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Power Level: 10 (on PL 12 Points, 180/194pp)
Unspent Power Points: 14
Trade-Offs: +5 Attack/-5 Damage; +4 Defense/-4 Tough


In Brief: Bouncing former sidekick out of time.

Catchphrase: “Ya just keep hittin’ me, and I keep comin’ back.”

Theme: “End Transmission,” by Fire From the Gods.


Alternate Identity: Benjamin Franklin d’Amato; Benny, or B.F. (secret)
Birthplace: Freedom City, NJ, USA

Residence: Claremont School.
Base of Operations: Claremont
Occupation: Student, Adventurer
Affiliations: Claremont, formerly Hepcat's sidekick on his world..
Family: None


DoB: 1948/2003
Apparent Age: Teens
Gender: Male
Ethnicity: Caucasian
Height: 5’11
Weight: 271
Eyes: Murky Green
Hair: Dirty Blonde/brown


First thing’s first, Benny is a tank. Let’s get that straight. Barrel chested and thick limbed, and looking like the fat bully from most movies. His hair is generally in a crew cut, and he is starting to get the patchy sort of beard on his round face that a teenager would have. The smile comes easily to the jug eared guy, and he seems like pretty much an open book.


His costume consists of a Letterman style jacket, over whatever costume he has on, sneakers, and a domino mask. Currently in the Claremont color scheme, much to his chagrin.


Benny was born to a lower class family in the Fens, but that wasn’t important. It fell apart, and his mother lost track of the kid sometime after his dad died in the Korean War, and he was getting into trouble, or running from trouble. He was big, rough, and ready to scrap at a moment’s notice, even if he was losing a lot more often than his pride liked.


Getting knocked down wasn’t something that bothered him, as he could just pick himself, and it was what caught the attention of a local ex-boxer, Mickey Barnes. Benny couldn’t tell you which time it was, but at some point the grizzled veteran pugilist took the kid under his wing; Mickey could tell you, though, it was when the kid ran a three card monty, and demonstrated a staggering hand speed that took the old man by surprise. Eventually he adopted the kid, and teaching him discipline, and fisticuffs in his furious and technical peek-a-boo style, aimed at leveraging his assets to take down bigger opponents that suited pugnacious Benny just fine.

Mickey was also a hardass, but gave Benny structure and resources needed at time when it was likely he could go either way. And he flourished, showing a natural athleticism that belied his fire hydrant like stature, able to parlay it immediately to most other sports he tried his hands at. Though he loved boxing.


But, that isn’t the ending the story gets, as one day leaving school Mickey had to shove the kid out of the way of a truck whose breaks had fail, with the driver trying to maintain control. In the ensuing accident Mickey was struck by vehicle, and the materials it carried, Fantasto-Plastics experimental polymer compound was dumped onto Benny. This left the older man hospitalized in a coma, and without any seeming effects on him. It also had the younger Benny spiraling towards depression, until…


He couldn’t help himself, watching someone get mugged was just not something that Benny could handle. So he got involved, jumping into a fray with guys with weapons, and he didn’t think he stood a chance. It wasn’t until he was hit by a baseball bat that things changed. It sent him against a wall, only for him to bounce right back with him following through with slugging that jerk right in the kisser. This show coincided with Hepcat arriving on the scene, and for him to watch the boy rough up the rest of the muggers, shrugging off their efforts to beat him.


In the aftermath he found himself under the tutelage of the other hero, and there was a brief bit of normalcy, even as his prior mentor was still in a coma. But it was a purpose, and he had to admit to he liked punching the baddies, and sticking up for the little guy. Even if he knew the reality wasn’t so simple, but there were enough super powered guys robbing banks, or trying to make T-Rex Nazis. It was a struggle balancing a sense of responsibility to Mickey, the free spirit Hepcat, and trying to do the school thing as this happened.


Eventually that didn’t matter. The Terminus came to destroy everything. And there was no conflict in himself about punching them. Not that he understood them beyond just ‘These guys want to end everything,’ and he along with others rallied with the assorted black masks and white hats to push back. Because this was the Fens, and then Fens didn’t back down from nobody.

Mickey was still in the hospital, after all. He couldn’t let him down. He couldn’t let Hepcat down. He couldn’t even let his mom down. He could save them. He was a Hero.

That’s what drove him to shove Hepcat out of the way of some armored jerk’s energy blast that left a puff of ash and dust where him and an Omegadrone had been.

Cut to present day, and the teen and the Omegadrone exploded out in the middle of the Fens in the aftermath of the newest Invasion. It was a dirty scuffle that was lost amid the other dirty scuffles of those days. Though it was not unnoticed, with AEGIS swooping in on it, and snapping up both into custody.


That was when it all came crashing onto the kid. He wasn’t remembered, there was no record of him being Hepcat’s sidekick, no record of him. He never existed, or close enough to it. But here he was. Stuck, currently, as a ward of the local Catholic parrish, under Father Nogueira, himself a former AEGIS agent.

