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Soliton - PL10 PC (Shofet)


Shofet

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Soliton
Power Level: 10 [11] (150/169PP)
Unspent Power Points: 19
Trade-Offs: -5 Attack/+5 Damage 

In Brief: Physics Manipulating teen hero trying hard to impress her mom.

 

Alternate Identity: Mia Mustafic-Markov

Birthplace: Freedom City, New Jersey

Residence: Claremont
Occupation: Student/Moody Teenager
Affiliations: Claremont
Family: Serena Mustafic (mother), Pete Markov (father), Ahmed Mustafic (maternal grandfather), Haim Markov (paternal grandfather), Rahav Markov (paternal grandmother), Rachel Morgan (godmother)

 

Description:
Age16 (DoB: September 1, 2003)
Gender: Female
Ethnicity: Caucasian-American (Bosnian-Russian Jewish mix)

Height: 6’01”

Weight: 134 lbs

Eyes: Grey

Hair: Black

Mia is tall for a woman, standing 6’01”, and is very, very skinny. So much so that she tends to get asked if she's eating well enough at home. She’s pale, with skin dappled with freckles, and has long black hair that falls all the way down past her butt. She has a heart-shaped face, with long, thin and arched eyebrows that make her look vaguely sinister or mean. She has almond-shaped grey eyes that she inherited from her mother’s side. She also has a small tattoo on her arm in the form of a Bosnian flag.

 

Mia’s fashion sense tends towards baggy t-shirts and loose jeans, hoodies and skirts and sometimes shorts and tank-tops. When winter comes, she simply layers up on sweaters. Most of her clothes have holes in them - this is a choice on her part.

 

As Soliton, she creates an outfit that's a black and white body suit that alternates colours - a white left leg, black left arm, black right leg and white right arm along with a white torso emblazoned with a stylized Einsteinium atom on her chest. Those who know anything about chemistry will notice that it is in fact accurate in the number of electrons represented as dots. 

 

History:
Mia Mustafic-Markov was an unlikely baby. Though her mother Serena Mustafic didn’t know it at the time, the crystals in Serena’s blood that gave her powers were incredibly volatile, and posed a serious threat to anyone who received blood from her, including any children. Unfortunately for Serena, she only found this out when she was 4 months pregnant with Mia. Desperately, Serena enlisted the help of the only super genius she knew, Rachel Morgan. With her help, a few treatments were devised to help ensure that the pregnancy would go fine without any baby explosions. It seemed to work, since 5 months later a healthy baby named Mia Mustafic-Markov was born.

 

Mia grew up poor, the result of a hasty marriage and a mother who was a high-school dropout, and more than that, an ex-supervillain without a lot of prospects. Despite her parents’ best attempts to provide for her, Mia grew up on secondhand clothes and cheap, off-brand variants of the toys her classmates played with. Occasionally, her parents would splurge and get her something nice, but she always felt the economic after-effects. It got even worse when her parents separated, spreading a thin budget even thinner. Even when her grandfather, Ahmed (who she was very close to) chipped in,

 

From a young age, Mia displayed strange abilities, but most of them were fairly controllable and mundane until Mia hit the age of 8 years old. While at her mother’s apartment, she managed to terrify Serena, after a fight over how late she was allowed to stay up, teleported to Dubai for a couple hours, until she calmed down and returned home, much to the relief of her mother who thought that their child had just exploded out of existence. She then managed to disintegrate her broccoli when her mom tried to get her to eat it, which was concerning. Unfortunately, Serena considered Nicholson's off the table - she didn't trust the superhero community, and figured they didn't trust her.

 

After that, her parents tried very hard to try and manage her powers and get her to use them as little as possible. What made things worse is that they didn’t really understand where her powers came from - they especially didn’t expect that the procedures that allowed Mia to survive the crystals actually caused them to dissolve and become a part of her. This did not sit well with Mia, who began to feel that her parents were embarrassed of her. Combined with frustration at her poverty, Mia began to act out. It was never anything too serious, only minor acts of rebellion. Shoplifting, staying out late. When she was 15, she finally got busted stealing some make-up.

