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That is indeed a hit.

TOU: 14

And Donar is out.

@Avenger Assembled: Give me a DC15 Reflex save for Watchdog to avoid taking damage. If you fail, give me a DC20 TOU save.

 

Next round.

Forever Boy flies inside and finds everything alright, so going back out and attacking Madame Blitz, Accurate Attack for +2ATK/-2DC: 19, that's a hit.

TOU vs DC25 for Madame Blitz: 19

Fail by 6, and since she's staggered, that takes her out.

 

Everyone's down, so out of combat, but I'd still like to see AA's save.

 

And I'm just gonna roll the pending saves for Rebound: Reflex: 30, yeah, he made it, no damage.

 

29 - Forever Boy - 4HP - Unharmed
24 - Specimen - 2HP - Unharmed
23 - Die Walküre - Bruise (x1) - On frontlines, near Forever Boy and Specimen. In Obscure effect.
22 - Sea-Wolf - Unharmed, Bound and Helpless, No dodge bonus - On frontlines, between Forever Boy and Specimen (near the bridge) and the church. Still in Obscure effect
20 - Roter Adler - KO
18 - Rebound - 3HP - Unharmed
17 - Watchdog - 0HP - Bruise (x3), Defense-1 to next turn, Entangled (ATK/DEF-2, DEX-4) - 3 assorted explosives used
11 - Daystar - Bruise (x1), Dazed

11 - Die Eule - KO - Inside the Church
11 - Madame Blitz - Bruise (x7), Staggered - Outside church, to the East, close to Forever Boy and Specimen
11 - Enemy Combatants
_____ Tanks: 4 smashed, 1 near Specimen and Forever Boy (1 damaged: Bruise (x1), Injury (x1))
_____ Soldiers: 9 KO, 4 near Legatus, 10 near Specimen and Forever Boy

7 - Donar - KO, Entangled (ATK/DEF-2, DEX-4) - Inside church
2 - Legatus - 0HP - Unharmed

Edited by RocketLord
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Everyone gets a HP for saving the village! Yay, heroes!

 

And with the little breather out of the way...

 

Initiative: 22

Attack roll: 30

 

@secondling: Give me a DC36 TOU save.

 

Übermensch is here and we're back in combat. 

 

I'll follow up with Forever Boy after I got the result of Legatus' save, in the case that Legatus goes flying.

 

To be clear here: This is a fight that can maybe be won, but the objective should probably be escape.

 

29 - Forever Boy - 5HP - Unharmed
24 - Specimen - 3HP - Unharmed
22 - Übermensch - Unharmed
18 - Rebound - 4HP - Unharmed
17 - Watchdog - 1HP - Bruise (x3) - 3 assorted explosives used
11 - Daystar - Bruise (x1)
2 - Legatus - 1HP - Bruise (x1)

Edited by RocketLord
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Time for Pan to work some magic.

 

I stunt the following power off the Tricks array and use a Move Action to activate it, giving all the PCs Flight 6:

 

Flight 6 (Extras: Affects Others, Area [General Burst], Feats: Progression [Area] 1, Selective) (60 ft. radius) (500 MPH / 4400 ft./rnd) {26/26} 

 

And spend a Hero Point to get rid of the Fatigue. Then I use Obscure to give everyone that gets to move after Übermensch a chance to not be hit.

 

Visual Obscure near Church, 20 rounds, full fade

29 - Forever Boy - 4HP - Unharmed
24 - Specimen - 3HP - Unharmed
22 - Übermensch - Unharmed
18 - Rebound - 4HP - Unharmed
17 - Watchdog - 1HP - Bruise (x3) - 3 assorted explosives used
11 - Daystar - Bruise (x1)
2 - Legatus - 1HP - Bruise (x1)

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That's enough to get you to the cave.

 

Übermensch doesn't just accept this, he creates a Shockwave aimed at Legatus, since he knows where he is. 

Since positions are a bit up in the air right now, rolling 25% chance for him catching Forever Boy, Rebound, Watchdog and Daystar too, since they're all . For each of them, in that order, a roll of 1-5 means they get hit by the Shockwave: 16 3 11 7,

And per TK's edit, he might get caught in it: 5 or less gets him hit: 12

Rebound gets hit too.

@TheAbsurdist@secondling: Its a DC26 Reflex Save to reduce the following DC31 TOU save to DC23. Give me a reflex first, then a TOU.

 

Then, @TheAbsurdist, you're up.

 

Visual Obscure near Church, 20 rounds, full fade

29 - Forever Boy - 4HP - Unharmed
24 - Specimen - 3HP - Unharmed
22 - Übermensch - Unharmed
18 - Rebound - 4HP - Unharmed
17 - Watchdog - 1HP - Bruise (x3) - 3 assorted explosives used
11 - Daystar - Bruise (x1)
2 - Legatus - 1HP - Bruise (x1)

Edited by RocketLord
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Specimen, Rebound, Watchdog and Daystar are leaving, with Rebound, Watchdog and Daystar reaching the cave and Specimen hanging back a bit.

 

@secondling, you're up.