Now… well, he had a new world, a fresh start. Sure he got dropped to the canvas, but he’d just get back up.


Personality & Motivation:
He is a good natured brawler. He loves to fight. Even he knows he can fix the problems with that, but he can stop people from punching down, even for a moment.


Benny is the embodiment of Silver Age optimism, he is good natured and forthright. And he doesn’t give up. He doesn’t back down. It’s not what Mickey or Hepcat would have wanted. It led him to being cast adrift to this time, and he’d do it again, because he was never in this for the fame, or the glory.



Powers & Tactics:
Hands up, protect his chin, get in and mix it up. He uses his boxing to put the baddies on their back for the 10 count. Using his other powers to reposition himself, or spin blows into something advantageous, he strives to be a pure pressure fighter.


Power Descriptions:
Whether it was the weirdness of the time he was out of time, but on his return he isn’t just a ‘regular boxer’ with powers, after all who knows how long he was punching that Omega Drone, no, he is one of the best boxers on the planet now, regardless of what he is punching.

Though his major power is that he might as well be made of some sort of super plastic, able to shrug off any impact. There is no real sign that anything happened, though he seems able to use any hit to bounce around like a mad pinball.


Secret ID: The public doesn’t know who he really is. Not that they currently care, but he does try to hide it. Gains an HP when he has preserve that secret.

Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary. Earns an HP when he gives someone the benefit of the doubt when he probably shouldn’t.

I Can Do This All Day: He wont stop, even when he probably should. Gains an HP in those when his resolve is probably a bit too much, and he should retreat.

Let’s Go, Pal: Willing to dust up with the bad guys, anytime, anywhere. And if he sees bullies, or their ilk, he will throw down, even when he shouldn’t. HP when he gets into a fight that is probably avoidable.

Abilities: 10 + 14 + 10 + 2 + 4 + 6 = 46 PP 
Strength 20 (+5)
Dexterity 24 (+7) / 30 (+10) w/ Enhanced Dexterity
Constitution 20 (+5)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 16 (+3)
Combat: 20 + 20 = 40 PP
Attack: +15 Melee/ +10 Base
Defense: +10/+14 w/ Dodge Focus, +5 Flat-Footed
Initiative: +7/+10
Grapple: +20, +
Knockback: -2, -6 vs. Physical
Saving Throws: 3 + 0 + 5 = 8 PP
Toughness: +5 (+5 CON, +1 Protection)
Fortitude: +8 (+5 CON, +3)
Reflex: +7/10 (+7 DEX, +10 w/Enhanced Dexterity)
Will: +7 (+2 WIS, +5)
Skills: 60r =15PP
Acrobatics 10 (+17/20 w/Enhanced Dexterity)
Diplomacy 4 (+7)
Escape Artist 8 (+15/18 w/Enhanced Dexterity)
Knowledge: History 4 (+5)
Knowledge: Physical Sciences 4 (+5)
Knowledge: Religion and Theology 2 (+3)
Knowledge: Streetwise 4 (+5)
Notice 4 (+6)
Sense Motive 4 (+6)
Search 4 (+5)
Sleight of Hand 10 (+17/20 w/Enhanced Dexterity)
Swim 2 (+7)
Feats: 33 PP
Accurate Attack
Acrobatic Bluff
All-Out Attack
Attack Focus (Melee) 5
Challenge (Fast Acrobatic Bluff Feint and Trick) 2
Defensive Attack
Dodge Focus 4
Elusive Target
Evasion 2
Grappling Finesse
Improved Critical (Unarmed) 2 
Improved Grab
Luck 3
Move-by Attack
Stunning Attack
Takedown Attack 2
Up The Wall
Powers: 20 + 7 + 2 + 1 + 1 + 1 + 5 = 37 PP
Boundless Physiology 4 [20 PP Container] Biological, Mutate, Plastic/Polymer
Bouncing 3 (375', 187', 87' Move Action; Flaws: Limited [No Protection component], Feats: Ricochet ) [4PP]
Immunity 12 (Impact Damage [Falling, Knockback, Slam]; Critical Hits) [12PP]
Impervious Toughness 6 (Flaws: Limited to Physical) [3PP]
Protection 1 [1PP]
Enhanced Dexterity 6 (to 30/+10; Feats: Ultimate Reflex) [7PP] Physical, Prowess 'hyperkinesthesia'
Features 2 (Temporal Inertia, Singularity) [2 PP] Temporal, Dimensional
Immunity 1 (Fear and Despair; Flaws: Limited Half Strength) [1PP] Memetic, Hope 'I got chutzpah, whaddya got?'
Speed 1 (100' Move Action) [1PP] Training, Prowess
Leaping 1 (30', 15', 7' Move Action; Feat: Precise) [1PP] Training, Prowess
Spatial Awareness 5 (Mental Super-Sense; Accurate, Radius, Ranged, Distance Sense) [5PP] Mental, Prowess 'hyperkinesthesia'

abilities 46 + combat 40 + saves 8 + skills 15 + feats 34 + powers 37 = 180/194 pts 
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