 

Serena had noticed her daughter growing distant and moody, but when Mia got busted for shoplifting, she realized something was wrong. It wouldn’t have normally fazed her, but it seemed like this was the sign that Mia was going down on a bad path. Mia herself didn’t know what path she was headed on, but she knew she was angry.

 

There was a fight, a lot of screaming, and then a talk. Serena apologized for forcing Mia to hide herself. Mia apologizing for blaming Serena. It wasn’t easy, but it was ‘agreed’ that Mia would go to Claremont to explore her powers in a safer environment, while Serena would try to be someone that Mia could look up to more.

 

It’s not a perfect solution, but they’re working with what they got.

 

Personality & Motivation:
Mia’s a typical moody teenager, prone to sarcastic comments and acting out, but her heart is in the right place. She is generally indignant at injustice and doesn’t want to hurt anyone. She’s also hot-tempered and a little self-righteous, not to mention great at making excuses for herself.

 

Mia’s also a deeply insecure young woman. She’s grown too quickly and too awkwardly for her liking, and is generally afraid people find her ugly or embarrassing to be around. This insecurity extends to her relationships with her family - she is still afraid her mom is mad at her, or that she hasn’t lived up to what her father wants her to be, or anything like that.  Her relationship to her powers are complex. She has not been able to use them much for most of her life, so she is eager to explore them, but she’s also aware of how destructive they can be. They also make misbehaving pretty easy.

 

Like her mother, Mia is very much into music as a form of self-expression. She plays multiple instruments, and enjoys all of them. She's also acutely away that her talents with music can impress people, and she hopes make people like her. That does sometimes lead to her losing sight and getting frustrated and anxious when she messed up when playing, however.

 

Powers & Tactics:
Soliton is a highly mobile fighter, thanks to her teleportation abilities. She is, however, not very accurate. She instead relies on the fact that her offensive capabilities are highly destructive and can cover a large area. If she feels confident, she is willing to teleport up into someone’s space and try and melt an enemy’s weapon or armour, or maybe convert them into something strange and useless.

 

Power Descriptions:
Mia’s powers derive from the near total-body infusion of the strange chemical that made up the crystals in her mother’s blood. Now no longer crystals, they are part of almost every cell in her, giving her mutant powers.


Mia is giving off a low level electromagnetic field at all times, but in most cases it is invisible. However, when she starts using her powers, the air around her begins to shimmer and twinkle as it interacts with the molecules around her. Some might even say it sparkles, but she would be very cross with them. The effect becomes more intense closer to whatever she is affecting, to the point that objects she is transforming are nearly engulfed in light as she rearranges the atoms.  

 

Her matter manipulation powers function by Mia projecting her field on the atomic and molecular level manipulating them into whatever shape she wants. When she creates antimatter, she simply makes her field invert the charge of a few atoms. If she directs it, it takes the form of a controlled, contained beam of energy, but if she doesn't, it disperses in a giant blast, which, while not as powerful, covers a wide area. When she uses her dimensional powers, she instead projects her field and entangles with wherever she wants to be, opening up a hole in space-time and travelling to where she wants to go, or opening up a portal to her pocket dimension. Her force-field works on a similar principle, simply using short, small stutters of teleportation to reduce enemy effectiveness in terms of damage. 

 

When she creates an anti-matter explosion, a long tendril of her energy reaches out to the point she is converting, whereupon she inverts the charge of a few atoms. This creates a small point of light, which rapidly expands into a massive burst of radiation and light. When she teleports, the world visibly bends before suddenly snapping back into place with a loud crack, and the same thing happens on the other end. 

 

Complications:
Forgot my Inhaler: Mia suffers from mild asthma, usually not a problem for her and almost always solved from one or two puffs from her inhaler. Except, there’s a problem. She’s kind of forgetful, especially since she’s embarrassed of her condition, so sometimes she can find herself in a bad spot without it at hand. The GM can inflict a Staggered or Nauseated condition.

