RocketLord Posted September 30 OOC for this. @Avenger Assembled, @Thunder King, @TheAbsurdist, @secondling Share this post Link to post
RocketLord Posted October 21 @Avenger Assembled @Thunder King @TheAbsurdist @secondling Alright, been two weeks. Anyone and everyone, how about a post? Order really doesn't matter right now. Share this post Link to post
Avenger Assembled Posted October 21 Sorry, @RocketLord, you gotta poke us! =D I'll post tonight. Share this post Link to post
RocketLord Posted October 27 @Thunder King, @TheAbsurdist can I get DC10 Survival Checks from you for finding the proper way? Share this post Link to post
RocketLord Posted October 30 No issue with finding the right path, at least. Share this post Link to post
Avenger Assembled Posted November 18 Can Judy see anything inside the cave? She can see infrared and ultraviolet light. Share this post Link to post
RocketLord Posted November 18 There's something in the ultraviolet spectrum further up ahead in the cave, it looks sort of like burning particles flickering in the wind. It looks kind of weird, though, like it is somehow messing with Judy's vision. Its there, but also not quite there. Share this post Link to post
RocketLord Posted November 20 I'll trigger Pan's To live will be an awfully big adventure and All children, except one, grow up complications to give him a HP and push the story along a bit! Share this post Link to post
secondling Posted November 20 How tall is the cave? Like, can people enter standing up? Would flying above someone's head be viable? Does it narrow as it gets further up? Share this post Link to post
RocketLord Posted November 20 At the entrance, the cave is about 33 feet wide and 13 feet tall, so there's not a lot of room for flying over someone's head. It seems to slowly be getting more narrow, at least as far into the darkness you can see. At the point where Judy could see the flickering burning particle on the ultraviolet spectrum, its gone down to about 8 or 9 feet from floor to ceiling, and a width at around 20 feet. The height seems to stay relatively stable further in, but it does seem to continue to grow more narrow. Share this post Link to post
RocketLord Posted December 2 Knowledge [History] DC15 checks or appropriate substitutes will make you aware that the uniforms, warmachines and such look a lot like what was used during WW2. Share this post Link to post
Avenger Assembled Posted December 3 Gonna wait on everybody else one more day Share this post Link to post
RocketLord Posted December 3 @TheAbsurdist, @secondling, @Thunder King you're up Share this post Link to post
Avenger Assembled Posted December 4 If you need initiative, Rocket Lord: watchdog: 17 Daystar: 11 Share this post Link to post
RocketLord Posted Wednesday at 08:38 AM If they spring into action, then Initiative it is. @TheAbsurdist, @secondling, @Thunder King gimme some rolls, if you jump into action. Share this post Link to post
TheAbsurdist Posted yesterday at 02:29 AM Knowledge History [1d20+1] = 18+1 = 19 Also I think this should invoke the Complication, Let’s Go, Pal So he's gotta Fight 'em if they're sieging a village. Share this post Link to post
RocketLord Posted 22 hours ago Sounds good to me, TA, +1HP to Rebound. So that's Judy, Pan and Benny going in at least, so I'd say action's on. @TheAbsurdist, @Thunder King, @secondling can I get some Initiative rolls? Share this post Link to post
RocketLord Posted 14 hours ago On second thought: Gonna give till the end of Wednesday for Initiative rolls, so I'll start the combat Thursday morning my time. If you don't make the initiative before then, you'll come in at whatever initiative you roll after that. Then, I'll put in a 72 hour rule between turns in the upcoming combat before skipping to the next in order. @Avenger Assembled, @TheAbsurdist, @secondling, @Thunder King Share this post Link to post