasing that with next edit, I think. Reflex: 8 TOU: 18 The dice do not like me. Gonna spend a HP on rerolling that TOU. Not sure exactly how many I got, but earned 1 earlier from breaking through the floor, and I had 2HP entering the thread (having Luck 1 by then), so guessing that leaves me with 2HP? Anyway, TOU reroll: 37 Link to comment
Amelia Posted March 7, 2020 Share Posted March 7, 2020 Heritage retired Torque, so I think it's just the three of us now? Link to comment
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