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Watchdog 3.1


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Watchdog 3.1 

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Abilities: 6 + 6 + 8 + 0 + 4 + 4 = 28PP
STR 16 (+3)
DEX 16 (+3) 
CON 18 (+4) 
INT 10 (+0) 
WIS 14 (+2) 
CHA 14 (+2) 

 

Combat: 14 + 16 = 30PP
Init: +7
Attack: +7 (+11 w/Armory, +11 Melee, +13 w/Power Thief) 
Defense: +10 (+2 Dodge Focus, +4 flat-footed) 
Grapple: +13
Knockback: -5/-2

 

Saves: 4 + 5 + 6 = 15PP
TOU +10/4 (+4 Con, +6 Protection) 
FORT +8 (+4 Con, +4)
REF +8 (+3 Dex, +5)
WILL +8 (+2 Wis, +6)

 

Skills: 84r=21PP
Acrobatics 2 (+5) 
Bluff 13 (+15,  SM)
Climb 2 (+5)
Concentration 3 (+5) 
Craft (Mechanical) 4 (+4) 
Demolitions 4 (+4) 
Drive 2 (+5) 
Gather Info 3 (+5)
Intimidate 13 (+15, SM) 
Investigate 4 (+4)
Languages 2 (French, Vietnamese, Base: English) 
Medicine 3 (+5) 
Notice 9 (+11, SM)
Search 3 (+3) 
Sense Motive 9 (+11, SM) 
Stealth 7 (+10) 

Swim 1 (+4) 

 

Feats: 47PP
Attack Focus (Melee) 4 
Challenge 2 (Fast Feint, Fast Startle) 
Dodge Focus 2
Evasion 
Improved Initiative 
Interpose
Luck 2
Move-By Action 
Power Attack
Sidekick 27 [Daystar] 
Skill Mastery (Bluff, Intimidate, Notice, Sense Motive) 
Startle
Quick-Draw [Draw] 
Takedown Attack

Ultimate Save (Toughness)

 

Powers: 29 + 1 + 24 + 2 = 56PP
Device 7 (Armory, 35PP, Flaw: Hard to Lose, PF: Subtle [Concealable]) [29PP] 

Feature 1 (AV Pickup) [1PP] 
Not Exactly Standard Issue 10.5 (21 points; PFs: Alternate Power 5) [26PP]
BE: Blast 10 (assorted explosives; Extra: Area [General, Burst, 5-50-ft.-radius]; Flaws: Action [Full], Unreliable [5 uses]; PFs: Progression [Reverse Area] 9, Triggered 2, Variable Descriptor [anesthetic gas, cold, concussive force, fire, shrapnel]; Drawback: Reduced Range [5 100-ft. increments]) {21/21}
AP: Blast 9 (laser pistols; PFs: Accurate 2, Improved Crit) {21/21}
AP: Damage 6 (really good tonfas; Extra: Secondary Effect; PFs: Extended Reach, Improved Disarm, Improved Trip, Mighty, Variable Descriptor 2 [any technological]) {21/21}
AP: Snare 9 (really good cuffs, Extra: Transparent, Flaw: Range [Touch], PFs: Improved Crit 2, Tether) {21/21}

AP: Stun 9 (really good pepper spray, PFs: Extended Reach 1, Improved Crit, Variable Descriptor 1 [any chemical]) {21/21}
Protection 6 (really good Kevlar) [6DP] 
Super-Senses 2 (Infravision [Tracking 1 [half-speed], Radio) [2DP]
1+26+6+2=35PP

 

Immunity 1 (Daystar’s Powers) [1PP] 

 

Container 4.2 (Power Thief, PFs: Accurate, Subtle [Psionic]) [24PP] 
Drain Wisdom 7 (Extras: Linked [Mimic], Sleep [+0], PF: Slow Fade 1 [1 minute]) {8} + Mimic 7 (35PP, All Powers At Once, Flaws: Saving Throw [Will], Tainted) {14}  

 

Super-Senses 2 (Danger Sense [Mental], Uncanny Dodge [Mental]) [2PP] 

 

costs
abilities 28 + combat 30 + saves 15 + skills 21/84 + feats 47 + powers 56  = 197PP
 

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