Grumblefloof Posted November 25 Will definitely tag this later tonight after class. Share this post Link to post
Grumblefloof Posted November 26 @Avenger Assembled At about what time of day on Thursday November 28th does the call come in? Share this post Link to post
Avenger Assembled Posted November 26 It is late. Thanksgiving dinner is over, the football games have wrapped, it is dark outside. Weather's good though. Share this post Link to post
Avenger Assembled Posted November 26 Okay, so we've got Cheval Persephone Speed Demon Torque Thanks, @RocketLord, @Grumblefloof, @Thunder King, @Heritage Share this post Link to post
Avenger Assembled Posted November 26 Everybody give me whatever checks seem relevant at this point. Share this post Link to post
Grumblefloof Posted November 26 If Persephone's Plant Awareness Super-Sense picks up any nearby plant life, then she will use her Plant-Medium Postcognition power. If checks are required: Notice check: 18. Search check: 18. Share this post Link to post
RocketLord Posted November 28 Cheval will use his Spirit Awareness Super-Senses check if the spirits of the killed still linger. Checks if required: Notice: 1d20+6 = 24 Search: 1d20+0 = 14 Share this post Link to post
Avenger Assembled Posted December 4 @RocketLord, Cheval notices a trail of gore leading from the Hummer towards the nearest door of the house. Share this post Link to post
Avenger Assembled Posted December 4 Anyone who rolls more than a 20 on Notice can spot Woodsman's bike - It's concealed in the bushes near the street. His gear isn't there, but there is a rainbow bracelet wrapped around one of the handlebars. Share this post Link to post
Grumblefloof Posted December 4 Persephone has no Notice ranks, but she does have a +5 raw Wisdom bonus. Notice check (DC20): 17. Not enough! Share this post Link to post
Avenger Assembled Posted December 8 Initiative time! The monster gets 11 Share this post Link to post
Avenger Assembled Posted Thursday at 03:10 AM Okay! Cheval: 20 Persephone: 12 Monster: 11 Torque: 7 @RocketLord, the crawling mass of vampire parts is coming for you to drink your blood! What do? Share this post Link to post
RocketLord Posted Thursday at 10:19 AM (edited) Cheval shall do as Cheval does. He's gonna punch it with a Break Strike AP: ("Break Strike") Add (Extras: Autofire, Penetrating 3; Feats: Knockback 7) to Unarmed [22PP] + Enhanced Trait (Improved Critical [Unarmed] 2) [2PP] {24/24} In case it matters, all his physical punches got Affects Insubstantial 2. Attack roll: 25 DC27 TOU + Autofire Bonus if htat hits. Edited Thursday at 10:24 AM by RocketLord Share this post Link to post
Avenger Assembled Posted yesterday at 02:29 AM That hits! It rolls at DC 21 because of its half-immunity to physical damage, whee! https://orokos.com/roll/775745 - it takes a bruise! Okay, the punch tears it a little - but not very much! Your turn, @Grumblefloof Share this post Link to post
Grumblefloof Posted yesterday at 03:28 AM Persephone Free Actions: Maintain her Environment Control and Impervious Toughness effects. Free Action: Reconfigure her Plant Control array to activate the Fatigue AP. Full Action: Attack the monster with the Fatigue effect. The attack may catch the monster flat-footed. She will use the Indirect 3 power feat to make the attack come from behind the monster, and the Subtle power feat to make it less than obvious that she's doing anything. With Subtle 1, it would normally get a DC20 Notice check, or it would automatically detect the power if it has a relevant Super-Sense (in this case, one that can pick up psychic powers). On the other hand, if it has Radius vision, no such luck. Attack roll: 20. If that hits, then the monster gets a DC20 Fortitude save now, and because of the Secondary Effect extra, it has to make another save next round on Persephone's action. (This is assuming that this isn't some undead monster that's Immune to Fortitude effects. One way to find out!) If that misses, let me know and I'll spend a Hero Point for a re-roll. (And if this thing does turn out to be Immune to Fortitude effects, then I hope I get that HP back for the setback.) Her Fatigue effect is Distracting, so she's flat-footed until her next action, Defense +5 / DC15. Share this post Link to post