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3e Campaign Enemy NPC Review

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As some of you know, I am hosting an M&M 3e campaign on Discord, so in the interest of fairness towards the players and wanting to improve my DMing skills, I have decided to release builds of enemy NPCs I am planning on having the characters face over the course of the campaign, so people can look over them and check to see if a party of 5 to 6 PL 10 can reasonably be expected to beat them, and, if not, what should be changed. Please note that I am not very experienced in making 3e builds and have made the majority of these in Hero Lab.

Edited by Sylinator
Grammar issue fix

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Master Villain Build #1: Draconic Metahuman


Strength 13, Stamina 12, Agility 0, Dexterity 0, Fighting 6, Intellect 10, Awareness 7, Presence 6


All-out Attack, Assessment, Benefit 4: Metahuman Leader, Chokehold, Connected, Daze (Intimidation), Diehard, Eidetic Memory, Equipment 5, Fascinate (Expertise: Metahuman Leader), Fascinate (Persuasion), Fearless, Great Endurance, Improved Grab, Improved Hold, Inspire, Interpose, Inventor, Jack-of-all-trades, Languages 4, Leadership, Move-by Action, Power Attack, Startle, Takedown, Ultimate Effort: Will Save


Close Combat: Unarmed 4 (+10), Deception 6 (+12), Expertise: Metahuman Leader 8 (+18), Expertise: Science 10 (+20), Expertise: Survival 4 (+14), Insight 6 (+13), Intimidation 8 (+24/+16), Investigation 4 (+14), Persuasion 6 (+12), Technology 8 (+18)


Claws: Strength-based Damage 2 (DC 30; Multiattack, Penetrating 2)
Dragon Wings: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Wings)
Enlarged Frame: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
Fangs: Strength-based Damage 5 (DC 33; Penetrating 5; Grab-based)
Fire Breath: Cone Area Damage 10 (fire, DC 25; Cone Area: 60 feet cone, DC 20; Reduced Range: close)
Healing Factor: Regeneration 3 (Every 3.33 rounds; Feature: Regrowth)
Reptilian Senses: Senses 4 (Acute (Type): Scent, Low-light Vision, Tracking: Scent 1: -1 speed rank)
Scales: Protection 4 (+4 Toughness; Impervious; Noticeable: Dark red hide with black ventral plating)
Summon Reptiles: Summon 5 (Active, Controlled, Horde, Mental Link, Multiple Minions 2: 4 minions, Responsive; Limited: to Reptiles, Dinosaurs, and Lizard Soldiers)
Tail: Extra Limbs 1 (1 extra limb, Advantages: Improved Grab)
Terrifying Roar: Enhanced Trait 4 (Traits: Intimidation +8 (+24))
Thick Hide: Impervious Toughness 6 (Permanent)


Dinosaur Island (Home Base, 24 EP)


Initiative +0
Claws: Strength-based Damage 2, +6 (DC 30)
Fangs: Strength-based Damage 5, +6 (DC 33)
Fire Breath: Cone Area Damage 10 (DC 25)
Grab, +6 (DC Spec 23)
Throw, +0 (DC 28)
Unarmed, +10 (DC 28)


Motivation/Obsession: Meta-Supremacy
Weakness (Cold Temperatures)


Arabic, Chinese (Mandarin), English, French, German (Native), Hebrew, Japanese, Polish, Russian


Dodge 8 (+10 Ranks), Parry 12 (+8 Ranks), Fortitude 16 (+4 Ranks), Toughness 16 (+0 Ranks), Will 16 (+9 Ranks)


Power Points
Abilities 92 + Powers 107 + Advantages 35 + Skills 32 (64 ranks) + Defenses 31 = 297

Edited by Sylinator
Adding an important detail

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