 

Still Getting the Hang of This: Mia has not had ample opportunity to practice her matter manipulation powers, and at times she gets effects she did not intend for. The GM can award her a point for causing some negative effect for her powers she did not plan.

 

Devil on Her Shoulder: Mia is a bubbling mass of insecurities and angst, and can often be motivated to do things that aren’t in her best interests when pushed. 

Abilities: 0 + 4 + 4 + 6 + 0 + 2 = 16PP
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 16 (+3)
Wisdom: 10 (+0)
Charisma: 12 (+1)

Combat: 4 + 8 = 12PP
Initiative: +2
Attack: +5 Ranged, +2 Base

Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed

Grapple: +2
Knockback: -5/-1

Saving Throws: 6 + 6  + 6  = 18PP
Toughness: +10/+2 (+2 Con, +8 Force Field)
Fortitude: +8 (+2 Con, +6)
Reflex: +8 (+2 Dex, +6)
Will: +6 (+0 Wis, +6)

Skills: 60R = 15PP 

Computers 9 (+12)

Craft (Electronics) 7 (+10)

Knowledge (Physical Sciences) 7 (+10)

Perform (Percussion) 14 (+15)

Perform (Singing) 14 (+15)

Perform (Strings) 9 (+10)

 
Feats: 13PP

Accurate Attack
Attack Focus (Ranged) 3

Dodge Focus 6

Luck 3


Powers: 3 + 8 + 34 + 31 = 76PP

 

Dimensional Pocket 1 (Personal Storage; 250 lbs; PF: Progression) [3 PP] (Mutant, Dimensional)

 

Force Field 8 (Displacement Field)  [10 PP] (Mutant, Dimensional)

 

Matter Manipulation (30 PP Array, PF: Alternate Power 4) (34 PP)

BE: Damage 15 (Antimatter Cannon; Extras: Ranged) {30/30 PP} (Mutant, Atomic)

BE: Damage 10 (Antimatter Burst; Extras: Area [Burst, General; 50-foot sphere], Ranged) {30/30 PP} (Mutant, Atomic)

AP: Create Object 13 (Molecular Forge; 13 10-foot cubes; Extras: Continuous; Flaws; Permanent; Power Feats: Subtle, Precise, Innate, Progression) {30/30 PP} (Mutant, Atomic)

AP: Transform 7 (Molecular Re-arranging; Inanimate Object to any Inanimate Object, 100 lb, Extras: Duration [Continuous]; Flaws: Action [Full], Distracting; PF: Subtle) {29/30 PP} (Mutant, Atomic) 

AP: Corrosion 10 (Molecular Disassembly) {30/30 PP} (Mutant, Atomic)

 

Time-Space Manipulation (30 PP Array, PF: Alternate Power 1) (31 PP)

BE: Teleport 9 (Extras: Accurate; PF: Change Direction, Change Velocity, Easy) {30/30} (Mutant, Dimensional)

AP: Teleport 7 (Extras: Accurate, Affects Others; PF: Change Velocity, Change Direction) {30/30} (Mutant, Dimensional)

 

 

DC Block

ATTACK                              RANGE               SAVE                              EFFECT
Unarmed                            Touch                 DC 15 Toughness        Damage
Antimatter Burst               Ranged, Area    DC 20 Reflex                 Damage

Antimatter Cannon           Ranged              DC 30 Toughness        Damage       
Molecular Disassembly   Touch                DC 20 Fortitude            Drain Toughness
Molecular Forge (Dam.)   Ranged             DC 23 Reflex                 Damage

Molecular Forge (Trap)     Ranged             DC 23 Reflex                 Imprison

 

 

Totals:

Abilities (16) + Combat (12) + Saving Throws (18) + Skills (15) + Feats (13) + Powers (76) - Drawbacks (0) = 150/169 points

 

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Matter Manipulation is not a Descriptor, that would be the Array Power.  Also how does Radiation do this?

 

Note: this is what Power Description is for, not just the description of the powers as presented, but a justification for how the power works.  Descriptors serve as the mechanical interaction for other Effects/Powers.

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