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Darksider42

Spectre (PL10) - Darksider42

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Spectre
Power Level: 10 (150/150PP)
Unspent Power Points: 0
Trade-Offs: +1 Attack / -1 Damage ±2 Defense / -2 Toughness

In Brief: Teleporting Teen Villain turned Hero.
Catchphrase: “Boo’
Theme: Adios - KMFDM

Alternate Identities: Maxine “Max” O'Brian, Nightshade
Birthplace: Trenton, NJ

Residence: Claremont
Occupation: Student/Troublemaker
Affiliations:  Claremont Academy
Family: Eliza O’Brian (Mother) Andrew O’Brian (Father, missing)

Description:
Age: 16 (June 13th, 2003)
Gender: Female
Ethnicity: Caucasian
Height: 5’7
Weight: 125lbs
Eyes:  Amber
Hair: Blue (Naturally Blond)

Maxine is a young woman with pale skin. Her hair is wavy, chin length mass of light blue hair dye that is starting to show her blond roots. Her amber eyes are usually framed with eyeliner. She has an eyebrow piercing and one in her tongue along with serveral in both her ears.

Max’s fashion sense leans towards what she calls ‘budget goth’. T-shirts, jeans, skirts. Whatever she can get her hands on that is some shade of black. Usually with a beaten pair of sneakers or doc martins.

As Spectre she dons a sleeveless black and Cyan bodysuit with a matching hooded jacket with a stylised S on the back, paired with black gloves and a domino mask.

History:

Born in Trenton, New Jersey, Max's father was an engineer at a tech company while her mother was a middle manager at the same company he worked at. Andrew O’Brian vanished unexpected when she was 5 years old and Eliza slowly became consumed in her work as time stretched on and no one found Max’s father. Max was either left with babysitters and eventually on her own most of the time once she got older. It did not take much for her to fall in the wrong crowd and get into trouble. Skipping school and shoplifting were just a few of the things she did back then. Her mother did attempt to ground her, but as Eliza climbed the corporate ladder, it got harder to enforce it and Max always found a way to escape and do whatever she wanted.

One night out on the town changed things for her. Max was nearly run over by a speeding car on her way back home. She closed her eyes and the car crashed. She was completely untouched and covered in a strange blue haze that made her look transparent. It took Max a while to experiment with her powers and find out what she could do with them. Lacking any real impulse to grab tights and fight crime, she mostly used her powers to make her escape when someone caught her doing something she was not supposed to or mess with the rich executives of the city she felt deserved it.

Her rounds of petty crime did not go unnoticed and soon she found herself targeted by Shadow Academy recruiters who wasted no time buttering her up with all sorts of promises of wealth, power and more ways she could harness her powers. Not really knowing any better, she found herself agreeing to his proposal and soon found herself taken to the Shadow Academy in Freedom City under the name Nightshade.

Things went great for her. At least at first. She was a fast learner when it came to tasks related to larceny and infiltration and her growing skills with her powers were enough to get into Beta group, just a step below the prestigious Alpha group. It was all exciting to her and the thrill of some of the ‘field trips’ brought a smile to her face. As the weeks went by however, Max’s attitude towards the Academy started to change. Field assignments with her team mates showed her they were barely contained psychopaths, the lessons were drifting towards more questionable subjects such as bomb making and the growing paranoid feeling half the school was plotting against her. Maxine was starting to get the feeling joining was a terrible idea.

Then she discovered her teachers wanted to turn her into an assassin. The idea of murder revolted her on a fundamental level. The second she had the chance, she packed her things and teleported out of the facility and started to look for a place to lay low for a while.  That plan did not work how she envisioned however. Unbeknown to her, she had a tracking device on her person and pretty soon her old team mates were hot on her trail. They seemed to follow her everywhere across the country. She eventually teleported back to Freedom City, hoping that maybe the superheroes she was trying to avoid might help. Max had a chance encounter with Corona, who helped her fend off group Beta before discovering how they were tracking her. Unfortunately, it did not stop the cops arriving who identified her and arrested her.

After that it was a confusing whirlwind of legal matters and what to do with her. Max cooperating with the authorities and cutting a deal to provide everything she knew about the Shadow Academy was enough for her to avoid Juvie. Instead she found herself on probation and in a rehabilitation program organised by the Claremont Academy. She also found herself a ward of the state. Maxine’s mother had not reported her missing the whole time she was gone. She did everything to keep her shock and disappointment hidden from that news.  

