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Tiffany Korta

The Jay

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The Jay
Power Level: 8 (180/180PP)
Unspent Power Points: 0
Trade-Offs: +2 Attack / -2 Damage

 

In Brief: A time displaced Callie Summers experiences the future...

Catchphrase: (Optional) Example: "Its Clobberin' Time!", "By the Power Cosmic!", "Hulk Smash!" etc.

Theme(Optional) A theme song for the character.

 

Alternate Identity: Callie Cheng, Callie Summers (Secret)
Birthplace: Hong Kong

Residence: Claremont Academy, Bayview, Freedom City, New Jersey
Base of Operations: Claremont Academy, Bayview, Freedom City, New Jersey
Occupation: Student
Affiliations: People and/or groups you work with.
Family: Doctor Sin (Grandfather), Duncan Summers (Father), Jasmine Sin (Mother), Callie Summers (Possible future self)

 

Description:
Age: 16 (DoB: 24th August 1973)http://images4.fanpop.com/image/photos/16000000/Batgirl-Cassandra-Cain-gotham-girls-16036713-648-968.jpg
Apparent Age: technical 43
Gender: Female
Ethnicity: Asian/European mix
Height: 5'7"
Weight: 110 lbs
Eyes: Green
Hair: Black

 

Whilst still having a little baby fat around the face Callie still show the beauty that she inherited from her mother, though often marred by the scowl she got from her father. At the right angle she also looks similar to her older duplicate, but not quite the same like how on movies and television the younger actor they hire to be the child version of the main character doesn't quite look the same. Not that Callie really minds since arriving she's made an effort to stand apart from her older self, cutting her hair short rather the longer hair that she's almost always use to wear it.

 

(Describe what they look like! Cover their physical appearance, typical clothing and of course their costume if they have one.)

 

History:
(Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.)

 

Personality & Motivation:
(Describe why they do what they do here.)

 

Powers & Tactics:
(In-character descriptions of how they do what they do.)

 

Power Descriptions:
(Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.)

 

Complications:
Name: Description

Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary.


Abilities: 8 + 12 + 8 + 14 + 10 + 12 = 64PP
Strength: 18 (+4)
Dexterity: 22 (+6)
Constitution: 18 (+4)
Intelligence: 24 (+7)
Wisdom: 20 (+5)
Charisma: 22 (+6)


Combat: 16 + 8 = 24PP
Initiative: +10
Attack: +8 Base +12 Unarmed, +10 Ravenrangs

Defense: +8 (+6 Base, +2 Dodge Focus), +3 Flat-Footed

Grapple: +12
Knockback: -4


Saving Throws: 5 + 5 + 8 = 18PP
Toughness: +4/+8 (+4 Con, +4 Body Armour)
Fortitude: +9 (+4 Con, +5)
Reflex: +11 (+6 Dex, +5)
Will: +13 (+5 Wis, +8)


Skills: 136R = 34PP

Acrobatics 9 (+15)

Bluff 9 (+15)

Climb 6 (+10)

Computers 3 (+10)

Diplomacy 4 (+10)

Disable Device 3 (+10)
Drive 4 (+10)

Escape Artist 4 (+10)

Gather Information 9 (+15)

Intimidate 9 (+15) Skill Mastery

Investigate 8 (+15) Skill Mastery

Knowledge (Streetwise) 8 (+15) Skill Mastery

Knowledge (Tactics) 8 (+15)

Language 6 (Arabic, English, French, Japanese, Korean, Mandarin [Native], Spanish)

Notice 10 (+15)

Pilot 4 (+10)

Search 8 (+15)

Sense Motive 10 (+15)

Sleight of Hand 4 (+10)

Stealth 9 (+15) Skill Mastery

 


Feats: 36PP

Attack Specialization (Ravenrangs) 1

Attack Specialization (Unarmed) 2

Benefit (Wealth) 2

Challenge (Fast Startle) 1

Dodge Focus 2

Equipment 12

Evasion 2

Improved Initiative 1

Jack-of-All-Trades

Luck 2

Master Plan

Power Attack

Quick Draw 1

Skill Mastery (Intimidate, Investigate, Knowledge [Streetwise], Stealth) 1

Sneak Attack 1

Startle

Takedown Attack 1

Uncanny Dodge (Auditory) 1

Well-Informed

 

 

Equipment: 12PP = 60EP

  • Costume (Protection 4 [Feats: Subtle]) [5EP]
  • Reinforced Gloves (Strike 2 [Feat: Mighty]) [3EP]
  • Grapple Gun (Super-Movement [Slow Fall, Swinging, Wall-Crawling 1]) [6EP]
  • Flash Bangs (Dazzle 4, Visual and Auditory 40ft Range, 20ft Area [Extra: Area (Cloud)]) [16PP]
  • Ravenrangs (Damage 4 50ft Range [Feats: Mighty 4, Improved Range 1 Extra: Range 1]) [16EP]
  • Rebreather [1EP]
  • Smokebombs (Obscure 4, Visual, 40ft Range, 50ft Radius [Extra: Independent]) [8EP]
  • Stun Grenade (Stun 4, 0ft radius [Feats: Area (Burst)]) [12EP]T

 


DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 19 Toughness                Damage

Flash Bangs         Range      DC 14 Fort/Ref                 Dazzle
Ravenrangs          Range      DC 21 Toughness                Damage

Reinforced Gloves   Touch      DC 21 Toughness                Damage

Stun Grenade        Range      DC 14 Fort                     Sun
 

 

Totals: Abilities (64) + Combat (28) + Saving Throws (18) + Skills (34) + Feats (36) + Powers (0) - Drawbacks (0) = 180/180 Power Points

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