 

Visual Obscure near Church, 20 rounds, full fade

29 - Forever Boy - 4HP - Unharmed
24 - Specimen - 3HP - Unharmed
22 - Übermensch - Unharmed
18 - Rebound - 2HP - Unharmed
17 - Watchdog - 1HP - Bruise (x3) - 3 assorted explosives used
11 - Daystar - Bruise (x1)
2 - Legatus - 0HP - Bruise (x1)

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  • 2 weeks later...

Alright, that's Forever Boy still at the location, Specimen hanging back behind the others, and Legatus, Rebound, Watchdog and Daystar having reached the cave.

 

There's people still escaping into the cave, so here's the big question: Do you flee, or stand your ground until eveyone's inside the cave?

 

Forever Boy goes airborne and flies back to the cave at full speed, reaching it and leaving just Specimen and Legatus not near the cave.

 

@Thunder King, you're up.

 

Visual Obscure near Church, 19 rounds, full fade

29 - Forever Boy - 4HP - Unharmed
24 - Specimen - 3HP - Unharmed
22 - Übermensch - Unharmed
18 - Rebound - 2HP - Unharmed
17 - Watchdog - 1HP - Bruise (x3) - 3 assorted explosives used
11 - Daystar - Bruise (x1)
2 - Legatus - 0HP - Bruise (x1)

Edited by RocketLord
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Pan spends a HP to force Übermensch to reroll and pick the worse result: 15

And not enough, he hits anyway, sorry!

 

KO for Legatus.

 

You have to hold the fort for 2 rounds if you want to make everyone escape. You can flee into the cave before that and you'll instantly be gone, but people will be left behind. And of course, someone will have to grab Legatus.

 

@TheAbsurdist: You're up.

 

29 - Forever Boy - 3HP - Unharmed
24 - Specimen - 3HP - Unharmed
22 - Übermensch - Unharmed

--- Round 0/2
18 - Rebound - 2HP - Unharmed
17 - Watchdog - 1HP - Bruise (x3) - 3 assorted explosives used
11 - Daystar - Bruise (x1)
2 - Legatus - 0HP - KO

Edited by RocketLord
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Watchdog is in the unenviable position of it being both her job and personality to sacrifice herself for Daystar but especially these jerks. 

 

She'll also prepare the following effect as a stunt off her array (she's normally PL 10 but the PL 12 stunt is allowed) 

Trip 13 (Zero Zone Bomb, Extra, Knockback, Flaw: Distracting, Range [Touch], PFs: Extended Reach 5, Improved Crit 2, Trip) {21/21}

 

I'll let her suit take the fatigue. (I'm assuming the Feedback flaw will say she gets pulled over the event horizon if she fails the check to hit him) 


When Superior gets close enough, she's gonna chuck it at him. 

Feint as a Move Action: DC 25 

Attack as a Standard Action, +5 PA: https://orokos.com/roll/792781 = 24 

 

I believe that does hit. 

OK, if I understand the mechanics directly, I now roll a Trip check using the +5 PA bonus 

https://orokos.com/roll/792782 = he needs to make a DC 36 Dex check to avoid being blown backwards the full Knockback distance for his size and knockback resistance. 

 

Daystar is gonna run down the hole and leave combat. 

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Alright, Übermensch is tripped, which gives the heroes a shot!

 

And Pan goes an Inspire 5 effect for all his friends! +5 to attack rolls, checks and saves until his next turn! -1HP for Forever Boy.

 

@Thunder King, you're up

 

29 - Forever Boy - 2HP - Unharmed
24 - Specimen - 3HP - Unharmed, Inspired +5
22 - Übermensch - Unharmed, Tripped

--- Round 0/2
18 - Rebound - 2HP - Unharmed, Inspired +5
17 - Watchdog - 1HP - Bruise (x3) - 3 assorted explosives used, Inspired +5
11 - Daystar - Bruise (x1) - Inside the cave
2 - Legatus - 0HP - KO

Edited by RocketLord
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Alright, first one's a hit, second is a miss.

 

DC35 TOU: 29

 

Bruised and dazed! That actually buys enough time for everyone to escape!

 

Give me an IC, then I'll write and IC for Übermensch.

 

29 - Forever Boy - 2HP - Unharmed
24 - Specimen - 3HP - Unharmed, Inspired +5
22 - Übermensch - Bruised, Dazed, Tripped

--- Round 0/2
18 - Rebound - 2HP - Unharmed, Inspired +5
17 - Watchdog - 1HP - Bruise (x3) - 3 assorted explosives used, Inspired +5
11 - Daystar - Bruise (x1) - Inside the cave
2 - Legatus - 0HP - KO

Edited by RocketLord
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@TheAbsurdist is up followed by @Avenger Assembled

 

Since Übermensch skipped a round being dazed, that's just 1 more round you gotta stand your ground before everyone is gone.

 

29 - Forever Boy - 2HP - Unharmed
24 - Specimen - 3HP - Unharmed, Inspired +5
22 - Übermensch - Bruised, Tripped

--- Round 1/2
18 - Rebound - 2HP - Unharmed, Inspired +5
17 - Watchdog - 1HP - Bruise (x3) - 3 assorted explosives used, Inspired +5
11 - Daystar - Bruise (x1) - Inside the cave
2 - Legatus - 0HP - KO

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