Max is now stuck at a new school, with a new superpowered identity and the feeling she has nowhere left to run to.

Personality & Motivation:
Recent events in her life have left Max sullen and miserable. She is dealing with the guilt of being associated with terrible people, trapped alone in another school full of super powered students that do not trust her and part of her is wondering when the authorities will stop playing games with her and just toss her into some cell for the rest of her life.

Max buries herself in her hobbies of books, heavy music, Improvised sky diving (Teleporting high into the air and letting herself fall)

As Spectre though, she feels almost like her old self. She finds genuine excitement teleporting and weaving through danger, taunting villains and ruining their day. It is different from the crimes she pulled as Nightshade, but with all the turmoil in her life it feels like a genuine escape from everything that has gone wrong in her life.


Powers & Tactics:
Max usually acts as support, happily distracting, taunting or causing enough havoc with whoever she is facing so whatever team she is with can take advantage. Her teleporting and phasing powers help keep her out of danger while doing this, leading her to take dangerous risks.

Power Descriptions:
Spectre’s powers are derived from her Metagene that allows her to manipulate her position in space as she sees fit. It allows her to do things such as teleport across vast distances in the blink of an eye (Though she is not fully aware how far she can actually teleport) to phasing through solid matter. She can even partially phase through humans and machinery, causing pain or damage electrical systems, though she does not know how to do both of these at the same time.

Her body is surrounded by a light blue ethereal haze while phasing that makes her look transparent and teleporting leaves a lingering ghostly after image of herself that vanishes after a few seconds.

Complications:

Enemies: The Shadow Academy and her old team want her dead for leaving.

History: Max wants to keep her past as Nightshade out of the public eye as much as she can.


Reputation: Not everyone is convinced of Spectre's turn from villainy.

Probation: If Spectre violates her probation (Caught committing crimes, Willingly leaving the City) there is a real possibility she could go to jail.

Abilities: 2 + 10 + 8 + 2 + 4 + 4 = 30PP
Strength: 12 (+1)
Dexterity: 20 (+5)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)


Combat: 8 + 8 = 16PP
Initiative: +13
Attack: +4 Base, +7 Melee, +11 Phase Strike
Defense: +12 (+4 Base, +8 Dodge Focus), +4 Flat-Footed
Grapple: +12
Knockback: -2


Saving Throws: 3 + 5 + 6 = 14PP
Toughness: +8 (+4 Con, +4 Defense Roll)
Fortitude: +7 (+4 Con, +3)
Reflex: +10 (+5 Dex, +5)
Will: +8 (+2 Wis, +6)


Skills: 64R = 16PP
Acrobatics 4 (+9)
Bluff 8 (+10)
Craft: Chemicals 4 (+5)
Disable Device 12 (+13)
Knowledge: Physical Sciences 4 (+5)
Knowledge: Streetwise 4 (+5)
Notice 4 (+6)
Sense Motive 4 (+6)
Sleight of Hand 8 (+13)
Stealth 12 (+17)


Feats: 23PP
Attack Focus: Melee 3
Beginners Luck
Defense Roll 2
Dodge Focus 8
Eidetic Memory
Evasion
Grapple Finesse 
Improved Initiative 2
Instant-Up
Redirect
Set Up
Taunt

Powers: 30 + 21 = 51PP
Powers have the mutation and Dimensional descriptors

Teleport 9 (900 Feet/20,000 Miles. Extras: Accurate. Power Feats: Change Direction, Change Velocity, Turnabout) [30PP] Quantum Jump

Dimensional Phantasm Array (1 Alternate Power) [21PP]
Base Power: Strike 9 (Extras: Penetrating 9, Power Feats: Accurate 2) [20PP] Phase Touch
AP: Insubstantial 4 (Incorporeal) [1PP] Phantasmal Form


DC Block

ATTACK                         RANGE     SAVE                                      EFFECT
Unarmed                       Touch       DC 16 Toughness                Damage
Phase Touch                Touch       DC 24 Toughness                Damage

Totals: Abilities (30) + Combat (16) + Saving Throws (14) + Skills (16) + Feats (23) + Powers (51) = 150/150 Power Points

Edited by Darksider42

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