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Shofet

Uptown Girl OOC

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Alright, order is

 

  1. Bad, Bad Baboon
  2. Killa Gorilla
  3. Scion
  4. The Meta-Naut

However, they are not expecting superheroes, so you get to go on a surprise round first!

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Okay! The Meta-Naut will forgo her move in the surprise round to see what the Monkey Men do.

 

They attack Scion. Woops.

 

Bad, Bad Baboon is gonna blast Scion with his Bad Banana Gun, and it's a crit at 28! That's a DC 28 Toughness save for Scion!

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It's a bruise! I ain't trying to kill nobody. Seeing that you're still up, however, Killa Gorilla is also going to lay into you with a blast from his tommy gun! That's a 19! Looking at your sheet, that's a hit. DC 25 Toughness!

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Posted (edited)

Alright, and now time for the Meta-Naut! She is going to hit the one that actually seemed to hurt Moira with a Tachyonic Blast! It's a miss with an 11! But I'm real tired of rolling poorly for my PCs so I am going to spend an HP to try and hit. She hits with a 27! Much better.

 

Bad, Bad Baboon has to roll a DC 21 Toughness save, which he fails. Miserably. 7. He's dazed and staggered! 

Edited by Shofet

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Forgot about knockback! Let's see how Bad, Bad Baboon does against a glass door. DC 20 toughness save.

 

4. Yeah, he's unconscious.

 

 

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Killa Gorilla is enraged! He is going in for a melee attack! It's a 15, which I believe is a miss.

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Apologies for the long answer time. I've been dealing with stuffy head and snot. I promise I won't go another week before answering :D

 

Taunting Killa Gorilla as a move action: 1d20+12-5 25

 

If that works, he gets -2 to all attack rolls and checks. If it doesn't, well, I'm very concerned :P

 

Attacking Killa Gorilla: 1d20+8 24

 

If that hits, he's going to have to roll Toughness 27.

 

Grappling Killa Gorilla: 1d20+18 37

 

And if she grapples him, that's another Toughness 27.

Edited by Moira Morley

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First toughness save is a 20. Okay, so, bruised. Second is a 9 but it should be an 8 since I forgot to change it around. Anyway, he's unconscious.

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