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The Kids Aren't Alright OOC


RocketLord

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  • 2 months later...

Rebellion Initiative: 20

Dealer Initiative: 11

Floating Man Initiative: 6

Muscular Man Initiative: 10

 

20 - Rebellion - 1HP - Unharmed

18 - Mag-Might - 2HP - Unharmed

15 - Meta-Naut - 3HP - Unharmed

11 - Dealer - Unharmed

10 - Muscular Man - Unharmed

6 - Floating Man - Unharmed

 

Rebellion goes for the Muscular Man, with a rapidly thrown baton to the face: 20

That's a hit, 4 above his Defense, so +2 to DC from Autofire: DC23 TOU

He makes the save at: 25

 

@Ari, you're up

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  • 2 weeks later...

Alright, the dealer tries to break out of the pin: 18

@Shofet: Can I get an opposed check for that?

 

Same with the muscular man: 30

@Ari: Can I get an opposed check for that?

 

The Floating Man goes for Rebellion, since he's the only one not occupied, attack roll for his blast: 20, which misses Rebellion.

 

Rebellion throws a baton: 20, which is a hit and gets +1 to DC because of Autofire 1 and being 1 step above the Floating Man's defense.

 

Floating Man TOU vs. DC22: 17, fail by 5, Dazed and Bruise.

 

@Ari, you're up!

 

20 - Rebellion - 1HP - Unharmed

18 - Mag-Might - 2HP - Unharmed

15 - Meta-Naut - 3HP - Unharmed

11 - Dealer - Unharmed, Pinned

10 - Muscular Man - Unharmed, Pinned

6 - Floating Man - Bruise (x1), Dazed

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  • 1 month later...
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